Everyday Shooter Heading for PSP

Posted by Derek Yu Thu, 21 Aug 2008 12:19:00 GMT

Everyday Shooter

Everyday Shooter, Jonathan Mak’s acclaimed musical shoot ‘em up, is heading to PSP, according to a Sony press release announcing the new PSP-3000. Players can buy an “Entertainment Pack” which includes the new PSP, along with a 4GB Memory Stick and a voucher to download the PSP version of Everyday Shooter from the Playstation Store. The entire bundle is $200.

No word on how much the game will cost alone, or what Jon’s involvement with the port is.

(Thanks, architekt!)

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Roundtable: Kenta Cho, Jon Mak, Omega

Posted by Derek Yu Mon, 28 Jul 2008 14:42:00 GMT

Shooter Kings

Around September of 2007, insertcredit’s Brandon Sheffield arranged a meeting of the abstract shoot ‘em up minds in Tokyo, to talk about everything from bullet patterns to the Japanese “doujin” game scene. The transcript of that discussion went live today on Gamasutra (link), and it’s a fun one! It’s cool to hear, for example, Jon Mak ask Kenta Cho how he feels about random behavior in games. More of this, please!

TIGdb: Entries for ABA Games, Everyday Shooter, and Every Extend

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1up: RSVP

Posted by Derek Yu Fri, 06 Jun 2008 20:05:00 GMT


For the weekend, I leave you with the inaugural episode of RSVP, 1up’s new series of intimate game designer round-tables. Mark MacDonald chats with Valve’s Eric Wolpaw, Q-Games’ Dylan Cuthbert, and Everyday Shooter creator Jonathan Mak in the infamous “Sake Room” at Ozumo restaurant in San Francisco (I went there once and ate a cow with a name). It’s long, and I haven’t watched the whole thing. But I’m hoping for a makeout session at the end.

(Source: Tim, via the Indiegames.com blog)

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Everyday Shooter - Now on Steam

Posted by Derek Yu Thu, 08 May 2008 16:40:00 GMT

Everyday Shooter

Joyous day! Everyday Shooter has finally made its way to the PC, via Steam. I’ll be honest, I had only gotten a taste of this game before, on the IGF show floor in 2007. It was fun then, but I gotta say, it really deserves to be played in one’s own room, with headphones on. Challenging and beautiful – one of few games where graphics, sound, and gameplay are completely harmonious with one another.

Try it! It’s definitely worth the $8.99 you’ll be paying for it (discounted from $9.99 for this week).

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GDC: Game Developers Rant

Posted by Derek Yu Wed, 27 Feb 2008 03:23:00 GMT

Balloons

The Game Developers Rant has become somewhat notorious over the years, what with Greg Costikyan’s infamous 2005 rant that started him on the rocky road toward Manifesto Games, and Chris Hecker’s inflammatory “the Wii is a piece of shit” comment in 2007. When people go see the rant, they expect blood to be spilled.

But man, leave it to Jon Mak to buck tradition. This year, attendees got a surprise, when Jon, instead of ranting, cranked up some electronica and ran down the aisles, throwing balloons into the air. The balloons, which were covered with cryptic messages, were batted about by the audience. Eventually, Kim Swift (Narbacular Drop / Portal) was ushered to the podium by Mak and was asked to scream as loud as she could (!). Which she did.

Be sure to check out citizenmike’s blog post for a more detailed rundown of Jon’s presentation, and head here (GameCareerGuide.com) for a recap of the Rant as a whole. And Sean “th1s” Chan has provided some video of the balloon orgy in question:


(Source: Tim!, via IndieGames Blog)

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So You Want To Make A Game

Posted by BMcC Fri, 22 Feb 2008 18:02:00 GMT

Petri: God of Rock

Continuing with the 1UP theme, 1UP has an interesting article up called “So You Want To Make A Game” which features interviews with Tower Defender Paul Preece, Madman Jon Mak, and Finnish Rock God/IGF Champion Petri Purho, giving advice on love, life, and game development. (Mostly game development.)

Read it here.

P.S. I’ll have some super-special exclusive GDC content for TIGS in the near future, but I need to collect myself first. I was not ready for this insanity.

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Experimental Gameplay Workshop 2008

Posted by Derek Yu Tue, 18 Dec 2007 11:19:00 GMT

Mojibribbon

Jonathan Blow has called out for submissions for the Experimental Gameplay Workshop in 2008. The EGW is a series of live presentations about innovative or interesting game designs (both WIP and finished). It’s part of the Game Developer’s Conference that takes place in February.

Past games have included Katamari Damacy, Ragdoll Kung Fu, early versions of Braid and Everyday Shooter, Jim McGinley’s Jugglin’, Kyle Gabler’s Experimental Gameplay Project, and Masaya Matsuura’s visual-rhythm game Mojibribbon (depicted left).

Participants are expected to give a 10-15 minute live presentation about their game, including slides, and answer questions at the end of their presentation. The deadline for submissions is January 15th.

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Discounted Indies for the PS3

Posted by ithamore Thu, 22 Nov 2007 08:54:00 GMT

EverydayShooter_1

From GameSpot:

Sony also temporarily discounted several older downloadable PS3 games on the PlayStation Store. Calling All Cars, fl0w, PixelJunk Racers, and Everyday Shooter have all been reduced to $4.99 through November 29.

Although this quote seems to be from an ill-informed opinion from GameSpot (since when, less than 2 months ago, did Everyday Shooter become old), I’m hoping that all those out there with an indie affection and a PS3 will finally purchase these indie games they might have been holding off on for one reason or an other.

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Everyday Shooter Released (On PSN)

Posted by BMcC Thu, 11 Oct 2007 19:32:00 GMT

What if God made you a little glowing dot...?

Jon Mak’s award-winning “game album” Everyday Shooter has just been released on Playstation Network today, in full HD, at the low, low price of $9.99 USD. If you have a PS3, buy it immediately, I say! If you don’t, convince a friend to—Go in on it with them if you have to. (That’s what I’m going to do.)

Congrats, Jon! Can’t wait for the PC version.

Derek’s Update: Check out this Playstation “Personality Profile” on Jon where he admits that he recently bought five pounds of hash (browns)! Thanks, Petri!

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Independent Games Summit: Innovation in Indie Games

Posted by Derek Yu Sun, 30 Sep 2007 19:16:00 GMT


What better way to spend a quiet Sunday evening then to watch a panel from this year’s Independent Games Summit, featuring Jon Blow, Jon Mak, Jenova Chen, and Kyle Gabler! This panel was one of my favorites of the summit. Each of the panelists came from a different perspective… together they really got at what was exciting about indie games for me. The four P’s, yo: passion, personality, and potential. And Pinnovation.

But yeah, I can’t believe Steve dissed me so hard at the end. Unfortunately, I don’t remember my question. I think I was going to ask Jon Mak about what hair products he uses…

EDIT: Google Video page, downloadable version (.mov)

(Source: GameSetWatch)

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