Darkside Adventures

Posted by Tim Sat, 25 Nov 2006 23:54:00 GMT

ssnot4

Darkside Adventures is the latest platformer by Bernie where… who am I kidding, does anyone actually require an explanation of what this game is about?

Bernie is your Pixel from the West. And I’m officially the laziest TIGSource editor around. Plus it’s amazing that you’re still reading this article instead of going over to origamihero.com and grabbing the sequel to A Game with A Kitty.

Okay, since you’re still here – how about we review TIGSource’s Titanion high scores? Your top five:

1. 452327 crackers
2. 259536 raigan
3. 246838 dessgeega
4. 235026 Dylan
5. 178552 mmodule.com

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Kaptain Oh Kaptain

Posted by Shabadage Fri, 24 Nov 2006 12:45:00 GMT

Kaptain Oh Kaptain Kaptain Binarny (I realize that it’s technically Captain Binary; but I call it Kaptain Binarny cause it’s fun to say and fits the mood of the game better) is the antithesis to Alien Homonid. You play as the aforementioned Kaptain Binarny trying to rid the world of an alien invasion. With beautiful flash-ish graphics and frantic shooting gameplay, this game is a riot to play (unless you’re a wuss). If you like Metal Slug, Contra, or Alien Homonid; you owe it to yourself to play this game.

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Due This Year: Darkside Adventures, Reactor 09

Posted by BMcC Thu, 16 Nov 2006 09:24:00 GMT

Seriously amusing maybe?Bernie of FA Fame announced today (okay, yesterday) that he will release not one, but two freeware games this year. The first being Darkside Adventures, which you already know about, and the second being Reactor 09, a graphic adventure with probably very amusing dialog. Or it might be serious, I dunno. Looks sharp, either way!

Hm. I just realized that maybe we haven’t posted about Darkside Adventures. Stars!!

Well then! Darkside Adventures is a SMB2-inspired platformer that looks to be extra groovy. According to the site, its “defining features” are:

- Running up walls
- Shooting stars
- Blue guy in pajamas
- Stars!!

So there you have it.

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Zombie Smash

Posted by Derek Yu Tue, 31 Oct 2006 15:34:00 GMT

Zombie Smash

Zombie Smash is an action-game-in-the-making by Eric Vaughn, a guy who is notorious for starting awesome projects and never finishing them. So yeah, to say I’m skeptical about this one would be an understatement. But oh! If he did finish it, that’d be great, because he’s a superb pixel artist and his stuff that I’ve managed to play has been really fun.

I’ll add him to the active development list and see if maybe that won’t help him finish this one.

Are there any other good Halloweenie-type games worth mentioning right now?




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Edgebomber

Posted by Derek Yu Fri, 27 Oct 2006 18:23:00 GMT

Edgebomber

Are games art?

Teeth responds: “Things become art in at least a couple of different ways. The first is the creator of the work presents it as such, and the second is a work elevated by weight of public opinion to art status. So, under the above terms, one could create a video game as an artistic installation and have people experience it, thereby rendering the answer to the question as ‘yes’. Has anyone done this? Possibly, I don’t know.”

Well, Edgebomber is a video game installation where players use duct tape and scissors to create levels to run and jump around in. Does that count?

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Limbo

Posted by Derek Yu Tue, 17 Oct 2006 05:34:00 GMT

Limbo

Limbo is a game that people have been talking about recently, although I hesitate to call it a game yet, since my impression right now is that it’s nothing more than an idea and some beautiful conceptual artwork. The trailer just doesn’t look like in-game footage. Although it would be awesome if it was!

Word on the street is that Arnt Jensen, the game’s creator, has a grant from the Danish government to work on the game and is currently seeking a C/C++ programmer. What either of those facts says about the status of game’s development is a mystery to everyone.

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Ninja Loves Pirate

Posted by Derek Yu Sun, 08 Oct 2006 15:16:00 GMT

Ninja Loves Pirate

Old news, but for the sake of completeness… I’ll have to be honest, despite the good things I had heard about the game, I avoided Ninja Loves Pirate precisely because because of the ninja/pirate/zombie/robot theme. I understand it was made for a Gamedev.net “4 elements” contest. So I just wish the 4 elements were something else, like old ladies, Willem Dafoe, absinthe, and child soldiers.

