GDC/IGS Videos

Posted by Derek Yu Wed, 06 May 2009 02:34:00 GMT

For those who were unable to attend, and those who want to relive the magic:


Thanks, Fuzz, for uploading cactus’s presentation!


Also, the GDC Vault has released 3 videos: Jason Rohrer’s IGS session, titled “Beyond Single-Player,” The Indie Game Maker Rant, and The Game Design Challenge: My First Time, which features Heather “moboid” Kelley and Erin “The Ivy” Robinson. Thanks, Simon!

Hopefully more is on the way!

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IGS '09: The Indie Game Maker Rant

Posted by Derek Yu Tue, 24 Mar 2009 23:52:00 GMT

Phil Fish

(Photo courtesy of Infinite Ammo)


12:02 – I finally got into this session, which was supposed to start at 11:45ish. It’s PACKED, mostly because nobody from the previous session left. The basic idea, which was conceived by Phil Fish (Fez), is that various game developers get up and rant about something, anything, for 5 minutes. Phil was the MC for the session, and also participated.

Read more...

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Make My Head Grow / 4'33" of Uniqueness

Posted by Brandon "BMcC" McCartin Sun, 08 Feb 2009 16:05:00 GMT


Make My Head Grow is a two player competitive game of head-smashing and box-pushing, made within 48 hours, that recently cleaned up at the 2009 Nordic Game Jam. I find its gameplay remarkably disturbing.

(Thanks Renaud!)

While I’m here, I might as well post Petri’s “experimental art game” entry (which apparently Heather and Cactus contributed to) called 4′33″ of Uniqueness. It makes me feel a little bit sad.

Check out Kokoromi’s site for more info and also pictures as well!

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The Art of Play

Posted by Derek Yu Tue, 25 Mar 2008 02:34:00 GMT

The Art of Play

Heather Kelley, aka “moboid,” aka one part of the experimental game group Kokoromi, has put together an event called “The Art of Play,” which will take place at Carnegie Mellon University on March 31st and April 1st.

The aim of this Symposium and Arcade is to survey the games that brought us to this moment with their unique creative vision, and to frame the field moving forward, as game makers finally abandon the question “CAN games be art,” and begin to ask ourselves in how many ways they WILL be.

Sounds good to me! If you’re in the Pittsburgh area, drop by – the event is free and open to the public.

Guest speakers/panelists include Phil Fish (Fez) and Jason Rohrer (Passage, Gravitation).

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