For those who were unable to attend, and those who want to relive the magic:
Thanks, Fuzz, for uploading cactus’s presentation!
Also, the GDC Vault has released 3 videos: Jason Rohrer’s IGS session, titled “Beyond Single-Player,” The Indie Game Maker Rant, and The Game Design Challenge: My First Time, which features Heather “moboid” Kelley and Erin “The Ivy” Robinson. Thanks, Simon!
12:02 – I finally got into this session, which was supposed to start at 11:45ish. It’s PACKED, mostly because nobody from the previous session left. The basic idea, which was conceived by Phil Fish (Fez), is that various game developers get up and rant about something, anything, for 5 minutes. Phil was the MC for the session, and also participated.
Posted by Brandon "BMcC" McCartin
Sun, 08 Feb 2009 16:05:00 GMT
Make My Head Grow is a two player competitive game of head-smashing and box-pushing, made within 48 hours, that recently cleaned up at the 2009 Nordic Game Jam. I find its gameplay remarkably disturbing.
While I’m here, I might as well post Petri’s “experimental art game” entry (which apparently Heather and Cactus contributed to) called 4′33″ of Uniqueness. It makes me feel a little bit sad.
Check out Kokoromi’s site for more info and also pictures as well!
Heather Kelley, aka “moboid,” aka one part of the experimental game group Kokoromi, has put together an event called “The Art of Play,” which will take place at Carnegie Mellon University on March 31st and April 1st.
The aim of this Symposium and Arcade is to survey the games that brought us to this moment with their unique creative vision, and to frame the field moving forward, as game makers finally abandon the question “CAN games be art,” and begin to ask ourselves in how many ways they WILL be.
Sounds good to me! If you’re in the Pittsburgh area, drop by – the event is free and open to the public.
Guest speakers/panelists include Phil Fish (Fez) and Jason Rohrer (Passage, Gravitation).