VVVVVV Trailer

Posted by Brandon "BMcC" McCartin Mon, 14 Sep 2009 14:15:00 GMT

Distractionware’s Terry Cavanagh has released this trailer for his upcoming gravity-shifting platformer/exploration game VVVVVV. (Yes, VVVVVV.) Initially a small “design exercise,” VVVVVV has evolved into Terry’s biggest game yet. A few months and nearly 200 screens later, it’s looking great.

Head over to Terry’s dev log for more details and screens. And look for VVVVVV to be released “in the next few weeks.” (Hopefully!)

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Gamma Comes to GDC

Posted by Brandon "BMcC" McCartin Mon, 14 Sep 2009 14:14:00 GMT

GAMMA You may have already heard this news, but I think it’s prudent to post it again: The fourth iteration of the previously Montreal-based indie game exposition / dance party, Gamma, will now be held at this year’s GDC in San Francisco. While I’m sad to not have an excuse to take the train up to Montreal this year, I’m thrilled to see Gamma return bigger than ever.

Read Simon’s announcement post for all the details. (Or if this is the first time you’ve heard of Gamma!)
Kokoromi will reveal this year’s theme and open submissions in November, so stay tuned!

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Two Years of Fez / Fail

Posted by Brandon "BMcC" McCartin Mon, 14 Sep 2009 14:08:00 GMT

Two Years of Fail
For anyone hungry for Fez content, as I know many of you are, Polytron recently posted Two Years of Fez (or Two Years of Fail), a little retrospective highlighting some of the delightful ways development of the game has gone wrong over the past couple years. Check it out here.

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Uhhh... Epic party.

Posted by Jeff Lindsay Sun, 13 Sep 2009 03:28:00 GMT

Watch live video from epicparty09 on Justin.tv

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Let's Jump!

Posted by Xander Fri, 11 Sep 2009 10:16:00 GMT

letsjump

We originally posted the preview of this a month ago, but Hideous and Andy Wolff’s Let’s Jump is finally ready for consumption using the eyes and ears on your head and the fingers on your hands.

You control a sky diver by firing in the opposite direction to the one you want to travel in, pushing yourself with the blasts. Score as much as you can before your altitude hits 0m and above all just enjoy the sights and sounds of this sweet sojourn in the sky!

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Adult/Educational Compo: Results!

Posted by Derek Yu Thu, 10 Sep 2009 09:44:00 GMT

Edmund


The results of the Adult/Educational Competition are in (and have been for a while now, sorry about that)! This was a super-close race between Edmund and Back Door Man, with the former winning by two votes. Congratulations to Farmergnome for winning the grand prize with his controversial game.

The top ten entries were:

1. Edmund – 72 (17.7%)
2. Back Door Man – 70 (17.2%)
3. I HAVE CANDY GET IN THE VAN – 47 (11.5%)
4. Super Cock Blockers – 44 (10.8%)
5. Jirosum – 33 (8.1%)
6. Mr. Jones’ Dream – 26 (6.4%)
7. I Love You 2 – 22 (5.4%)
8. Dildo Tank the First Squirt – 13 (3.2%)
9. Manfred Mansfield and the Invasion of the Alien Men – 12 (2.9%)
10. Sheets – 11 (2.7%)

You can find the full breakdown here. Once again, please be aware that some of these games depict graphic pixel-on-pixel intercourse and are possibly inappropriate for young children, depending on how tight-assed their parents are. Make note of what category the game belongs to before you play.

Does anyone love stats? Here are some: of the top 10 games, 8 were of adult nature, 1 was educational, and 1 was both. Proving once again that people enjoy sex more than they enjoy learning. But everyone loves video games.

Thanks to all the participants! This was a crazy one, and the next one might be crazier. See you next time!

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Channel 4 to fund UK Independent Companies

Posted by Xander Wed, 09 Sep 2009 18:05:00 GMT

onlyrelevantpictureinexistence

Admittedly somewhat of a wry smile, but then I imagine that’s just how you would smile when you’ve just allocated half of your £4.5 million budget on british indie games. Alice Taylor is the Education Commissioner for Channel 4 as that linked interview reports, Channel 4 being a UK TV network already responsible for funding the BAFTA winning web-game Bow Steet Runner, which is a stunning FMV-Adventure style georgian crime drama. And really quite good.

