Welcome to Ikiki 's House

Posted by Derek Yu Mon, 07 Apr 2008 11:20:00 GMT

Kusojunkan

Our dear and prolific friend Ikiki has finally carved out a home for himself on the interwebs. On his website you can find downloads for all his games, as well as some bewildering animated gifs featuring the signature naked men we’ve come to know and love (see left).

Even better, there are two new games to enjoy (at the top of the list). Truly amazing.

(Source: Tim, via IndieGames.com, natch!)

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Tekkyuuman

Posted by Terry Sat, 29 Dec 2007 14:32:00 GMT

Tekkyuuman

You’ve probably already seen this on Tim’s new indie games blog, but it’s so wonderful that it really deserves another mention. Tekkyuuman (freeware.remakes.org mirror) is a new game by quirky Japanese developer Ikiki. And it’s one of his best yet.

As usual, you play as an armed naked guy, though this time your weapon is a little unusual – a mace on an elastic chain. There are twelve single screen levels to progress, with bosses every third level. That’s basically it – what really makes it, though, is just how well designed those levels are, and how how much character each of those bosses have. It’s addictive as hell, and quite hard! (If you’re stuck, I’ve got a full video playthrough up on YouTube which might help.)

I was under the impression that Ikiki had given up on game design (earlier this year Ikiki’s site went down and the frontpage was replaced with something suspisiously like a goodbye message – though babelfish insists that it’s got something to do with “Fat bowls”). Speaking as someone who only found out about Ikiki’s existance earlier this year with Xander’s Nikujin post, I really hope that this game is a sign that we can expect to see more from him. (And if so, what a magnificent comeback it is!)

5 Ikikis out of 5!

(Something I wonder about: what’s the Japanese indie gaming scene really like? Is there a Japanese TIGSource, for example? Did Japanese indies get as excited about Knytt Stories (say) as we did about Cave Story? Is there a Japanese version of Derek trawling through all of Cactus’ old games? Definitly something we need to DISCUSS.)

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Bokorin Pwnd

Posted by Tim Fri, 30 Nov 2007 13:54:00 GMT

World record by Benzido.

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Bokorin

Posted by Derek Yu Sun, 25 Nov 2007 10:10:00 GMT

Bokorin

With Bokorin, Ikiki goes back to the basics… the basics of being nude and kicking the crap out of other nude people! Press the Shift button to jump and Control to perform attacks. You can get combos either by knocking your opponents into each other, or by hitting them again and again before they hit the ground – I’m not really sure which.

This one’s pretty addicting for me, for some reason. I think it’s that loud “hit” sound effect that sounds like a cow being split in half with a metal baseball bat. That, and the exploding apple on the title screen.

My best score is 1848. Can you guys do any better?

EDIT: A-ha! You can hold down the ‘z’ button to slow time. Thanks, Benzido (Champion of All Things Naked and Naming)!

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Rakkasan

Posted by Derek Yu Mon, 19 Nov 2007 18:40:00 GMT

Rakkasan

Ikiki continues his theme of warfare with Rakkasan, a simple, single-screen platformer that has you shooting down soldiers that parachute in from the sky. Occasionally, a bomb is dropped at your location.

I was thinking, it would be nice if someone packaged all the games together and made a simple player for them. I might look into that once I’ve gone through the whole list!

Controls: Press A to crouch, Spacebar to jump, S and F to move, and use the mouse to aim; LMB to fire, RMB to reload.

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Pineappo

Posted by Derek Yu Fri, 16 Nov 2007 06:23:00 GMT

Pineappo

Picked up Pineappo because I thought an Ikiki game about tropical fruit might be interesting… nope, it’s another overhead commando game!

The “pineappo,” in this case, must refer to the grenades you use in lieu of a gun (press “z”). You can also punch guards by pressing shift (very dangerous), or… perform an action which appears to be spitting (“x”). I think it’s meant to draw the guards’ attentions, but I’m not sure.

It’s fun to see how Ikiki’s designs develop from game to game. This one definitely feels like it comes somewhere between Tetuhau and Hakaiman, when you examine the mechanics involved, as well as the overall polish.

I feel like I just uncovered the missing link, or something.

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Tetuhau

Posted by Derek Yu Wed, 14 Nov 2007 18:03:00 GMT

Tetuhau

IkikiWatch 2007 continues, thanks in no small part to pkt-zero, who provided me with a zip of all the games! Thanks, man!

This time I pulled out Tetuhau, which looks to be a precursor to Hakkaiman, which I really enjoyed. It is, as you can imagine, much more primitive all around, with a noticeable absence of neck-snapping! On the other hand, the cutscenes are pretty entertaining.

It’s extremely short!

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Niwatori

Posted by Derek Yu Mon, 23 Jul 2007 15:06:00 GMT

Niwatori

One of Ikiki’s earliest… and probably most offensive games, Niwatori has you clubbing cats that are trying to steal your chickens. But I think it’s what happens after you lose that is likely to provoke some outrage:

Racist Piece of Equipment Now that is a racist piece of equipment!

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Sogeking

Posted by Derek Yu Wed, 11 Jul 2007 02:50:00 GMT

Sogeking

In this Ikiki game, you play a sniper looking through his sniper scope! Use your mouse to aim and press the mouse button to blast the little naked guys (it’s sad, they look so happy) as they bounce over from the right side of the screen. They bounce higher and move faster as you go along. After a few dozen of them pass, the game ends and you get scored. My best so far is 53, which is pretty pathetic.

I don’t know what I’m going to do after I review every Ikiki game out there. I might just bundle every one of his games up into a single zip and set up a bunch of mirrors. It’ll probably be like 30 megs. Which I think is the size of a butt cheek texture in Gears of War.

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Teppodon

Posted by Derek Yu Fri, 06 Jul 2007 07:20:00 GMT

Teppodon

It’s really interesting to see how Ikiki’s games influence one another. Teppodon is basically an upgrade to Teppoman, with some bits from Bimboman thrown in for good measure (like the mounted turrets and having to use explosions to propel yourself). The graphics are much more advanced than Teppoman and the controls are a bit more complex. Now, instead of only having one weapon at a time, you can switch between a knife and two guns of your choosing. Honestly, I have to say that I kind of prefer the simplicity of Teppoman – it’s a bit irritating to have to switch weapons all the time. It’s still pretty good, though, and I liked the boss fight at the end.

Ikiki: Evolution of a Bimboman to a Teppodon

One of these days, it’d be fun to piece together a timeline for these games and examine how they influenced one another. Why? ‘Cause it’d be fun, that’s why! In the meantime, you’ll have to settle for this pictorial evolution of the Teppodon, from the primitive Bimboman.

Controls in the extended:

Read more...

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