Posted by Brandon "BMcC" McCartin
Mon, 14 Sep 2009 14:14:00 GMT
You may have already heard this news, but I think it’s prudent to post it again: The fourth iteration of the previously Montreal-based indie game exposition / dance party, Gamma, will now be held at this year’s GDC in San Francisco. While I’m sad to not have an excuse to take the train up to Montreal this year, I’m thrilled to see Gamma return bigger than ever.
Read Simon’s announcement post for all the details. (Or if this is the first time you’ve heard of Gamma!)
Kokoromi will reveal this year’s theme and open submissions in November, so stay tuned!
Posted in GAMMA, Community, Competitions, IGF / GDC | Tags Gamma, Kokoromi | 6 comments
Posted by Brandon "BMcC" McCartin
Mon, 17 Aug 2009 14:01:00 GMT
I should have seen this on either Heather or Renaud’s blog, but of course I saw it on Offworld.
Stimergy is a game by Kokoromi’s Heather Kelley and Polytron’s Renaud Bédard (Team EMERGENCY HAMMER), created in under 36 hours for the Bivouac Urbain game jam in Quebec. In the game you must guide ants toward a picnic blanket using attractive and repulsive pheromones. According to Renaud:
“The game was made from scratch in C# 3.0 using the Truevision3D engine with no prior design, graphics or sound work. All the graphics in the game are procedural, and the gameplay itself is based on AI rules, basically a cellular automaton plus the notion of “stigmergy” from the insect world.”
You can find Stimergy here, along with a postmortem and time-lapse video of the creation of the game. And on the forums Renaud was kind enough to post a link to the rest of the Bivouac Urbain games, which includes entries by Anna and Messhof, among others. Pictures of the event can be found here.
Posted in Strategy, Competitions, Abstract | Tags Kokoromi, messhof, Polycube, Polytron | 9 comments
Posted by Derek Yu
Sat, 16 Aug 2008 02:16:00 GMT

Alright! Gamma 3d, the highly-anticipated sequel to Gamma 256, has been announced! Gamma 256 was an extremely successful indie game party hosted by Phil Fish and Kokoromi. Users were asked to submit low resolution games, and some awesome stuff came out of it, as well as one of our most beloved memes (hint: “pidgeon-hunter-killer”). You can see photos of the event here, courtesy of Mr. Ivan “toastie” Safrin.
The call this time is going out for games that use stereoscopy. In other words, games you need red-and-blue 3d peepers for. Submissions are due by October 15th, and the actual event is taking place on November 19th, in beautiful Montreal. As usual, TIGSource is proudly hosting the official Gamma thread, for all your Gamma discussion.
See you there!
Posted in Community, Developers | Tags Gamma, Kokoromi, PhilFish | 51 comments
Posted by Brandon "BMcC" McCartin
Mon, 30 Jul 2007 15:59:00 GMT

On the topic of Phil Fish, Montreal-based experimental indie game development collective Kokoromi (profiled here in This Magazine) just launched their new site. It’s nice—you should check it out!
As for Fez, Phil linked me to a corrected version of the infamous “somethig” screenshot. (Which, I agree, deserves to be a meme.) Fix your lookin’ balls on it here.
...I liked the old one better.
Posted in Games and Art?, Community, Developers | Tags Kokoromi, PhilFish | 13 comments