Stimergy

Posted by Brandon "BMcC" McCartin Mon, 17 Aug 2009 14:01:00 GMT

Antsy.

I should have seen this on either Heather or Renaud’s blog, but of course I saw it on Offworld.

Stimergy is a game by Kokoromi’s Heather Kelley and Polytron’s Renaud Bédard (Team EMERGENCY HAMMER), created in under 36 hours for the Bivouac Urbain game jam in Quebec. In the game you must guide ants toward a picnic blanket using attractive and repulsive pheromones. According to Renaud:

“The game was made from scratch in C# 3.0 using the Truevision3D engine with no prior design, graphics or sound work. All the graphics in the game are procedural, and the gameplay itself is based on AI rules, basically a cellular automaton plus the notion of “stigmergy” from the insect world.”

You can find Stimergy here, along with a postmortem and time-lapse video of the creation of the game. And on the forums Renaud was kind enough to post a link to the rest of the Bivouac Urbain games, which includes entries by Anna and Messhof, among others. Pictures of the event can be found here.

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Swarm Racer 3000 Preview

Posted by Brandon "BMcC" McCartin Mon, 17 Aug 2009 13:13:00 GMT

You may remember the original Swarm Racer from Lexaloffle Games. Well this new version looks more polished and sexy than ever. And it provides a good excuse to start tagging the old Lexaloffle posts here on TIGS. (They’ve released some real gems, if you aren’t familiar!)

(Source: T-Dub!)

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Research and Development

Posted by Xander Sun, 16 Aug 2009 11:30:00 GMT

RAD

Research and Development is a mod released for Half-life 2: Episode Two, made by someone named ‘mbortolino’. I really can’t find anything else on the man past that name, which is a real shame because if this isn’t the only product of his work then I really want to see the rest.

RAD is a short two-hour adventure in the HL universe, where you again battle combine and zombies as you travel from point A to point B. The key difference here is that you don’t actually use any guns, with the Gravity Manipulator only showing up after the first 45 minutes or so. Instead you have to pass a series of physical obstacles by putting your mind hard at work, and this is where the mod really shines.

Read more...

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Adult/Education Competition: Voting!

Posted by Derek Yu Sat, 15 Aug 2009 00:28:00 GMT

Adult / Educational Competition

Voting is on for the Adult/Educational Competition! Originally, I was planning on doing a sequel to our B-Games Competition over the summer, but rehashing an old theme just didn’t seem right. I feel like TIGSource compos should always push forward into new, and sometimes challenging, territory. The A/E Compo really fit the bill.

Of the 28 finished entries, there were 13 adult entries, 11 educational entries, and 5 brave entries that made use of both themes – glad to see such an even split between the two. There’s some hilariously gonzo stuff in there, but also some thoughtful work. In general, the entrants broke some real ground in genres that are not generally thought of as innovative (if thought of at all).

Congrats to everyone who participated, but especially the ones who finished! PLAY AND VOTE.

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La Mulana Website

Posted by Derek Yu Fri, 14 Aug 2009 21:06:00 GMT

La Mulana

The Wii port of NIGORO’s La Mulana has a full site now, with information about the game and a blog (available in English or Japanese). The blog updated by the La Mulana staff, who say “Don’t think of this site as simple a general site for information to be released little-by-little. Think of it as a way to exchange ideas between the developers and fans. This official site is here with a purpose.”

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Touch KO Released

Posted by Brandon "BMcC" McCartin Fri, 14 Aug 2009 15:54:00 GMT

Adam and Matt from Flashbang Studios, The Brothers Mechtley, have released a side project they’ve been working on since January: Touch KO, an iPhone boxing sim that quite reminds me of Fight Night, with its hilarious ragdoll knockouts and everything. From the video it looks to be polished and fun—if I had an iPhone, I’d be playing it right now! You can find the App Store link here.

In semi-related news, Matt has announced he’s leaving the world of indie games to pursue a career in super science, going for his PhD in Astrophysics at ASU. Next thing you know he’ll have his own island fortress and army of spider robots and all that. (That’s what scientists do, right?)

Matt: You have been a consummate gentleman, and you will be missed! Best of luck to you, sir.

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Tower of Heaven

Posted by Brandon "BMcC" McCartin Fri, 14 Aug 2009 15:37:00 GMT

I am about to die here.Tower of Heaven is Askiisoft’s debut game, a four—no, three color platformer with particularly devious challenges. I love the variety of death animations. Which is good, ‘cause that’s what I spent most of my time seeing.

To celebrate the release, a speedrun contest is being held on the forums. The current best time is 2:29. I took longer than that trying to beat the third screen.

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The World (of Goo) Wasn't Built In A Day

Posted by Brandon "BMcC" McCartin Thu, 13 Aug 2009 14:47:00 GMT

World of Goo v.0.1
Another one from my backlog: 2D Boy recently completed an ongoing feature on the development of their hit WiiWare game, World of Goo, from the first prototype with placeholder (Family Guy!) graphics, to slightly overambitious later versions of the game. (At one point seven chapters were planned—yikes!) Very interesting stuff if you’re curious to know just what goes into making a great game. They’ve even included downloads of some of the iterations.

I’ve collected all the links here, for your convenience:
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7

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"Game #3" In Action

Posted by Brandon "BMcC" McCartin Thu, 13 Aug 2009 03:40:00 GMT

The Behemoth, creators of indie hit Castle Crashers, have uploaded the first of hopefully many development videos of their next XBLA game, which they are still calling “Game #3.” The video shows that co-op, multiplayer action which I am down for. So down.

Most prominently featured is “Soul Mode” (again a tentative title), where each team must beat the souls out of the other team(s) and hold on to them as long as possible, racking up points over time. Customization is also talked about, with custom appearances and weapons promised for each player. Even this early on the gameplay and presentation look top notch. Keep watching The Behemoth’s dev blog for more tasty updates.

(Source: Offworld, natch!)

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GDC '09: CO-OP Indie Games Special

Posted by Brandon "BMcC" McCartin Wed, 12 Aug 2009 14:59:00 GMT

Here’s a bit of GDC news that slipped through the cracks. The Area 5 guys (formerly The 1UP Show) made an excellent video special on IGF, highlighting a number of indie and student games. You can find the original post here. And if you’re not familiar with Area 5 / CO-OP, check out the rest of the site. They’re uploading excellent videos all the time. It’s good stuff, trust me!

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