Here is the first trailer for Penny Arcade Adventures: On the Rain-Slick Precipice of Loquaciousness, Episode One, Chapter 17, Version 1.02.05.1 Beta. (Penny Arcade’s first game.)
[Prepare for BMcC Rant mode in the extended! -Derek]
Engage to Jabberwock is a freeware hybrid shmup from Japanese developer Platine Dispositif. In the game you roam a large, single dungeon in 2d, blasting enemies with various magic spells and collecting items. To describe it as “Bullet Hell Zelda” (Bullet Hellda?) wouldn’t be inaccurate.
Make sure to go to the option menu and change your input to “Keyboard” before you play (the default is “Joystick”). Change the key configuration, also!
Note: For some reason you can’t download the game from PD’s website, so go to Inverted Castle for the Jabberwock hook-up (along with a bunch of other PD games)!
Ahem: By the way, feel free to check out our Doujin Shmups feature for more info about shmups, shmupping, and “gettin’ yo’ shmup on.”
A game that starts off by saying “Warning: the game you are about to play is canon” and then goes on to use the word “octoroon” twice in the first 5 minutes of play is a game that is likely to change the way you perceive games for the rest of your life…
This demo, which is outrageously short, is probably the most indie game I’ve ever played. Aside from using the word “octoroon,” BSUAJ:G also puts licensed NBA players in a post-apocalyptic setting, contains numerous obscure references to gaming, and is made with RPGMaker. In other words, this is a game that has so little chance of getting sold commercially that even if it was guaranteed to sell 50 billion copies and also cure AIDS a publisher would probably never touch it with a ten-foot zauber.
When is Chef Boyardee going to finish this damn game so I can learn some mothafuckin’ Verboten Jams?!
Conclusion: in terms of cleverness and entertainment value, this paltry demo chaos dunks Super Columbine Massacre RPG so hard it’s not even funny.
“Slamdance finalist Super Columbine Massacre RPG has been officially kicked from the festival due to mounting pressure from protesters and the loss of sponsorship, the game’s creator told Kotaku Thursday night.
This is the first time in the Slamdance Festival’s 13-year history that a game or film has been removed from the festival due to criticism or outside pressure.” (Read More)
This rather mediocre (as a game, at least) RPG continues to stir up controversy. I won’t bother to discuss my own opinion of the situation. It’s easy to understand why every side is doing what they’re doing.
Of note is that Braid, the innovative time-altering game from last year’s IGF has dropped out of the competition in protest of Slamdance’s decision.
Update: A bunch more games have bowed out and an official letter of protest has been issued. And other crap you can read about here. (Thanks, Shih Tzu!)
always up to no good, alan gordon (who you may remember as the author of zi) has just released a pair of old projects onto the internets.
vertical is technically unfinished – there are no enemies or encounters. what remains is the architecture of the game, a randomly-generated tower of infinite height that the player scales with wall-jumps and a grappling hook which bears comparison to umihara kawase or turrican, depending on your background. once one becomes comfortable with the controls, the game becomes a meditative experience.
rrrrrpg, on the other hand, is a complete game. unofficially standing for “really really really random role-playing game”, but officially for nothing, rrrrrpg is a jrpg without content. all that’s left is a trio of abstract shapes roaming the countryside, fighting enemies for experience and money, and wandering back to town to buy better weapons and armor. it is the purest distillation of the jrpg.
Despite having the most ridiculous name since Destiny Sword Buster Golden Dragon Myth XXL (no, that’s not a real game), Dragon X Omega 2 is a really, really competent hack of Final Fantasy. We don’t cover hacks too often on TIGSource (actually ever), but DXO2 is a total conversion that’s worth checking out. As far as I can tell, every part of the game is completely new, from the graphics to the music. It’s such that you’ll forget that you’re playing an FF hack every now and then.
The gameplay is the usual NES RPG faire, with plot points pushing you linearly to the game’s conclusion. Unlike FF, you control a single character in this game, which is kind of unfortunate. It does add to the overall feeling of desolation, though.
Find a Final Fantasy ROM, a NES emulator, and an IPS patcher to play!
Thanks to the lovely dess for this particular recommendation. Xananeko is a flash-based RPG by Yoshio Toshi (or was it Yoshi Toshii), where you get to beat up monsters and collect gold. Move the cat around by using the arrow keys, and initiate an attack by bumping against any of the creatures. Collect items from slain enemies and buy power-ups like automatic health restore from the shop, simply by pressing the up arrow key.
The HP you’ve lost can be renewed by taking a nap at the inn, though not without a financial cost. This action also saves the game, which can be loaded from the main menu if the game ends abruptly.
Originally posted by Derek, Guardian of Paradise is one of the best freeware Zelda tributes on Earth. The magic system is seamlessly integrated into most puzzles and the new English translation is near perfect, thanks to the selfless contribution from Gideon Zhi and Shih Tzu.
Shih Tzu notes that there’s one minor crash bug when you examine a pedestal in the desert ruins. To fix it, just delete the extra empty line in the file Data\tk\tk130.dat.
Posted by Mr. Hollow
Thu, 06 Jul 2006 21:52:00 GMT
I’m a bit of an old-school CRPG hag (which is plain to see from the sour look on my face when the subject of real-time combat comes up.)
That’s why the announcement of Basilisk Games’ upcoming first release, Eschelon: Book One has me all hot and bothered. This promises to be a real, honest to god, turn-based, single player CRPG. (And indie at that.) Not that I don’t love Spiderweb Software games, but it’s about time for some new kids on this block.
The original release was scheduled for sometime this summer, but has been pushed back indefinitely:
“It is also impossible to accurately determine when we will be finished with it, so we have decided not to toss out another release date until we know we can adhere to it.”
Here’s hoping that extra development time pays off in the form of a juicy new time sink.