Perfectionism

Posted by Derek Yu Thu, 20 Mar 2008 20:13:00 GMT

Perfectionism

I’m a fan of Passage and Gravitation, Jason Rohrer’s self-described “artgames,” but I know a lot of people find them irritating (to downright reprehensible!). Well, however you feel about the games, perhaps Jason’s new project, a monthly article for Escapist Magazine called “Game Design Sketchbook,” might convince you that the man at least has some interesting ideas!

In his inaugural design sketchbook, Jason brings up a concept that has spelled doom for many a promising game developer – perfectionism – and developed a game around it.

The game itself is fun and I think illustrates the concept pretty well – there were quite a few moments where I felt like I was obtaining some further insight into my own tendencies. However, it’s not a game that I would play too many times over. This is, perhaps, indicative of some sort of failure of Perfectionism as a game… I think if the production was not so sparse it would be more suited for repeated playthroughs.

As a design sketch I think it works pretty well, however.

(Thanks, Heather!)

Posted in , , , ,  | Tags  | 38 comments

Gravitation

Posted by Derek Yu Sat, 01 Mar 2008 16:10:00 GMT

Gravitation

Jason Rohrer, the creator of the moving and bittersweet Passage, has released a new game, called Gravitation. The basic theme behind Gravitation is “mania, melancholia, and the creative process.” To say any more, of course, could potentially ruin the experience, but I can recommend it highly.

(Thanks, Phil Fish!)

Posted in , , , , , ,  | Tags  | 127 comments