The presentation is, of course, gorgeous, but the gameplay is fun but far from perfect. Case in point: there’s this one part during a quest where you’re supposed to hit a switch to create a bridge over a pit, but it looks (falsely) like you can leap over the pit with Ninja. Small unbalances like that add up to make the experience feel sloppier than it should.

But it’s worth a download, certainly!

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vertical & rrrrrpg

Posted by dessgeega Mon, 25 Sep 2006 06:26:00 GMT

vertical

always up to no good, alan gordon (who you may remember as the author of zi) has just released a pair of old projects onto the internets.

vertical is technically unfinished – there are no enemies or encounters. what remains is the architecture of the game, a randomly-generated tower of infinite height that the player scales with wall-jumps and a grappling hook which bears comparison to umihara kawase or turrican, depending on your background. once one becomes comfortable with the controls, the game becomes a meditative experience.

rrrrrpg, on the other hand, is a complete game. unofficially standing for “really really really random role-playing game”, but officially for nothing, rrrrrpg is a jrpg without content. all that’s left is a trio of abstract shapes roaming the countryside, fighting enemies for experience and money, and wandering back to town to buy better weapons and armor. it is the purest distillation of the jrpg.

check professor gordon’s blog for information on the upcoming zombie city survivors, as well as the zombie city games it is based on (now available for mac).

update: vertical now has a speedrun mode, accessible by pressing R.

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Acter World

Posted by Shabadage Sat, 23 Sep 2006 09:44:00 GMT

Why helllloooo, it’s your favorite sleep deprived, freeware game finding, TIGSource posting madman. And guess what? I’m here to share some more freeware gaming goodness with you. The game up today goes by the name of Acter World; and it’s a puzzle/action/platforming game, similar in feel to Bubble Bobble (Not Puzzle Bobble).

The game is about Lina, the games heroine, trying to rid the floating royal palace of an evil wizard and his goons. Armed only with a magical bubble ring, she sets off through 32 levels of solid, old school fun.

On a personal note; the show that MC Chris did up in Fort Collins, CO last night was awesome! If you get a chance to see this guy in concert; then DO IT! Best $12 I’ve spent in the last year or so.

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Baron von Puttyngton versus the M. C. Escher Maze of Cheese

Posted by ithamore Sun, 17 Sep 2006 18:43:00 GMT

baron The Maze of Cheese (which won 2nd place last year at Stanford’s annual student competition for their Intro to Computer Graphics) is akin to collecting games such as PacMan and Katamari. But instead of collecting, you must roll the jiggly Baron around to touch every yellow piece of cheese and turn them blue as quickly as possible. The longer you take the more platforms, corridors, and stairs will grow into structures similar to M. C. Escher’s "Relativity" and "House of Stairs" especially in higher levels.

The game play is simple (maybe too simple) and straight-forward, the Baron never dies, and the levels are infinite in number. It feels much like an Atari 2600 game re-envisioned for the 21st century.

Since no documentation is provided with the game, you might want to continue reading if you don’t want to hunt for the controls. Movement is made possible by the arrow keys or with W A S D, the space bar jumps, and gravity is rotated 90 degrees forward with Tab and Enter.BaronStretched4 Other useful keys that should be mentioned are R to reset the Baron to his starting point, holding Ctrl brings up a map, holding the left or right mouse button and dragging it moves the camera, L skips the level, P pauses, the scroll wheel rotates gravity forward and backward (rapid scrolling is useful for "flying" through large mazes), the - key flattens the Baron, and the = key un-flattens him (the other keys: 1-6, H, M, `, and Esc). Flattenning the Baron and warping him around himself by jumping a few times while rolling will make him mutate and grow into a hypercube-like form that shows the Maze who’s cancerous.

I like the idea of having extra controls to experiment with and to discover different ways to play a game. Mutating the Baron just a bit allows him to crawl madly through large mazes that would take much longer to finish a piece of cheese at a time, but it can also make him hard to control when he grows too much. What do you think of incorporating such non-traditional controls?

(Source: Slashdot)

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