Doom, the Roguelike

Posted by Derek Yu Thu, 30 Nov 2006 20:14:00 GMT

Doom the Roguelike

Peanut butter and hamburger, teaching elementary school and being nude… there are many great things in this world that are NOT better together. But Doom and Roguelikes? Those are two great things that are incredible together.

Whereas other Roguelikes require you to remember a zillion key commands and little tricks to get by (“Oh wait, I’ve got to press ‘q’ to ‘quaff’ this potion of troll buggery…”), DoomRL is quite easy to get into, with only a few important commands to remember. And Kornel Kisielewicz, the author of the game, has added just enough to the Doom universe to keep the game interesting, but without losing the flavor of the original FPS.

And if you’ve already played the game a year or so ago, it’s time to try it out again, as the latest version (0.9.8.5) has a buttload of new features, like difficulty levels, challenge modes, advanced traits, and new special levels. And arch-viles!

So yeah, as you can see, I’m a big fan of this project. Play the game and then join the forums. Kornel is great about taking user suggestions to improve the game! Check it out – it’s fun.

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Download This #33

Posted by Tim Thu, 30 Nov 2006 05:15:00 GMT

Screen17Two week’s old – the latest iteration of Download This is out. Morning’s Wrath, TubeTwist and FlatSpace II gets the nod this time.

You’ll hear about Reactor 09 from BMcC when it’s released, which is probably soon. Plenty of time to finish DA. And A Game with A Kitty. Or Cave Story (again). All brilliant, of course.

Hmm… that’s about it. Oh wait, 4E5 competition entries are now available for download.

Need to act lazy (lazier) so I can keep up with EoS, but maybe I can throw in some recommendations… Mop of Destiny (can’t get this to work on my PC, what a shame), The Boomlands, Horror Hotel.

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Pluto Strikes Back

Posted by ithamore Wed, 29 Nov 2006 16:12:00 GMT

On a whim

Pluto

On a whim, I browsed through the recent games at the Experimental Gameplay Project in search of a decent entry that was mostly complete in concept, gameplay, and execution. After a trying few disappointing quasi-games, I gave Petri Purho’s Pluto Strikes Back a go and found it rather accessible but a bit irritating at times. Luckily, a recently updated version was posted on his blog, which made the game a more pleasant experience.

In it, the Plutans are quite miffed over the dwarf planet demotion their home world has received. With vengeance pumping through their veins, they power up the meteor magnet and wield their cosmic bat to reek their wrath upon the solar system.

Even with its gravity/magnetism mechanics, Pluto SB played much like an old fashioned baseball themed pinball game in a penny arcade, which made the background music very fitting. I wish there was a way to control the strength of the meteor magnet. It was too strong at times, and being able to manipulate it would enable some interesting slingshoting.

Petri Purho plans to release a new game each month, and his next work will be out tomorrow. Since each game he has released has been better than those before, I’m looking forward to it. The style of his artwork alone has piqued my curiosity, but I’m still hoping for something with a bit more gameplay than his past attempts.

Now, if only the EGP and its developers would learn from Purho’s experience and realize that, just like good graphics, a unique concept alone doesn’t make a game fun. I’m truly thankful for all the quirky development they share and encourage, but I’m starting to get disappointed with the increasing number of “toys” they’re releasing.

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Irritating Games

Posted by Tim Tue, 28 Nov 2006 19:40:00 GMT

irritate

If distracting games aren’t enough to make you mad, here’s a collection of twenty-seven games that are guaranteed to irritate you.

The Marble Madness clones are quite good, and game for secretary is aptly named. Some really decent stuff to be found on that page.

(Source: Rox271, RR Forums)

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Ladies and Gentlemen, I'd Like You to Meet...

Posted by Derek Yu Tue, 28 Nov 2006 18:27:00 GMT

Welcome to Indie Games.

...the face of independent gaming. :(

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Distraction Game

Posted by Derek Yu Tue, 28 Nov 2006 17:48:00 GMT

Distraction

This is a game where you… wait a second, I’m getting a phone call. Sorry, what was I saying? Oh yeah, this is a flash game where you try and (hmmm, I should probably do my laundry soon) collect fruit while… hold on, I have to take a dump. Hold that thought, I’ll be right back, okay?

(Never returns.)

EDIT: Haha, I actually got so distracted trying to write my lame post that I forgot to add a link to the damn game.

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Game Tunnel: November Round-up

Posted by Derek Yu Sun, 26 Nov 2006 18:15:00 GMT

D-Mac Attack!

This month Game Tunnel has decided to change things around by listing the games in order of “kind of” descending quality. And that’s all I’m going to say about that.

Now where’s my D-Mac?!

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We Done Moved, Y'all

Posted by Derek Yu Sun, 26 Nov 2006 18:05:00 GMT

Kenta CHOOOOOOOOO!!!

Because of all the technical problems we were having we moved the site over to a new server this morning at around 8am. This new host should be much more stable and MUCH faster… which means that you should start pimping the site to all your friends! Pass this site around like a cheap whore!

All hail Jeff! All hail Jeff!



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Darkside Adventures

Posted by Tim Sat, 25 Nov 2006 23:54:00 GMT

ssnot4

Darkside Adventures is the latest platformer by Bernie where… who am I kidding, does anyone actually require an explanation of what this game is about?

Bernie is your Pixel from the West. And I’m officially the laziest TIGSource editor around. Plus it’s amazing that you’re still reading this article instead of going over to origamihero.com and grabbing the sequel to A Game with A Kitty.

Okay, since you’re still here – how about we review TIGSource’s Titanion high scores? Your top five:

1. 452327 crackers
2. 259536 raigan
3. 246838 dessgeega
4. 235026 Dylan
5. 178552 mmodule.com

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3DU Game Development Contest

Posted by Eos Sat, 25 Nov 2006 22:28:00 GMT

3DU

In other newer news, the 3DU Game Development Contest over at iDevGames are challenging Mac game developers, in a blatant publicity stunt, to create unique 3D Mac games in just 30 days. To enter, simply request a free contest version of Unity Pro, the Mac-based “cutting-edge” game development tool or use any 3D development tool to enter!

The winner will receive Unity Pro ($1499 value) or a ATI Radeon X1900 XTl ($399 value).

As a side note, I wonder how many of you reading this are Mac users?

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