Ac!dbomb

Posted by Tim Tue, 08 Aug 2006 15:33:00 GMT

acidbombgmc

Now, this is one sweet game. Since there’s only three levels to play in the preview, forgive me if I slack a bit and do a little copy-and-paste action.

Ac!dbomb is the latest release from Mr. Chubigans, developer of Vivid Conceptions and Sandbox of God. This particular effort has bomb defusing elements from Metal Gear Ac!d 2, in which you race against time to uncover the pistons hidden behind the tiles.

Beams of light can be used to reveal the number of pistons underneath each line of tiles. Just like Minesweeper, you can left click to mark a tile as safe or right click to designate one as a piston. The number of pistons in each level is displayed on the top right of the screen.

Expect more stages when the full version drops next month.

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Illegal Communication

Posted by Tim Wed, 19 Jul 2006 13:49:00 GMT

Illegal Communication

Certain indie game developers enjoy a challenge, for example limiting themselves in terms of development time (e.g. LudumDare) or working with a single theme (Monthly AGS Contest). They are then often critized for attempting incomplete, unplayable or buggy entries.

So it’s not surprising that games like Invisible Vision or Illegal Communication will be ignored by most. And only because they don’t look appealing at all from the screenshots. Style don’t get you points like they used to, back when the early video game consoles were popular.

This particular experiment from cactus is a love hate relationship, as evident from the following forum topic. I assume that most people will not enjoy playing it as well, which is a shame since the reward will only be revealed near the end. No instructions were provided, leaving you to discover or solve puzzles by trial and error.

Try it for yourself. If you dislike it, then there are always other quality indie games. Though there’s not many like Illegal Communication, that’s for sure. Except for CyberSpace Assault, perhaps.

Proceed with a clean mouse. What else can I say, a brilliant but misunderstood game.

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Gambare Natsuki-san

Posted by Tim Sun, 18 Jun 2006 13:30:00 GMT

Gambare Natsuki-san

Literally translated as “Do your best, Ms. Natsuki!”, Gambare Natsuki-San is an excellent puzzle platformer which borrows a few elements from an obscure PSX game called Umihara Kawase Shun. The rope has been replaced with a metal gadget, able to extend and grab on to walls and ceilings.

Press the Z key to activate it, and use the directional keys to move around while holding down the same button. Jump using the X key, and tap the C key to bring up the pause window. Selecting the third option from the main menu will take you to the tutorial, complete with demonstration regarding controls and advanced techniques.

The objective of the game is to collect all food items, while avoiding water and contact with spikes. Very addictive and highly recommended. Click here to download.

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Orbox B

Posted by Derek Yu Tue, 13 Jun 2006 02:42:00 GMT

Orbox B I didn’t think too much of Orbox B when I first started playing, but a few levels later and I was like, “hey, this is pretty neat!” Then I beat this one particularly challenging level, and the feeling of satisfaction I got was pretty good. Somewhere between clipping my toenails and kissing a girl for the first time.

(Source [including image]: Sensible Erection [NSFW-ish blog that sometimes has porn in it])

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zi

Posted by dessgeega Tue, 06 Jun 2006 00:44:00 GMT

zi

zi (which i am hosting on my webspace) was developed by alan gordon as a class project. it’s a puzzle game similiar to the “same game” where clicking a tile removes all adjacent matching tiles. zi has a bit of panel de pon mixed in, though—you can drag tiles to rearrange them before clicking to remove them. your score multiplier is always falling, so keep making matches.

in addition to the standard game, zi includes a “trendy” game mode which is an homage to mizuguchi’s meteos—in each stage the player has to cope with different conditions, like color-changing tiles, low gravity, and delayed matches. pretty trendy, and coded entirely in python!

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Eets, it's released.

Posted by Mr. Hollow Mon, 05 Jun 2006 21:59:00 GMT

eetsIf you’ve been living under an indie rock (like me) – or abstaining from all forms of media not TIGSource – You may not have heard that Eets: Hunger, it’s emotional has been released (I myself was completely shocked to learn of it’s release from my own post!)

You may recall the game from sometime back when an early development demo level was released to the public (There was much hullabaloo.)

Now Eets has been released in all of it’s non-early-demo glory, and is available for purchase or trial play. Eets will almost certainly be listed with the top indie games this year for it’s polish and style.

For those interested in the game making side of things, there’s also an interesting postmortem of the game from the developer(s), Klei Entertainment, on Gamasutra.com. There are some interesting bits in there about the game play elements.

It seems a new company has been established in the continuing trend of industry veterans taking off to release a promising game despite publishers’ lack of interest.

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Chronon

Posted by Derek Yu Tue, 23 May 2006 00:23:00 GMT

Chronon

With Chronon, Eyezmaze continues to promote the offensive stereotype that Japanese people are “wacky” and “crazy” and “make very innovative video games.” Similar to Grow and Grow RPG (also on the Eyezmaze site), this time-based puzzler has you manipulating objects at various times in the day to rescue someone imprisoned in a monster’s lair. What you do at one time period will affect other periods. Things must be done out of order to win the game.

See Jay is Games for the complete walkthrough (you stinking cheater).

(Source: Jay is Games)

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