Mark Pay has uploaded a new video of his beautiful upcoming role playing game, The Spirit Engine 2. This video showcases the combat portion of the game, which is refreshingly different from a large portion of other RPG’s. So bask in the beauty that is TSE 2! It’s coming soon-ish!
The Great B-Ball Purge of 2041, a day so painful to some that it is referred to only as the “B-Ballnacht”. Thousands upon thousands of the world’s greatest ballers were massacred in a swath of violence and sports bigotry as the game was outlawed worldwide. The reason: the Chaos Dunk, a jam so powerful its mere existence threatens the balance of chaos and order. Among the few ballers and fans that survived the basketball genocide was Charles Barkley, the man capable of performing the “Verboten Jam”...
In 2041 I will look back on my life and I will recall two momentous occasions in my life. One, the day when science allowed me to conceive a child with Jon Mak. And two, the day I was able to download and play a finished version of Barkley, Shut up and Jam: Gaiden.
As you know, I’ve been waiting anxiously for the final version of this incredible RPG “vidcon” for awhile now. In the game, you play as Charles Barkley… once a world-renowned baller, now an exile, living with his son in the Cyberpocalypse which he helped create. With Michael Jordan on his ass, and the terrorist organization B.L.O.O.D.M.O.S.E.S. raising hell all over Neo New York, life is difficult. Can Charles bring an end to the misery and redeem the greatest game mankind has ever known?
For importantly, can he learn to forgive… himself?
The random battles of the demo have been replaced with an Earthbound-like system where you can see your enemies and surprise them. The battles themselves are quite fun. As Barkley, you will have a variety of slams and jams at your disposal, and the effectiveness of these attacks are determined by timed button presses. The action-based elements of the Shut up and Jam: Gaiden really spice things up.
What can I say? This is the greatest game ever made, and it won’t cost you a single neo-shekel to play it. Get it immediately.
Legerdemain is an interesting Roguelike hybrid that eschews the typical fantasy setting and randomly-generated dungeons of the Roguelike genre in favor of a surreal storyline which you have to uncover piece by piece. The developer also states that the game is influenced, part, by Interactive Fiction.
The game opens by asking you questions to “shape your philosophy as a Manipulator.” Manipulation is the “magic” of Phenomedom, an ancient art that few understand and many are fearful of. Once your character is created, you awake in a Doobah prison cell, an amnesiac. Although your ultimate goal is to “uncover a vast conspiracy full of morbid secrets and ancient puzzles,” your immediate one is to escape the prison. Grabbing the prime brush laying next you (a tool used for manipulation), you set out on your quest.
The repetitiveness of the first dungeon put me off a bit, but once you emerge into the overworld, things definitely pick up. Examining points of interest (represented by ”?”), collecting “paragraphs” (large chunks of storyline), and talking to the various inhabitants of the world of Phenomedom is quite engaging – you can hail, chat, gossip, offer, or ask people about keywords that get brought up during conversation. Even though combat initially seems shallow compared to other Roguelikes, there’s no lacking in things to see or learn once you escape the Doobah prison.
All in all, Legerdemain is a bold experiment that runs the risk of alienating fans of RLs, RPGs, or IF because it’s not quite any of them. Still, the world of Phenomedom is a captivating one, and there’s obviously a lot under the hood that’s there to be discovered.
Note: The game is programmed in Java and requires a Java Virtual Machine (at least 1.4) to run. A link for this download is on the developer’s website.
Beggar Prince, released in 2006, was the last SEGA Megadrive/Genesis game ever made, and has already gone through two production runs which sold out very quickly.
I’m happy to say that this fantastic-looking RPG is now hitting its third production run. Unlike the first two, this version is now playable via not only the Genesis, but also the Nomad, 32X, CDX, X’Eye, Laseractive, and other compatible systems. The team behind the game has also upgraded the decidedly amateurish boxart, replacing it with the creepy-awesome art you see at the right.
It’s really cool to see people with enough passion to create a game for old hardware and put it in the traditional packaging. If my old Genesis worked, I’d be all over this like a moustache on a freaky cat minister.
Check out Sega-16 for more information, including reviews and a forum thread where the developers discuss the game. The game is currently selling for $46 US, including shipping/handling and PayPal fees.
