World of Goo: Trailer 2

Posted by Derek Yu Tue, 15 Apr 2008 17:08:00 GMT


This trailer was made for the Nintendo WiiWare Press Day. Hi-res versions at the 2D Boy website! Have you pre-ordered yet? (Embarrassingly enough, I haven’t. But today is going to be the day. I want that Profanity Pack.)

(Thanks, Data! Be sure to check out the newly-designed Data Realms website.)

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Wii Hii Hii

Posted by Derek Yu Sun, 06 Apr 2008 04:14:00 GMT

Sam n' Max

First things first: Telltale Games is bringing the first season of Sam n’ Max to the Wii this fall, as a retail compilation disc. The game is slated to hit both the U.S. and Europe at the same time. Nice, guys! (Source: Chris Kohler, via Game|Life)


And here’s a new trailer for De Blob, the Wii-ified version of student-made The Blob. The trailer was released at THQ Gamer’s Day this month (THQ is developing and publishing the title). There’s also a gameplay video from earlier this year.

Even though I still don’t really like the way they Mountain Dewed the blobby protagonist, I have high hopes for this one overall! It’s coming out in September (hopefully).


Last but not least, a new trailer for Blast Works, the shoot ‘em up based on Kenta Cho’s Tumiki Fighters that’s slated for a May release. The trailer shows off some of the extensive in-game customization, as well as a new game mechanic: you can suck in attachments and bring them out again at will. Interesting! (EDIT: Okay, so that mechanic is also in Tumiki Fighters! I had no idea!) It also confirms that rRootage, Gunroar, Torus Trooper, and Tumiki Fighters will be playable in the game as unlockables.

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Blast Works Still in the Works

Posted by Derek Yu Tue, 12 Feb 2008 16:02:00 GMT

Blast Works

Blast Works, the Wii shoot ‘em up based Kenta Cho’s Tumiki Fighters, now has it’s own development blog on IGN. There’s only one entry so far, and it discusses the game’s built-in Shape (Ship) Editor.

People who were dubious of Kenta Cho’s connection to the game may be comforted somewhat by the fact that the blog discusses Tumiki Fighters and how the developers are building upon the basic concept (no pun intended). Overall, the game seems like it’s moving farther away from Tumiki Fighters (indeed, they’re rebuilding the engine from the ground up to support “unrestricted 3d environments”). I actually think this is a good thing. It feels more like its own game now, rather than an unnecessary upgrade.

Hit the jump for two gameplay videos (one of the editor and one showing some actual shooting).

Read more...

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Indie Sunrise

Posted by Derek Yu Fri, 10 Aug 2007 17:33:00 GMT

Saturo

Gamesindustry.biz has an article titled “Indie Sunrise” about the success of the Nintendo and the Wii/DS, and how it could possibly herald a “golden age” for independent developers:

In other words, there’s suddenly an escape hatch from the horror stories of the last three years. Team sizes don’t have to double, or treble. Budgets don’t have to soar. Project lengths don’t have to shoot off into the sunset.

To which I say that the golden age (cue dramatic fade-in to Link hoisting the Triforce above his head) for independent game developers is already here, and Nintendo will play a big part, but not the only part. Independent developers have been making their own “escape hatches” since video games first came about.

But yeah, it’s going to be especially fun being indie in the coming years, I tell yah!

(Source: 4 color rebellion)

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Blast Works: Budcat Responds

Posted by Derek Yu Thu, 26 Jul 2007 20:17:00 GMT

Budcat

So we all raged a bit about Blast Works, and then Davide “Gendo Ikari” Mascolo suggested that maybe instead of sitting in our room with the lights out, listening to Linkin Park, we get proactive and write Budcat and Majesco an e-mail. Good idea! So I sent one out.

And lo and behold, I got two very quick reponses. One, from a Jeremy Anderson, Managing Partner at Budcat Creations, and one from a [representative who asked that her name be removed] at Highwater Group, who does PR for Majesco. The [Highwater rep] sent me a fact sheet and told me that Majesco would be in contact with me, but I haven’t heard from them yet. Jeremy, however, addressed my questions, and you can see what he said (along with my e-mail) after the jump.

