Posted by Derek Yu
Tue, 15 Apr 2008 17:08:00 GMT
This trailer was made for the Nintendo WiiWare Press Day. Hi-res versions at the 2D Boy website! Have you pre-ordered yet? (Embarrassingly enough, I haven’t. But today is going to be the day. I want that Profanity Pack.)
(Thanks, Data! Be sure to check out the newly-designed Data Realms website.)
Posted in Macintosh, Videos, Windows, Wii, Previews | Tags 2DBoy | 13 comments
Posted by Derek Yu
Mon, 11 Feb 2008 18:08:00 GMT

Gleemax is a new online gaming community started by Wizards of the Coast (you know, the Magic: The Gathering guys?). It’s essentially a social networking/news site focused around tabletop strategy and RPG games. It’s also, apparently, going to be an indie video game portal.
Gamasutra reports:
IGF Platinum Sponsor and Magic: The Gathering developer Wizards of the Coast have announced their own “Gleemie Award,” giving IGF entrants and finalists a secondary cash and a chance for a distribution agreement, in conjunction with its recently launched community site Gleemax.
The top three winners will receive $2000, $3000, and $5000 cash prizes, respectively, along with the chance for distribution on Gleemax. The seven contestants are World of Goo, Crayon Physics Deluxe, Skyrates, Depths of Peril, Quadradius, Desktop Tower Defense, and Polarity.
This sounds very similar to Gametap’s unsuccessful involvement in last year’s IGF, although the big difference is that WotC is offering cash prizes and not advances (on 5 or 10-year distribution deals).
(Thanks, Alec!)
Posted in Business, Community, IGF / GDC | Tags 2DBoy, PetriPurho | 5 comments
Posted by Derek Yu
Mon, 28 Jan 2008 15:03:00 GMT

Robot
and the Cities that Built Him is a 7-day prototype Flash game by Kyle Gabler of 2d Boy. In the game you play a deadly robot going on some kind of coke binge. The robot attacks automatically (LASERDEATH!), and the gameplay involves moving him about, and managing his laser charge and various upgrades.
I think this is the only game ever created while listening to Bette Midler’s version of “From a Distance” on loop for a week. It’s also one of my only games involving genocide. What is man? What is machine? What does it mean to be human? Perhaps from a distance we’re not so different from giant kill bots? Can a computer make you cry? Yes, if it has lasers.
It’s a neat concept – it just feels a little bit unfinished. Probably because it is! There are only two robot available for purchase in-game, currently.
In other 2d Boy news, World of Goo will be hitting PC and Wii first (soonish, I hear), followed shortly thereafter by Mac and Linux. You can pre-order the PC version now for $20.
Posted in Browser Games, Casual | Tags 2DBoy, KyleGabler | 12 comments
Posted by Derek Yu
Mon, 26 Nov 2007 06:16:00 GMT

2d Boy are actually two men – Ron Carmel and Kyle Gabler. Together, they’re living the indie dream. You may recognize Kyle as the developer behind the Experimental Gameplay Project and Tower of Goo, the unique physics game that has you building structures out of little goo balls. World of Goo, the company’s first title, takes the basic idea behind Tower of Goo, and expands it into a living, breathing world.
Steve Cook got a chance to throw the dynamic duo a few questions about IGF (in which World of Goo is a competitor), the indie life, and how their goo balls are doing1.
Read the full interview here.
1They’re doing pretty goo… d. Good. Get it? I know, I’m sorry.
Posted in Features, Developers, Interviews | Tags 2DBoy, KyleGabler | 10 comments
Posted by Derek Yu
Sun, 30 Sep 2007 19:16:00 GMT
What better way to spend a quiet Sunday evening then to watch a panel from this year’s Independent Games Summit, featuring Jon Blow, Jon Mak, Jenova Chen, and Kyle Gabler! This panel was one of my favorites of the summit. Each of the panelists came from a different perspective… together they really got at what was exciting about indie games for me. The four P’s, yo: passion, personality, and potential. And Pinnovation.
But yeah, I can’t believe Steve dissed me so hard at the end. Unfortunately, I don’t remember my question. I think I was going to ask Jon Mak about what hair products he uses…
EDIT: Google Video page, downloadable version (.mov)
(Source: GameSetWatch)
Posted in Community, Videos, Developers, IGF / GDC | Tags 2DBoy, JonathanBlow, JonathanMak, thatgamecompany | 46 comments
Posted by Derek Yu
Tue, 11 Sep 2007 13:09:00 GMT
So my goal for World of Goo is to (hopefully) combine the best of both [physics games and adventure games], where all gameplay is 100% physically simulated, and where each level is thematically extraordinary, visually iconic, and always (at least mildly) related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I’m seeing the game come together, I’m kinda happy how “beautiful” (or at least original) it is becoming. I just hope mom and dad (uh.. Sierra and LucasArts) are proud.
-Kyle Gabler, 2D Boy
EDIT: Gabler’s 7-day prototype Tower of Goo is the inspiration behind this game.
Posted in Videos, Physics, Previews | Tags 2DBoy | 16 comments