World of Goo: Tomorrow or the Week After

Posted by Derek Yu Mon, 06 Oct 2008 02:14:00 GMT


People who pre-ordered the PC version of World of Goo will receive a download link tonight, at midnight (along with a hearty thank you!). The final deadline for pre-orders is 11:59pm PST, so there’s still time. For everyone else, the game will be released simultaneously on WiiWare and PC a week later, on Monday, October 13th. OSX and Linux versions are forthcoming.

For more information, hit up the 2d Boy website.

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Demake Compo: Results!

Posted by Derek Yu Sun, 05 Oct 2008 22:00:00 GMT

Soundless Mountain 2

Buddhist monks may one day ask their disciples, “What sound does a Soundless Mountain make?” To which the disciples should rightly answer, “It is the sound of a compo being won, master.” Superflat’s atmospheric horror game, Soundless Mountain II, took the top prize in the TIGSource Bootleg Demakes Competition, with Gang Garrison II and Aquarium at a close second and third, respectively.

Here are the top 10 entries:

1. Soundless Mountain II (superflat)
2. Gang Garrison II (mrfredman, MedO)
3. Aquarium (Oracle)
4. Little Girl in Underland (The Ivy)
5. House Globe (Oxeye Games)
6. S.T.A.C.K.E.R. (Pishtaco)
7. Squish (Terry)
8. Fillauth (Oxeye Games) / Macarena of the Missing (Noyb)
9. Sexy Seaside Beachball (lemmy101)
10. Advanced Set the Rope on Fire Cartridge (Blueberry)

The full results are here. Congratulations to all the entrants! This was the mightiest competition yet.

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Cave Story Coming to Wii

Posted by BMcC Sat, 04 Oct 2008 00:02:00 GMT

So, er, you guys like Cave Story, right? (Kidding, kidding—of course you do!) Well, Nintendo recently announced, in a very official-looking press release, that it’s coming to WiiWare “this holiday season.” And for real this time! Not only that, but with “exclusive content and features created only for the WiiWare version.” Yay, go Pixel!

Tim linked to a presumably accurate fact sheet for the Wii version: 16:9 widescreen, progressive scan. New character designs by Daisuke Amaya (Pixel). Classic controller support. Ten unique weapons, over twenty boss battles. (Wait, Indie Cred be damned, how many were in the original?) Developed by Nicalis.

Some questions: Will the Wii version use the much-loved Aeon Genesis translation? What does Pixel get out of this? Is this actually happening? Do I wake up now? (Shih Tzu, do you have any more information?)

Huzzah!

UPDATE: Word is AG’s translation is being used. (Thanks Zaratus!)

Also, IGN UK has posted some off-screen videos of the game in motion. Is that a new Quote sprite I see? (Thanks reetva!)

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The Underside, now with sword and saw

Posted by Lorne Whiting Fri, 03 Oct 2008 22:18:00 GMT


New video of The Underside, featuring 33% more badass, 50% more Ali, and 100% more melee weapons.

There’s also some pro-elitist brainwash propaganda thrown in at the very end.

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100 Game Maker Games in 10 Minutes

Posted by Terry Mon, 29 Sep 2008 04:58:00 GMT


You’ve seen those 100 games in 10 minutes videos, right? There are NES versions, SNES versions, C64 versions, and loads more I’m sure. Over the last couple of weeks Paul Eres has put together a brilliant Game Maker equivalent! A list of all 100 games is available on the GMC thread.

(Courtesy of Paul Eres, Unicorn Lover)

[edit] What the hell, Vimeo? Man, I used to think you guys were cool.

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MUA

Posted by Derek Yu Sun, 28 Sep 2008 01:03:00 GMT


(Courtesy of Paul Eres, Unicorn Lover)

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tigjam08

Posted by Tim Thu, 25 Sep 2008 22:04:00 GMT

Live Video streaming by Ustream

I’m certain that they’ll start smashing some stuff soon like a raging minotaur -

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Minotaur China Shop

Posted by BMcC Thu, 25 Sep 2008 11:43:00 GMT



Suddenly, a transmission from Flashbang’s hidden underground base…

TIGSOURCE
YOUR NEW ORDERS FOLLOW:
POST ABOUT PROJECT MCS-A, CODENAME ‘MINOTAUR CHINA SHOP
BUT DO NOT REVEAL ITS SINISTER PURPOSE
YOUR COMPENSATION SHALL BE LEFT IN THE AGREED LOCATION
FLASHBANG OUT

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Multiwinia

Posted by Derek Yu Wed, 24 Sep 2008 16:53:00 GMT

Multiwinia

Oh yeah, Multiwinia is out! (Followed shortly by a “multiorgasmia.”)

TIGdb: Entry for Multiwinia

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Reading Gamebow with LeVar Burton

Posted by Derek Yu Tue, 23 Sep 2008 16:27:00 GMT

Geordi

Auntie Pixelante interviewed Jesse Venbrux about his work, past, present, and future, including GAME OVER FOREVER, a game in which death is permanent.

Then EEGRA interviewed Auntie.

And Slash has interviewed Jeff Lait, the creator of the graphical roguelike POWDER, on Rogue Temple.

A man ironically named “Jason Love” wrote an article titled “Fuck Metroidvanias” for Insomnia. But by his definition Cave Story is not a Metroidvania, so whew, amirite?

Ohhhhhhyeeeaaahhh, there’s an extensive Bonesaw post-mortem on Ivan “toastie” Safrin’s great new indie game development blog, *Play-Make, as well as an interview with Alec Holowka about Aquaria.

Finally, Lost Garden’s Danc has tagged all of his multitudinous essays, and compiled those tags into a simple directory for easy browsing.

UPDATE: Thanks, Tim, for pointing out that I missed Destructoid’s interview with Jasper “superflat” Byrne, who developed Soundless Mountain II for our Demakes Compo!

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