Knight Man III: The Demon Within is a top-down action RPG that is reminiscent of Darthlupi’s Game Maker classic, Mage Craft. Unfortunately, the game is hampered by its repetitive combat system and numerous bugs (some annoying, and some REALLY annoying), which, while they don’t render the game unplayable, can make it a pretty frustrating experience. It’s always fun to go around killing monsters with swords and magic, but I can’t recommend it in its current state.
It’s worth noting that the developer, KingDiz Entertainment, is strongly inspired by Blizzard (and Warcraft in particular), and it’s obvious in the game’s overall aesthetic, as well as its storyline.
We first posted about this game over a damn year ago! Well, it seems it was worth the wait.
I haven’t played very much of Eschalon: Book I, but what I have, I’ve been pretty impressed by. The presentation is definitely top-notch. And I can see the creators took some inspiration from Diablo for their user interface. It’s not a bad thing – the game is incredibly easy to get into for a CRPG. I like how quickly you begin adventuring.
The story thus far feels a bit clichéd (amnesiac hero, war between humans and Orc-equivalents, etc.), and hasn’t really pulled me in yet. The dialogue is also slightly contrived, in my opinion. These issues haven’t really gotten in the way of my good time with the game, but they are worth noting. The developers have promised some big surprises in the storyline, too.
Anyway, give the demo a go and see for yourself (Windows users only, at the moment). If you’re looking for a traditional fantasy RPG, and a well-made one, at that… well, it’s here, and it can be yours for $28 US. I can already say that I’ll probably plunk some cash down for this one myself!
Hit the jump to see an example of the character creation screen.
Final Vision is a nifty little mash-up of Final Fantasy and platform games. Pick from one of four classes (Fighter, Red Mage, Summoner, and Dragoon), and visit the requisite towns and dungeons – only this time from a side perspective.
Unfortunately, it’s only a few hours long, and the story elements are paper thin. Still a pretty fun ride while it lasts!
Heya, TIGSource! My name’s Terry Cavanagh, and this is my first post here. (Grand so, that’s the introduction out of the way.) Today I’m going to talk about The Frozen World:
Released after three months of development in 2003, it’s one of four major titles by the RPG Maker developer Lysander. I thought it would be a nice one to highlight since the game (and its developer) are often overlooked. Lysander pretty much focused entirely on plot with his games, and like a lot of RPG Maker developers, he used ripped graphics and music (and relied quite a bit on the “RTP”, a default set of resources that’s bundled with RPG Maker). Naturally, this is something that really bugs some people – but if you can get past that (and you should try, at least), there’s a real gem of a game underneath…
Ah, feudalism... lords, vassals, fiefs, and all the wenches you can eat.
Oh yeah, and Feudalism (capital “F!”), the browser-based strategy/RPG game of medieval conquest. In this game you choose a hero (and consequently a nation to align with), customize his or her stats, and then go to town, literally. Once there, you can buy weapons, armor, and items, and recruit troops.
The goal of the game is to conquer every city on the map. In between you’ll be taking simple quests and fighting bandits to raise your experience and gain gold. In battle your minions are controlled by AI, but you can affect them indirectly with items or basic commands. The controls are a little rough, but are serviceable.
What can I say? The game uses the tried-and-true method of keeping you playing by letting you steadily get stronger and kick more ass. And it works… it’s pretty fun.
To say that The Desolate Room is not your typical RPG would be an understatement. I’m actually having trouble deciding what I should say in this post, because I don’t want to spoil the experience for you.
I’ll say this much: the game “happens” in three different places. The first is an island, where a lonely, egg-obsessed coffee machine robot resides. The second place is a virtual world. The third is the past… in the memories of other, long-dead robots. The way the coffee robot, the long-dead robots, and the three places connect to each other is a great bit of storytelling. It’s not complex or anything… just thoughtful and well-done.
The game begins on the island, and you play as the coffee robot. PLEASE don’t let the rather mundane fetch quests in the first part of the game (or the overall clunkiness of its presentation) deter you from continuing! It picks up quite quickly from then on and I promise that (some of) you will really dig the battle/experience system, which is evenly-paced and quite satisfying (and a little overwhelming at first).
If you are at all interested in RPG’s or unique, emotional narratives, this game is worth a look for you. It’s sad and strange and not a little bit scary. When you realize what the title of the game means, it’s a genuinely chilling moment. I’ll be thinking about this game for a while.
Click here (The Daily Click) for a more thorough explanation of the story and about how the game mechanics work.