Now this is a dream coming true right here! Stonesense (alpha) is an open source isometric visualizer for Dwarf Fortress, created by jonask and Solifuge. It can run side-by-side with the venerable roguelike/sim to provide a graphical view of the game. The sprites are being contributed by various members of the DF community.
Just as he did with Machinarium, Mr. Brandon Boyer gives us a peek of the art direction behind Capybara’s gorgeous Critter Crunch, a ridiculously cute puzzle game that nonetheless involves a lot of puking into someone else’s mouth. This is 2 critters and NO cup, ladies and germs.
The game started off on the iPhone, where it won the IGF Mobile Best Game award and the Audio Achievement award, but it’s now available on PSN for $6.99.
Here are a couple of good-looking old-school 2d games coming from teams known for FPS’s:
Capsized is a platform game that’s reminiscent of Exile. Coming in 2010 to Steam and XBLA, from the creators of the multiplayer FPS Nexuiz.
Locomalito, best known for their chunky FPS 8-bit Killer, are working on Hydorah, a Gradius-style shmup. It will be released as freeware at some indeterminate date.
The first ever IGF China wrapped up last week in Shanghai, and our friend Farbs took the top honors with Captain Forever! Congrats, man.
According to Simon Carless, the finalists “came from multiple different Chinese provinces, Singapore, Taiwan, Japan, and Australia, and over 15 countries were represented in the over 100 entries in the first-ever year of Independent Games Festival China.” You can see all the finalists here. The winners were:
Best Game: Captain Forever, by Farbs (Australia)
Excellence In Art Direction: Donovo, by Magic Day Studio (China)
Technical Excellence: HurricaneX2, by You Yun Tech (China)
Excellence In Audio: Armor Valley by Protege Production (Singapore)
IGF Best Student Game: Autumn Dynasty: Paper Generals, by students from National University of Singapore (Singapore)
IGF Excellent Student Winner: INK, by students from Singapore Polytechnic (Singapore)
IGF Excellent Student Winner: Bumper Halloween, by students from Beijing University (China)
A lot of the other winners look pretty cool, but unfortunately, there’s not a lot of information about many of them. I could only find videos for HurricaneX2, Armor Valley, and Autumn Dynasty. They’re after the jump:
So it’s not quite the season yet, but what would an MGS game be without a little bit of hype? Arthur Lee will be once again providing a swish parody of the famous series, featuring a suprising amount of gadgets/weapons which seem to mix functionality and the funnies quite nicely.
Release date should be fairly obvious, which hopefully will give some time to improving the music which isn’t quite as accomplished as the rest of the game’s presentation appears to be. The puns however are fantastic enough that I will completely ignore that this isn’t ‘The Underside’.
Charlie Brooker is a not-quite-well-enough-known-as-he-should-be british writer/telly person in the employ of ‘The Guardian’ paper. He also produces some brilliantly wry programs acting as commentary to society’s relationship with TV, the news media and most recently games.
Embedded is the first part of the 50-minute episode which covers everything from Street Fighter II to Perfect Cherry Blossom. The rest of the program is also online on youtube as well as on the UK-Accessible BBC iPlayer. Similar to the ‘Rev Rants’ of Destructoid’s Anthony Burch, only with a somewhat bigger budget, it’s an interesting and entertaining deconstruction of videogame culture. Whether viewed from the mind of an indie games developer, a general enthusiast or simply someone fed up with half-hour, half-arsed sensationalist pieces on gaming addiction featuring at least one fat guy who has customised his chair to double as a toilet, I cannot recommend it enough.
This caught my eye. It’s an old workshop (2007) led by Steph Thirion, who created the iPhone game Eliss. In the workshop, Steph gave students the source code for a simple Breakout game (made with Processing) and had them modify the code to create something new. Most of the students were graphic design majors and not game developers, but they managed to make some cool mods during the workshop.
Now, when you edit animated shapes into a music video, of course they look great, especially if Steph Thirion is the editor. Also, this isn’t really a new concept, considering mods, hacks, and open source have been around since the dawn of games. Still, it’s an interesting idea to create a game that’s made made specifically to be deconstructed and reconstructed like so…
I’ve been meaning to mention that the Gratuitous Space Battles beta is open for people who pre-order the game for $19.95. You can follow the development of the game at Cliffski’s blog.
“Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the player’s computer. If the player kills the alien, the file it is based on is deleted. If the player’s ship is destroyed, the application itself is deleted.”
Created by Zach Gage. Nope, I haven’t tried it! (By the way, this is not one of the “great playable games” I mentioned in the last post.)
Klei Entertainment (Eets) takes a step in a decidedly more brutal direction with its upcoming XBLA title Shank. I had a chance to try it at PAX, and it’s really fun. The controls are fluid and you can pull off some Desperado-like moves very easily.
Super Meat Boy was shown at a Nintendo press event in London recently, where it was met with acclaim. But honestly, you can’t say anything bad about two guys who look like this.
I realize there have been a lot of previews and trailers and expo stuff lately. But they are cool, no? Don’t worry, more great playable games are coming!