Stonesense - Dwarf Fortress Visualizer

Posted by Derek Yu Tue, 03 Nov 2009 15:40:00 GMT

Stonesense

Now this is a dream coming true right here! Stonesense (alpha) is an open source isometric visualizer for Dwarf Fortress, created by jonask and Solifuge. It can run side-by-side with the venerable roguelike/sim to provide a graphical view of the game. The sprites are being contributed by various members of the DF community.

Here’a video of the mod in action:


Thanks, Michael Komalarajun, for the heads-up!

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Darkwind: War on Wheels

Posted by Derek Yu Wed, 07 Oct 2009 06:28:00 GMT

Darkwind: War on Wheels

Darkwind: War on Wheels is a physics-based, turn-based, squad-based vehicular combat MMORPG with a real world timescale and detailed economic simulation. And as improbable as that sounds, it’s apparently quite real. Shaun (udm on the forums) writes:

You create a gang, and the main goal is just to survive. Do whatever it takes – trade, race, banditry, fight etc. My favourite aspect of the game still has to be racing, mainly because my gang’s roots are too firmly ground into races. Think of the tabletop game Car Wars having sex with EVE Online, then doing a threesome with Autoduel and Auto Assault, and finally making out with Football Manager. You get to do trading and other miscellaneous activities which I haven’t explored yet via the web browser. When a battle takes place, you launch the in-game client, and you fight in turn-based 3D.
But let me elaborate more on my favourite part of the game, since it’s also my most familiar, and hopefully it will excite more people – the races. Races and deathraces are held on a regular hourly basis, so there’s no shortage of races to take part in. The game is turn-based. You select the degree of turning, select the optimal speed, and end turn, and the cars will move according to how the players/AI choose. Sounds boring on paper, but the physics are so well executed in-game, it’s a thrill ride. I’m even willing to say that this feels even more intense than any real-time racing game I’ve played. It’s just… addiction at its best.
I know there’s bound to be disbelief, but this game is really amazing. You have to play it to believe it, and I urge you guys to try it.

I haven’t played Darkwind yet myself, but I’d be impressed if the game lived up to even half of what it claims to be on the website! I will point out that character permadeath and persistent NPC gangs are two of the game’s features. I just thought those sounded particularly interesting.

If you’re interested, you can try the game for free for an unlimited amount of time. Buying a subscription, however ($20 for 3 months, $34 for 6 months, $58 for 12 months), enables you to buy, sell, trade, and customize cars, own facilities, and participate in subscriber-only events, among other things. And if you subscribe now, your subscription is free until October 19th.

TIGdb: Entry for Darkwind: War on Wheels

Video after the jump:

Read more...

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Minecraft Survival Mode Preview

Posted by Derek Yu Tue, 25 Aug 2009 08:56:00 GMT


Here’s a preview of Minecraft’s Survival Mode, which paid customers will get to try out in a week’s time (September 1st). A lot has been added since we first posted about the game, like swimming cave pigs. That’s right, swimming cave pigs. And they have a taste for flesh, but only if it comes in a Hot Pocket.

Anyway, read more about the upcoming release here.

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Touch KO Released

Posted by Brandon "BMcC" McCartin Fri, 14 Aug 2009 15:54:00 GMT

Adam and Matt from Flashbang Studios, The Brothers Mechtley, have released a side project they’ve been working on since January: Touch KO, an iPhone boxing sim that quite reminds me of Fight Night, with its hilarious ragdoll knockouts and everything. From the video it looks to be polished and fun—if I had an iPhone, I’d be playing it right now! You can find the App Store link here.

In semi-related news, Matt has announced he’s leaving the world of indie games to pursue a career in super science, going for his PhD in Astrophysics at ASU. Next thing you know he’ll have his own island fortress and army of spider robots and all that. (That’s what scientists do, right?)

Matt: You have been a consummate gentleman, and you will be missed! Best of luck to you, sir.

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Miner Wars

Posted by Alehkhs Thu, 16 Jul 2009 09:46:00 GMT

If there is one game type that I love, it’s a free-roaming space sim. Games like Elite or Freelancer come to mind, where the player has the freedom to explore a universe unbounded, to etch out a living through trading, piracy, transportation, and even mining asteroid fields.

As much as I enjoy playing the miner route in these games, the experiences is hardly ever more than a 3D Asteroids clone, where you continually shoot spinning rocks into smaller and smaller chunks. I always wanted a game with a more detailed mining simulation; similar to the suddenly popular games Infiniminer or Minecraft.

Seems like Miner Wars is gonna be my kind of game.

tunneler2miner

Inspired by games like 1991’s Tunneler, where players dug tunnels to infiltrate their enemies base, and Descent, where they flew spaceships through cramped tunnels, Miner Wars allows players to dig their way through massive asteroids in an effort to uncover precious ores and investigate alien artifacts.