Read more...

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Siliconera Interview: Kenta Cho

Posted by Derek Yu Tue, 24 Jul 2007 14:38:00 GMT

Blast Works

There’s a short interview with Kenta Cho up on Siliconera where he talks about Blast Works and console development. Some choice quotes:

“Since the original TUMIKI Fighters is very simple shmup, additional new features are essential for making it up into a full game. I don’t know details of features such as the hangar and the editor but they sound very interesting. The only thing that concerns me is whether the game becomes too complicated to play by adding these features. I like a simple and intuitive gameplay.”
“I’m interested in developing a game for a console and now I’m trying to write some prototypes in XNA. XNA is a great environment to experience the development of the modern console game.”

I’m a bit saddened that it seems Kenta Cho is not involved more in the development of this port. The fact that he seems unaware that Blast Works is now going to include, at the very least, rRootage, but possibly also Gunroar and Torus Trooper, makes me uneasy. Not sure why Siliconera didn’t ask him about this.

The guy seems incredibly easy going and happy to see his games on consoles. But if there were ever a time when I’d like to see someone’s name in front of a game title, it’s now.

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De Blob: Hands On

Posted by Derek Yu Fri, 06 Jul 2007 01:17:00 GMT

"De Blob, De Blob!"

IGN has a hands-on preview for De Blob on the Wii that includes images and video. What can I say? This game looks great.

The preview reveals, amongst other things, the due date (February or March of 2008), the number of levels (12 to 16), the control scheme (very much Wii friendly), and the story (which involves a fascist corporation called Ink Corp. that has leeched the world of color).

“Would you believe one of Wii’s most interesting third-party contributions was born to life as a student project?”

Hell yes I can!

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De Blob Headed for Wii

Posted by Derek Yu Mon, 02 Jul 2007 19:02:00 GMT

de blob

De Blob, one of this year’s IGF Student Showcase finalists, is heading to the Wii thanks to publisher THQ and their development studio Blue Tongue. In the game you play a giant blob of paint trying to cover the city in… yourself. It’s fun, it’s original, it’s pretty, and apparently even Tetris creator Alexey Pajitnov praised the game highly at this year’s IGF.

The original game can still be downloaded for free here.

Congrats, fellas!

(Source: GameSetWatch, Image Source: GoNintendo)


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Blast Works

Posted by Derek Yu Thu, 28 Jun 2007 15:38:00 GMT

Blast Works

Don’t tell me this is going to be a trend where American companies take great Japanese freeware and port it to a console, molesting the software as much as they can in the process. “Coming up next, it’s La Mulana! Or should I say: ExploreyTown for the PS3! Just like you remembered, except now in 3d and we got 50 Cent to rap the new theme song for the game!” Cha-ching cha-ching!

Because this Gamasutra report is the only place I’ve seen Kenta Cho’s name mentioned with the Blast Works press release, I’m extremely dubious about K.C.’s involvement in and support for the creation of this new Wii title. Because really, not even a quick name-drop in the release itself?

Also, the name “Blast Works” makes me think about either a steel factory or explosive diarrhea. Or exploding diarrhea in a steel factory. Either way, it’s horribly generic and doesn’t begin to evoke the playful theme of the game.

Fail. Would love to see Tumiki Fighters on the Wii, though. With full support of Kenta Cho with 90% of the royalties going to him.

Download Tumiki Fighters for free here at Kenta Cho’s website.

(Thanks to raigan for the heads-up.)

EDIT: Here’s the actual press release (Kotaku).

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WiiWare

Posted by Derek Yu Wed, 27 Jun 2007 07:13:00 GMT

wii

No, it’s not a new line of clothing for babies. (Well, unless you want your babies to wear games produced for download onto Nintendo’s Wii Console.) We’re talking about Nintendo’s answer to XBox Live Arcade, baby.

“Independent developers armed with small budgets and big ideas will be able to get their original games into the marketplace to see if we can find the next smash hit,” says Nintendo of America President Reggie Fils-Aime. “WiiWare brings new levels of creativity and value to the ever-growing population of Wii owners.” (Link)

Thanks for the heads-up, Tennis!

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