Gish 2 Cannot Come Soon Enough for Me

Posted by Derek Yu Thu, 17 Apr 2008 17:11:00 GMT


On the Cryptic Sea blog, programmer Alex Austin explains that the physics for our favorite ball of tar have changed quite a bit in Gish 2. Gish is now composed of 128 independently moving particles, as opposed to being a single, deformable object. The possibilities for this, of course, are tremendous!

I can’t wait for this game! (whine)

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Cryptic Sea Megasale

Posted by Derek Yu Fri, 11 Jan 2008 16:33:00 GMT

Gish

Edmund McMillen, artist/designer at Cryptic Sea, has informed me that Gish is now on sale for about the next week or so (via Steam). The formerly $10 game is now $5. If you haven’t yet tried this totally sweet platform game, now’s your chance.

And Blast Miner, the physics-based puzzler which I once panned (like a total dick) and eventually accepted (but only after Edmund added a puzzle mode and also did a 360 piledriver on me at IGF), is now $10, down from the original $20.

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New Gish 2 Screenshot

Posted by Derek Yu Tue, 06 Nov 2007 18:12:00 GMT

Gish 2

Gish plus outdoor environments and hazy lighting effects… it looka verra niiiiiice.

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Guppy, and More

Posted by Derek Yu Mon, 22 Oct 2007 09:20:00 GMT


In a recent Cryptic Sea blog post, Edmund McMillen took a break from talking about Gish 2 to wax off about a few of his side projects, including a 2d RTS game where your goal is to defend a dead carcass with an army of maggots! Nasty!

But the one that got me hot and bothered was Guppy, shown in the video above!

Guppy is a 2d side scroller that kinda plays like GTA… but not. It’s hard to explain and also still very early in development, but I couldn’t help but post a little video of it.

(Thanks, DMac!)

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Gish 2 Gameplay Video

Posted by Derek Yu Sat, 08 Sep 2007 19:19:00 GMT

Cryptic Sea has been updating their blog like mad! “Click… refresh… click… refresh…”

Their latest entry features a video preview of the Gish 2 engine, after 2 weeks of development:

Some of the new features the fans might notice include normal mapping on the background, which is actually a pretty simple technique that will work on cards back to the GeForce 1. The other feature is soft shadows, what you see in the video is a bit of a hack, just to see how it will look.

It looks great! Outdoor environments for the win. And in the comments, Edmund assures us that the normal mapping will not be over-used and abused. (I think it looks pretty good in this vid, though.)

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Blogs of Fury

Posted by Derek Yu Tue, 04 Sep 2007 06:00:00 GMT

Hope all you American TIGSource readers had a great Labor Day weekend! I got to hang out with some old friends, which was great.

gish 2

But enough about me, eh? I wanted to bring to your attention the blogs of two artists and game designers that I have severe mancrushes on. The first one is from Cryptic Sea, home of Alex Austin and Edmund McMillen, the creators of Gish. Now, I was already VERY excited about Gish 2. (From what I’ve heard, it’s going to be Gish, but bigger, better, yadda yadda.) But after seeing this teaser image, well… I’m at “pee pee pants” level of excitement. And that’s a very high level.

I really loved Edmund’s previous work, but it’s obvious that he’s getting better and better! He’s a hilarious dude, too, and incredibly genuine. I wish the best for him.

meta fight

Which brings me to Niklas Jansson, the artist for Cortex Command. He’s a talented technical artist, to be sure, but what I love about Niklas is his broad understanding of game design. Whereas any artist can take an old design and “modernize” it by making it dark, overwrought, and angry (cough Bomberman: Act Zero cough), Niklas stays true to the original essence of the old school. If only the games that he designed made it beyond the conceptual stage!

In his new blog, which supplements his portfolio site, Niklas shares his artwork and his thoughts on games, old and new. It’s fascinating stuff, so check it out!

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IGF Winners

Posted by Tim Wed, 07 Mar 2007 21:13:00 GMT

gdca07-aquaria-wins_425x319

(Source: Kotaku, Joystiq)

Winners in bold.

Student Showcase finalists are:
Base invaders, Invalid Tangram, Opera Slinger, Gelatin Joe, And Yet it Moves, Toblo, Euclidean Crisis, The Ball of Bastards, The Blob

Excellence in Audio finalists:
Aquaria, Bone: The Great Cow Race, Everyday Shooter, Fizzball, Racing Pitch

Finalists for Excellence in Visual Arts:
Aquaria, Golf?, Samorost 2, Castle Crashers, Roboblitz

The finalists for Design Innovation Awards:
Aquaria, Everyday Shooter, Armadillo Run, Toblo

Finalists for Technical Excellence:
Arcane Legions: A Rising Shadow, Armada Online, Bang! Howdy, Blast Miner, Band of Bugs

Best Web Browser Game finalists:
Bubble Islands, Gamma Bros., Samorost 2

Indie GameTap award. The three winners of this prize will share $50,000 and have their game published on the service.

First runner up: Blast Miner
Winner: Everyday Shooter

The Audience Award winner is Castle Crashers.

The Darwinia team introduces the finalists for this year’s SMAs:
Aquaria
Armadillo Run
Bang! Howdy
Roboblitz
Everyday Shooter

And the winner this year is: Aquaria.

Quote Gamespot:

The 2007 Game of the Year prize went to Aquaria, the previously unhonored 2D fantasy game from indie shop Bit Blot. After stumbling verbally, one of its designers admitted, “This is a terrible speech.” But the massive applause proved the audience didn’t really care.

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