...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).
Castle Crashers is still slated for a Summer release.
In case you missed it: there’s a 1.5-level demo available for Noitu Love 2, with the promise of a full game coming soon. This platformer features some of the most outrageous action sequences I’ve ever seen/played (including giant, screen-filling bosses), coupled with clever game mechanics and just insanely good pixel art. Get now (and buy later).
Thomas Biskup has released some screenshots and a video of JADE, the sequel to his popular roguelike, Ancient Domains of Mystery (ADOM). While the video isn’t terribly exciting, it does show off the game’s awesome zoom feature, which is used to great effect to reveal a massive human settlement.
In his post, Biskup admits the game (currently at version 0.0.7), is “woefully incomplete” and that he intends to shift gears soon and focus on gameplay issues over engine improvements.
1up review of Flashbang Studio’s Off-Road Velociraptor Safari, featuring Mr. Scott Sharkey and Mr. Cesar Quintero. Gotta love how aggro (i.e. drunk) Scott is!
Testing the long-necked, small-brained physics for Flashbang’s next game, Jetpack Brontosaurus. Be sure to check out the new concept art on the site, as well!
Dinowaurs – 2d dino on dino combat. Wear helmets, fire rockets, and command helpless cavemen to do your bidding (or kill them)! Coming soon.
And finally, Dino Run, a new single and multiplayer online platformer from the creators of Gamma Bros.!
Proof positive that, though dinosaurs may not rule the Earth any more, they still rule… our hearts. Now if only the mainstream game industry follow suit and make a new Primal Rage game! (Dead serious here.)
It’s still quite early in development, but I have to mention Omar’s Orthogonal Oyster Outing, the follow-up to Omar’s first tremendous oyster outing. If only to support charon and get him even more juiced about finishing this bad boy. ‘Cause it’s that great.
The original game, which pitted Omar against a town full of zombies, was an enjoyable action RPG “lite,” that had a number of interesting mechanics, like searching/securing buildings and fighting infections. O^4 so far seems to be that game, but with totally sweet minimal 3d graphics that can be zoomed and panned (using the mouse or the numpad).
The controls at this point are a bit obtuse and require that you have roughly 3 hands – you move with the arrow keys and aim with the mouse, but to shoot, you have to press the Spacebar. ‘Enter’ will get you into buildings. You can see the rest of the controls (and edit them all) by opening up “oooo.gei” in Notepad. This is a good way to get the game running in a window, as well.
Alse, be aware that in certain “omigod zombies”-type situations, Omar may start “panicking,” in which case you will temporarily lose control of his movement!
Walaber, the creator of the squishy physics-based game JelloCar, has released a trailer for his next game, titled Gymnast. The game, which is controlled by twin analog sticks, will be released for free on the PC and Xbox 360.
It looks really ace, I must say! For more information on the game, hit up Walaber’s Gymnast thread on Fun-Motion.
Jesus, the things you can do with Multimedia Fusion now! Why, back in my day we had to walk five miles in the snow just to make an active object… grumble grumble!
The above video is a preview of the engine behind Project Rhapsody, an RPG that’s been in development for a few years now. While “ambitious RPG” + “unpaid development” + “years” can = “vaporware,” the team still seems active and updates are coming fairly regularly now. And it looks pretty fantastic!
Another reason why I’m so jonesed about the game is that they’ve got Snake (aka Imson) on board. You may remember him as the pixel artist behind Katamari Colossus, but he’s also a fantastic painter.
“Hit the jump,” as they say, for some awesome concept art he did for PR. Good luck, guys! Become legendary! We’re rooting for you!
I thought to get people’s juices flowing I’d let the people decide what to make a secret, hidden boss. What you have to do is think of something completely awesome and then give that idea to me and I pay you absolutely nothing, but you get a credit at the end of the game (if you really want to).
Sounds like a pretty fair deal! But in all seriousness, it’s for the fun... what more reason do you need? Hit up Joakim’s site for more info. We’re also discussing it on the forums.