Posted by Terry
Sat, 26 Apr 2008 19:08:00 GMT
For the last two months or so, Interactive Fiction veteran Emily Short has been running a cover art drive. The basic idea is that attaching something visual, like a cover, to various works of Interactive Fiction would make it easier for sites (like ours, I guess) to promote the brilliant and very overlooked interactive fiction scene to a wider audience. It’s gone pretty well – including alternates, there are currently 98 submitted covers in the photostream (some examples are included in the side image), but there are still quite a few games outstanding.
I know there are officially only a few days left, but after seeing all the artistic talent on display in tonight’s iScribble session I figured that there are probably quite a few people reading this that could help out with a final push! To take part, all you have to do is create a cover like the ones on the side for any interactive fiction game and send it to Emily. A good place to start would be this post on her blog which lists a few games which have requested cover art but haven’t gotten any yet. Even if you’re not familiar with those games (or any interactive fiction), I’m sure someone on the forums would be more than happy to give you a synopsis or describe a scene. Full details about the project (including detailed clarifications) are collected here. As of right now, here are the games still looking for cover art:
- A Dino’s Night Out, by Aris Katsaris
- Breath Pirates, by Mike Snyder (to replace existing art)
- Goldilocks is a FOX!, by J.J. Guest (to replace existing art)
- House of Dream of Moon, by IF Whispers
- Learning to Cross, by Mark J. Musante
- Legerdemain, by Nathan Jerpe
- Luminous Horizon, by Paul O’Brian
- Revenger, by Robb Sherwin (to replace existing art)
- Tales of the Traveling Swordsman, by Mike Snyder (to replace existing art)
- Waystation, by Stephen Granade
- Wearing the Claw, by Paul O’Brian
There are officially only three days left, so if you’re interested, get cracking! |  |
Posted in Interactive Fiction, Community | Tags EmilyShort | 9 comments
Posted by Terry
Fri, 19 Oct 2007 08:00:00 GMT
Veteran game reviewer Kieron Gillen (who’s previously written for PC Gamer, EDGE and Eurogamer, among others) has reposted an old EDGE article to his collaborative games blog, Rock Paper Shotgun. The article is entitled “Word Play”, and it’s about the use of text in videogames.
The first half of the article is compelling enough, I suppose, but it’s the second part that’s really interesting to me. Kieron moves on to discuss “one corner of the modern games scene [where text] is dominant… the Interactive Fiction or IF Community. Or, as they were known in the eighties, text adventures.”
This section includes interviews with IF notables Emily Short and Adam Cadre (the authors of Galatea and Photopia, respectively), and talks about their influences, their approach to game design, and their view of how things are going to pan out for IF in the future.
I remember reading it in EDGE a few years ago, and at the time, I’d only played Photopia and some older well known text adventures like Zork and Colossal Cave. This article is what finally got me to explore Interactive Fiction in more depth, and I’m quite glad I did! There seemed to be something missing from this republished version though, so I dusted off my collection of old copies of EDGE and had a look for the original article (it’s November 2004, E142). Huzzah! The original had a little separate boxed off section titled “A short IF reading list”, which listed a number of introductory titles that I recommend checking out as soon as you possibly can, if you haven’t already.
I don’t know why this wasn’t included in this version of the article, but it’s well worth reading, so I’ve copied it from the original and reproduced it here. Hit the extended to read it!
Read more...
Posted in Interactive Fiction, Community, Developers, Freeware, Interviews | Tags AdamCadre, EmilyShort | 9 comments