I am excited about this! Aquaria co-creator Alec Holowka, now of Infinite Ammo fame, has released the first teaser for his upcoming adventure/exploration game Marian. (Which was first announced a while ago.) As he’s said before, Alec is all about crafting a deep, personal experience for the player. And I wouldn’t pick anyone else for the job. I am sure his style of holistic game design will result in something truly special.
This is quite an ambitious endeavor, and one that Alec cares more about “than any other project” he’s worked on. If you’re interested in supporting him, head over to the Infinite Ammo site. Godspeed, Alec!
Great news – Paper Moon has been released on Blurst! The game, which features lovely black and white paper cut-out graphics, began as a short demo for Gamma 3d, but has been fleshed out in a collaborative effort between IA and Flashbang Studios, and makes use of Blurst’s recently added online leaderboards. Big pimpin’ Adam Saltsman (Gravity Hook) was responsible for much of the game’s original graphics.
As much as I enjoy Flashbang’s games, variety is the spice of life and Paper Moon is a great addition to their growing arsenal of fun, Unity-based web games. I hope there are more collaborations on the way!
Alec Holowka and his Infinite Ammo team video blogged their trip to the Montreal International Games Summit, which went on like a week or so ago. Five videos long, there’s really only one word to describe the journey: EPIC. It’s probably worth it just to see Jon Blow get his boogie on to Soulja Boy, but the whole thing is just good, clean indie fun. Witness every possible method of high-fiving known to humankind.
Also, be sure to try out IA’s Paper Moon, which was featured at GAMMA 3D and is now available for download.
What’s that I spy, hanging over the canvas sky? Why, it’s Paper Moon, a new game from my friend (and Aquaria partner) Alec Holowka, developed with his all-Canuck, Winnipeg-based studio Infinite Ammo. Made for Gamma 3D, this Unity-based platform game features true 3d graphics (using 3d glasses), and an interesting mechanic. The cut-out graphics are by the talented Katie De Sousa, with help from Adam Saltsman (Gravity Hook, Wurdle).