Currently there are a number of companies already signed on, including Littleloud who are producing a web-game penned by PC Gamer and Rock Paper Shotgun Überwriter Kieron Gillen and Zombie Cow Studios of Time Gentleman, Please! fame.

A somewhat worrying figure in the interview is that the scheme will be supporting projects which currently have a budget of up to £800,000. Braid is one of the more recent examples I can think of where a large price-tag was admitted by the author, somewhere around $200,000 dollars, so the idea of helping out £800,000 productions is kind of confusing. The people I think it could help out most are the ones working for a hundreth of that sum, if not less. Still, if there is that much money around and brit-indies are confident in asking far less than that amount in terms of support then I’d be cautiously optimistic for them. Maybe I’m just intimidated by anyone with that much money.

What’re peoples immediate reactions? Are they any british developers who’ll be looking into this as a source of funding?

(Speaking of sources: Rock Paper Shotgun)

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Chris Hecker Goes Indie

Posted by Derek Yu Tue, 08 Sep 2009 21:44:00 GMT

Chris Hecker

Chris Hecker has announced that he’s been laid off from Maxis, where he was a major contributor to Spore. In the announcement Chris reveals that he’ll be working on Spy Party, a game which he demoed at this year’s Experimental Gameplay Workshop. In the game you play a sniper watching a cocktail party from another building, trying to figure out which of the partygoers is the spy by looking for various tells. I saw it at EGW and it’s a cool take on the spy genre.

Chris isn’t new to indie games by any means, having helped organize the Indie Game Jam and The Experimental Gameplay Workshop for several years. He also infamously ranted about the Nintendo Wii at GDC 2007, which – even though he was speaking for himself – ended up becoming the rather lurid headline “Spore Developer Calls Wii a Piece of Shit.” Good times!

It’ll be exciting to see what Chris comes up with now that he’s gone ronin! Good luck, man!

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Captain Forever (Pre-Launch)

Posted by Derek Yu Tue, 08 Sep 2009 11:39:00 GMT

Captain Forever

Captain Forever is the latest project of Farbs (ROM CHECK FAIL), and his first commercial project since he quit his job and became a full-time indie developer. In the game you pilot the Nemesis, a spaceship which can be modified with scrap parts taken from enemy ships. Despite the relatively few types of ship parts in this version and the limited scope of the game’s world, I found Captain Forever to be quite enjoyable – the pacing feels brisk and there’s always another ship design to try (or admire) on the horizon. This makes deciding whether to fight or flee and how to do it a blast.

Although there’s no demo for the pre-launch, Farbs himself gives a few good reasons for why you should or shouldn’t buy it now ($15 for pre-launch, discounted from $20). Personally, I’m glad I got it early, because 1. the game is already great fun, 2. I’m looking forward to seeing what’s coming in the supporter-only updates and 3. it’s easy to want to support Farbs, creative and lovable bastard that he is. You might also check out the TIGSource thread for more opinions about the game.

TIGdb: Entry for Captain Forever

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Revenge of the Balloon-Headed Mexican

Posted by Xander Mon, 07 Sep 2009 20:00:00 GMT

BenThere3

Fans of Ben There, Dan That! and its excellent follow-up Time Gentleman, Please! will be happy to know the saga of the two bumbling brits is confirmed to continue for an episodic series featuring some Day of the Tentacle style gameplay where Ben and Dan will seperate from each other, which given Dan’s malady regarding solo adventuring could be pretty great indeed.

The series so far has been a brilliant mix of great writing and some smart puzzles and I can’t wait to get stuck in to another game. Another key appeal of the series is the insane value for money, as the first game is still entirely free or alternatively can be bought as part of a $5 pack on steam featuring the even more sublime sequel.

On top of this, this month’s edition of GamesTM in the UK features a four-page interview with the creators as well as a review for TGP. A great month for the duo so far then, and with the new episodic series focusing much less on parody I think there’s far more comic originality left from the creators yet for us to see this year, and it’ll certainly be worth waiting for.

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