Fun-Motion Reviews Blast Miner

Posted by Tim Fri, 03 Nov 2006 07:49:00 GMT

Blast MinerI still think kids who spend too much time playing military-based FPS should consider joining the army instead for a real-life experience, if not for the discipline. Ignore me if it doesn’t apply to you, or if you think I spout misinformed statements.

Oh yeah, Fun-Motion writes about Blast Miner.

Honestly, what’s the deal with Line Rider anyway. Either I “don’t get it” or it really is a waste of time.

Posted in , , ,  | 14 comments

Line Rider Has a Home

Posted by Albert Lai Mon, 30 Oct 2006 17:05:00 GMT

LineriderJust thought I’d drop by and inform Line Rider fans that it now has a home page, where Line Rider can be played, movies can be watched, and forums can be joined (gotta maintain parallelism or I’ll be shot).

Why the second update? The original link was to deviantart, and us editors get twitchy whenever we link to a portal instead to the original. Plus, this one will also be updated, and has a small community following.

I’m desperately filling up space, can’t you tell?

Posted in , ,  | 13 comments

Blast Miner

Posted by Derek Yu Mon, 16 Oct 2006 19:45:00 GMT

Blast Miner

I have a conjecture as to why this game got made:

Even though Edmund McMillen struck gold (no pun intended) with Gish, his partners still don’t trust his ideas. Maybe it’s because he wears all black to the office, or maybe it’s just the natural distrust of marketing people and programmers for artists. In any case, they promise him that they’ll let him make The Book of Knots if they get to pump out a few Tetris clones and bridge-making games first. (After all, we all know that casual games are where the real money is!) Edmund, remembering that he had to bitch and moan like a broken record for many months to get Gish made, acquiesces. Blast Miner is conceived because studies show that physics, explosions, and Tetris are “in” right now. Confusion ensues amongst Gish fans.

I don’t know, see the website. Try the demo for yourself. This is not – CANnot – be Edmund’s game. I just don’t believe it. It’s like the Blast Miner website doesn’t even believe it.

Also, see attached photo for one of the most confusing menu screens I’ve ever seen. Try and figure out what you can and can’t click and where the options are.

Or maybe I’m just dumb and the game is brilliant.

EDIT: My conjecture was completely wrong, not surprisingly. The game isn’t brilliant, but I am dumb!

Posted in , , ,  | 20 comments

Get Your Feet Moving

Posted by Tim Tue, 19 Sep 2006 07:24:00 GMT

stringt

Part of the Second Experimental Gameplay Competition entries held recently, String Theory is a game that can be played with either a dance pad (if you happen to own one and have it connected to the PC) or the keyboard (for us poor folks).

The objective is to keep the spider-like creature within the screen, using extendable feet to grab hold of any surface it touches. Limb can be directed by using either the mat or the numeric keypad, though elasticity and grip are lost quickly so it’s vital to keep the entity moving at all times.

Text files can be edited for an easier difficulty or just to modify screen resolution settings. An updated version is available on the same page as well, plus a sequel has been planned for release later this year.

Posted in , , , ,  | 6 comments

toribash

Posted by dessgeega Sat, 26 Aug 2006 15:52:00 GMT

toribash

toribash is an ancient game of ragdoll physics-based combat.

rather than using a keyframe-based system like most 2D fighting games, the fighters in toribash are constructed of lots of joints that can all be tweaked individually. for example, to deliver a kick you need to contract your knee, extend your ankle, contract your hip, and then finally re-extend your knee to deliver the blow.

it’s rather complicated! but that’s why it’s turn-based. and the complex physics means a good player can do things like this. it can take a while for new players to learn, though—a good starting point is the tutorial movies on the game’s homepage. the official forums, too, are full of replays to study.

when you’ve mastered landing on your feet, you’ll probably want to attempt online play. the main servers are pretty high-traffic, but fun-motion (who reviewed the game recently) has set up a few more servers, with and without disqualification (when the fighter’s body touches the floor).

alternate title for this post was “the real rag-doll kung fu”.

Posted in , , , , , ,  | Tags  | 3 comments

Older posts: 1 ... 4 5 6