Subversion/Updefwinia Preview

Posted by Tim Fri, 05 Jan 2007 14:41:00 GMT

roadgeYou are but a single Darwinian in a city of millions (things have evolved a long way since the virus outbreak of Darwinia). You have to use your hacking skills moving between office buildings in order to prevent a nuclear war. – Montyphy

Right-click here to save video.

(Edit) Chris Matthews said about 17 hours later:

From Introversion’s site:

“Nevertheless, despite our best efforts, some readers or journalists may be tempted to view these screenshots as some kind of visual indication of the final game. Some may even go so far as to infer suggested gameplay from said media. Worst of all, websites that should know better may decide to publish these images as the “first screenshots of Introversion’s new game”.

If you feel any of the above happening to you, please listen very carefully. You are mistaken.”

Tell that to Montyphy.

There’s a short preview article over at GameSetWatch as well.

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Awards, Download This Now!

Posted by Tim Sun, 17 Dec 2006 23:49:00 GMT

Ghosthacksm

There’s a new Download This edition, trumpeting the arrival of Really Rather Good Battles in Space (a space sim), Tasty Planet and Cloud (rather old).

Tasty Planet is an interesting production by the developers of Laser Dolphin. Sort of a 2D Katamari Damacy rip-off – I mean, tribute… but it’s not the first as Grubby Games also released one which made it into the IGF finals.

GameTunnel is publishing a Game of the Year article, though it’s going to be a long wait to find out if your multiplayer game made it into their top five list. Gold Awards can be traded in for christmas socks, I’ve heard (just jesting).

Defcon, fifth? How app. You can grab patch version 1.2 from Introversion’s web site, or sign up for the upcoming Darwinina update test which should include lots of new features.

Also on the plate are fifty other releases to write about, but I’m pretty much in a holiday mood by now…

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Raiden Reviews DEFCON

Posted by Tim Fri, 03 Nov 2006 08:05:00 GMT

t_screenshot01...because (apparently) it does seem like none of the twenty-odd TIGSource editors are playing the game. So I’ll just post the entire comment instead of selective quotes.

“Uplink: looks rubbish, but is a great idea, and executed well. This is what indie games should be about – putting concept over content.

Darwinia: I didn’t go for the ‘It’s all wireframes, because you are in a computer’ excuse for graphics, but, I did go for the game, which was fun. More points to Introversion.

Defcon: This is like the opposite of Uplink – zero content, style over substance. There’s no game here. Mainstream reviewers are idiots, they want to make people think they are cool and hip, so they bang on about this game, which just isn’t very good at the end of the day. It’s too late for the reviewers won’t admit they’ve been sold a turkey. Still, respect to Introversion because they seem to be able to sell it pretty well. I agree it’s good for other indies as Introversion’s exposure casts a small light on the scene.”

“That’s just one opinion though, and I seem to be in the minority.”

Raiden said it, so it must be true. Plus, it’s fatal to argue with the god of thunder.

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The End of the World

Posted by Tim Thu, 28 Sep 2006 15:25:00 GMT

defcon%20masterIntroversion’s version of Armageddon on a disc is ready to ship. I could post another in-game screenshot from Defcon, but we’ve all seen it a million times before so let’s try something new.

Launches today, not sure if they meant the nukes or the game.

Strangely, Introversion isn’t participating in this year’s IGF. (a snub?) Well, more awards for Aquaria I suppose.

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defcon to be pretty good, probably

Posted by dessgeega Tue, 25 Jul 2006 23:12:00 GMT

t_screenshot01

my friend andrew gray recently had the chance to talk to introversion about defcon, their upcoming nuclear holocaust simulator. the result is a four-page spread in pc power play magazine.

“I think the stylized graphics of our games has become one of our trademarks,” chris delay told andy. “Making games with unique art styles like Darwinia and DEFCON also has a big advantage: your game instantly stands out from the crowd and can be recognized from a single screenshot….Some companies spend millions of dollars trying to get that exact effect by making their games extremely realistic – but there’s only so far you can go with that.”

speaking of darwinia, they spoke about darwinia: ”...the second demo took us four months to create – all for just one level with about an hour’s gameplay!” defcon will be closer to uplink in that it won’t rely on stage-based gameplay and scripted events. in fact, it won’t have a single-player mode at all, though ai opponents will be available.

the game sounds pretty swell – installations reveal themselves when they fire on enemy installations, after which point you can expect retaliatory fire to obliterate you. everybody loses, “you just have to make sure you lose the least!”

there’s more, including more info about the game’s unit types than you need to know before the game is released, and you can read it yourself in the september issue of pc power play, currently on newstands – in australia and new zealand.

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Rumor: Darwinia on XBox Live Arcade

Posted by Derek Yu Thu, 08 Jun 2006 23:35:00 GMT

Darwinia Joystiq is giving some compelling reasons that Darwinia will be hitting XBox Live Arcade. Which would be pretty cool, of course, but is this really what constitutes a hot rumor in the indie gaming community? Where are the coke binges and unexpected pregnancies? I demand some juicy gossip!

(Pssst… I heard Introversion’s Chris Delay is pregnant with Will Wright’s baby and went on a coke binge after he found out!)

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