Big Spelunky News!

Posted by Brandon "BMcC" McCartin Wed, 02 Sep 2009 13:10:00 GMT

Spelunky! First of all, Derek Yu’s super popular platformer-roguelike Spelunky has finally reached version 1.0! I’m assuming everyone here has played the game. If not, give it a try already—it’s one of the best freeware titles ever, absolutely.

You can find the latest version here, at Spelunky World.
The other, almost bigger news is: Spelunky will be coming to XBLA in 2010. Derek says, “it’s going to be much more than a straight port of the PC game – I’m planning on stuffing it with new graphics, audio, and other features for XBLA users.” The game will be developed under his new label, Mossmouth. (Support of the original will continue, of course!)

All in all, pretty exciting. Check Spelunky World for more information as it’s released.

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Aquaria Design Tour

Posted by Derek Yu Thu, 15 Jan 2009 02:39:00 GMT

Warning: the design tour has quite a few spoilers in it!


David Rosen of Wolfire Games posted his 4th design tour almost two weeks ago, and it’s about a game that I’m pretty familiar with – Aquaria! I’ve already mentioned this to David during our email discussions of the game and his tour, but apologies for not posting it sooner. I wanted to make sure that I gave the tour an adequate mindshare before I posted my response to it. (I’m also slightly hesitant to post news about my own games.)

First things first, I have to be honest and say that I was secretly hoping that David would do a tour of Aquaria, but I wasn’t sure if he had played the game or not. So yeah, I am pretty excited about it, considering the caliber of the other games he’s toured (World of Goo, Knytt Stories, and Gish). Thanks, David!

So anyway, my 2 cents (it’s actually more like a nickel) on his 2 cents:

Read more...

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Happy Aquaria Day!

Posted by Brandon "BMcC" McCartin Wed, 10 Dec 2008 01:55:00 GMT

HD trailer here.

Well, Aquaria has been out for over an Earth Year now (as of December 7th). Pretty hard to believe. I remember back in the day when it was all, “Why don’t these damn turtles move?!” And now look at it. All grown up and shipped and critically acclaimed and everything.

Here is the newest trailer ever, in honor of the game’s anniversary and, more excitingly, Big Update. This weekend, Bit Blot will release Aquaria version 1.1.1 (for Windows). This patch includes “widescreen, graphics and audio enhancements, improved puzzles, a new/awesome map system and more.” And a reduced price.

Alec and Derek have been working hard on this update since the game launched, addressing all the feedback the game’s received. (And that’s a lot!) If there was ever a time to get Aquaria, it’s now. (Yeah, I’m talking to you—no more excuses!)

Congrats, guys! A series of increasingly complex high-fives is in order.

NOTE: Dunno why this ain’t been posted yet, but a Mac version is also now available.

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AQUARIA IS OUT!

Posted by Brandon "BMcC" McCartin Sat, 08 Dec 2007 15:54:00 GMT


The Final Teaser.

Aquaria has finally been released! I’ll have (much) more to say about the game later, but as the Bit Blot site is down, I’ll just provide you with some hot, hot links for now.

The links that really matter:
Buy the game here. (Do it.)
Download the demo here. (63 MB)

Enjoy.

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Aquaria Release Date: December 7th

Posted by Brandon "BMcC" McCartin Sun, 02 Dec 2007 20:03:00 GMT

Coming out Friday, December 7th, 2007!

You heard it right. After years of development, Aquaria, Bit Blot’s IGF Grand Prize winning undersea adventure game, is done and slated for release on PCs everywhere Friday, December 7th, 2007! The game will cost a mere $30 USD, which, believe me, is an absolute steal.

Heralding the launch will be a new Aquaria-related post on the Bit Blog (which you should be reading already) every day this week, featuring concept art, music, development stories, and Kenta Cho knows what else.

I was lucky enough to have worked on this little gem, and let me say, I am so proud to have been involved at any capacity. The game is all content, professional and polished on every level, and chock full of soul. Alec and Derek have slaved over it for a long, long time—and it truly shows. (Internet whiners take note!)

Anyway, before I get too sentimental, I just want to express how proud I am of The Bad Boys of Bit Blot. Through consistent determination and sheer passion they have created something wonderful and deserve every ounce of success they get. These guys are in it for the love of the game, one hundred percent. I know this first hand.

Follow Aquaria here, on Bit Blot’s official site. And be there next Friday for the launch.

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Documentary on Aquaria, "I'd hit it. Sextuple times"

Posted by Lorne Whiting Wed, 20 Jun 2007 00:53:00 GMT

Aquaria, that unholy and sexy beast child of Derek Yu and Alec (... Yoo, maybe? What’s his last name?) released THIS:

And it is hot like magma.

(On a side not, I hate having to go through the categories here. I’m just gonna put anything remotely related.) [Too many categories! -Derek]

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Aquaria Teaser #1

Posted by Derek Yu Sun, 08 Oct 2006 16:15:00 GMT

aquaria-logo

When the God of Indie Games Journalism requests something, you give it to him, by himiny!

Here’s a little teaser video that shows off some of the gameplay in the first part of Aquaria. Some of you were wondering how things move ingame. Hopefully this will convince you that it’s pretty fluid (har har)!

We mention on the game’s site that we’re using voicework in lieu of text-based dialogue (which you have to sit and click through). You’ll hear some of that in there, also. The actress is Jenna Sharpe, and the work she’s done for Aquaria is fantastic.

Anyway, I hope you guys enjoy this little glimpse at the game (still in progress)! As we get closer to our expected release date, you can expect a lot more media and info.

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More Aquaria!

Posted by Tim Fri, 06 Oct 2006 03:51:00 GMT

aquaria-logoSo far only a couple of screenshots were posted for Aquaria. Perhaps we can coax Derek to post a boss screen capture, one creature design or two, maybe even a short gameplay video while we wait for the highly anticipated spring release? (hint, hint)

I’m actually quite tempted to add a new category entitled Aquaria.

On another note, is someone working on a translation for La-Mulana yet? It’s been getting a lot of rave reviews though the game is pretty hard for non-Japanese speakers.. (La-Mulana download link)

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Aquaria

Posted by Derek Yu Wed, 13 Sep 2006 01:23:00 GMT

Aquaria

Hey, guys! It’s me, Derek Yu. Me and my friend Alec are working on a computer game and it’s in IGF. I figured I might as well be the first to tell you about it.

I’ve already written long descriptions of the game twice today, once for the official site and once on my personal blog, so you get the cliff’s here: sprawling, non-linear action/adventure game set in an underwater fantasy world. For more info and screenshots, hit up either of the links above.

This is my first foray into the world of shareware. Whereas my previous efforts have been all gratis, I’ve finally bit the bullet and am going to try and make a living making games! I hope you guys will enjoy it.

Whew, I’ve been keeping this secret for quite a while now. Feels good to finally let it out!

EDIT: It says on the site, but just to make it clear, we’re planning on releasing the game in Spring.

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