Warning: the design tour has quite a few spoilers in it!
David Rosen of Wolfire Games posted his 4th design tour almost two weeks ago, and it’s about a game that I’m pretty familiar with – Aquaria! I’ve already mentioned this to David during our email discussions of the game and his tour, but apologies for not posting it sooner. I wanted to make sure that I gave the tour an adequate mindshare before I posted my response to it. (I’m also slightly hesitant to post news about my own games.)
First things first, I have to be honest and say that I was secretly hoping that David would do a tour of Aquaria, but I wasn’t sure if he had played the game or not. So yeah, I am pretty excited about it, considering the caliber of the other games he’s toured (World of Goo, Knytt Stories, and Gish). Thanks, David!
So anyway, my 2 cents (it’s actually more like a nickel) on his 2 cents:
David Rosen continues his tour with an oldie but goodie from Edmund McMillen: Gish! Although at his pace, it’s less of a tour and more of a rampage. This one’s real fun.
Speaking of Wolfire, if you want a free copy of Lugaru for Christmas, all you have to do is join the Overgrowth Facebook page.
Following fast on the heels of David Rosen’s last design tour (World of Goo) is a new tour of Knytt Stories. I’m really enjoying the style of these videos, and the analysis is fun, too. Keep ‘em coming!
Wolfire’s David Rosen has started something cool: a “design tour” of innovative games, where he examines their design choices and shares the lessons on video. His tour begins with World of Goo, which is rife with interesting design decisions. As far as reviews go, I think it’s tops – David’s analysis is spot on, friendly, and feels like it is thinking about the game from both sides of the screen. Great work!