Preview: Love

Posted by Derek Yu Fri, 25 Jul 2008 06:26:00 GMT

Love

Procedurally-generated world. Procedurally-generated characters. Deformable terrain. Day/night cycles and environmental effects. Massively multiplayer and online. ONE developer.

Do I even need to mention that he’s a Swede? ...I imagine that Eskil Steenberg, like hearty Obelix from the Asterix comic books, might have fallen into a cauldron of Swedish magic water when he was a kid.

But perhaps I’m being too presumptuous, seeing as the game is still in development. In any case, Love certainly looks beautiful, with computer-created graphics that look painted with a brush. And its cooperative gameplay, though vaguely outlined at this point, sounds very different from your average MMOG.

Eskil’s development blog is full of interesting musings, too, so check it out. I like his latest post, in which he defines his own independence:

Why am I making this game alone? Its a question I get over and over and sometimes ask myself. I think I could get a job at a Game developer, maybe even a big name one. Many people dream of working at Valve, id, Blizzard or Nintendo, but i don’t see what I would do there. They do fine without me, and I would rather play their games as they are, then trying to change them. Sure It would be cool to have a biz card from one of those companies, but isn’t it the people who built those companies who deserve hand them out?

...Like everyone else, I have game design documents, scripts, pilots, deigns [sic], books, and ideas lying around, but at some point you have to be asking yourself, Do I want to spend my time trying to convince the world that I have potential, or do I want to spend my time actually doing something.

(Thanks, Data!)

TIGdb: Entry for Love

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