Don’t be afraid you’ll roam the stars alone though, Miner Wars is an MMO. Players will be able to join guilds and work together. Will your team mine ore from the kilometer-wide asteroids? or perhaps you will lie in ambush and snatch the ore out of the hands of another hard-working miner. You are free to make your living as you please, and there is a main plot to entertain you along the way, which will evolve with future game updates.

I talked briefly with Marek Rosa, Miner Wars Game Director, about this interesting project. “The player has several factions to choose from, and this choice determines who is his friend or enemy,” explains Rosa. “This faction’s bases also act as respawn locations for the player, and he can return to these bases to upgrade his ship with new weapons, engines, shields, etc.” I was told that currently there are ten ship-types for the player to choose from, varying in things like size, cargo capacity, armaments and power.

The factions also provide NPCs for the players to interact with, and Rosa gave a few examples of missions the player might receive, “It may be rescue, fighting, exploration, mining and harvesting ore, patrolling space, stealth missions or something else entirely.” Fighting will no doubt occur between players, and faction control of various sections of asteroid field will likely be one of the driving forces in the evolution of the game’s universe. “If you dig a tunnel, and the leave and go across the universe, another player can still come across your tunnel,” said Rosa. Every interaction you have with the physical world of the game will leave a permanent effect.



Although Miner Wars has an infinite world, with asteroid fields scattered forever in every direction, players don’t need to worry about flying for hours just to complete a mission. Rosa explained that players can travel instantaneously between various ‘transportation ships,’ which will be spread throughout the game’s universe. That’s not to say that players can’t strike out on their own though, and explore the places between these transport hubs. In fact, it’s this kind of exploration that will allow the player to discover alien artifacts among the asteroids, which can be collected and sold for a high profit.

The current distribution plan for Miner Wars is a release for PC in August, with updates and expansions of the game’s story and world expected to come every few months. Shortly after the PC release, it’s planned that Miner Wars will be coming to XBLA, and there are even whisperings of a 2D version headed to handheld devices like iPhone…

Game Website

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Interview with Casey Flynn of Faery Tale Online

Posted by Lorne Whiting Mon, 01 Jun 2009 07:10:00 GMT

FTOstraw

I don’t do enough around the site, so here’s an interview with Casey Flynn (AKA Lumin) of Faery Tale Online, a unique browser-based MMO that involves a lot more incest, fratricide, and thievery than its name implies. Some of the main hooks of the game are its unique birth system, coupled with a perma-death system, so player deaths have a lot more weigh than in a normal game, and its lack of premade history, so players create the whole world.

It’s got a lot of focus on role-playing, something I’m not too keen on, but the game’s approach to, well, being a game is too cool for me to not like it, even with the sizable wait just to be born.

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Dwarf Fortress: Life Imitates Art

Posted by Derek Yu Thu, 16 Apr 2009 22:33:00 GMT

Tarn and Scamps

A programmer dwarf reclines with his pet and his lute.


Happy belated birthday, Tarn. Congratulations on the new kitten… gulp!

I’m going to get flamed for posting this, aren’t I?

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A New Zero (Open Beta)

Posted by Derek Yu Tue, 20 Jan 2009 09:56:00 GMT


A New Zero is a team-based multiplayer game by programmer Alex Austin of Cryptic Sea (Gish, Blast Miner). In the game you can pilot either a plane or one of two types of boats to try to take out the opposing team’s base. ANZ is procedurally-generated and is impressively small (just under a megabyte), but more importantly, it looks like a hell of a lot of fun! I haven’t played it yet, but falicon writes (via TIGForums):

We had a network game of this at lunch today at work. One person downloaded it and suddenly half the office was on board. We couldn’t quite get the planes working right but the gunboats are certainly fun… It is in beta so it has a pretty brutal learning curve and the controls need polish. But it is really neat and I love the graphical styling. The network game just worked which is always nice.

TIGdb: Entry for A New Zero

P.S. Happy belated birthday, Dr. King!

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Venture Arctic Free Until New Year's

Posted by Derek Yu Wed, 24 Dec 2008 19:42:00 GMT

Venture Arctic

Andy Schatz offers up a great gift for the holidays: his ecological sim Venture Arctic is free until 2009. In his own words:

Somtimes it takes a little while to get to know a game before you fall in love with it. This is one of those games. I just want everyone else to be able to get to know it as well.
Merry Christmas!

TIGdb: Entry for Venture Arctic


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Qwop

Posted by Derek Yu Mon, 10 Nov 2008 11:14:00 GMT

Qwop

I’m not sure I could explain, in words, what Benzido’s Qwop is about any better than the above screenshot can. This must be what it’s like for a baby to try and walk!

TIGdb: Entry for Qwop

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