NekoFight

Posted by Derek Yu Mon, 10 Sep 2007 14:48:00 GMT

nekofight

If Sumotori Dreams is a drunken sumo wrestling simulation, then NekoFight is a capoeira simulation going through meth withdrawal. It is not a pretty sight, oh no.

Arrow keys move. Press X and C to kick and Z to “grab,” although I’ve never managed to grab anything in this game! Hell, it’s tough just to enjoy any physical contact with my opponent before I flip myself off the screen!

(Source: dessgeega, via The Gamer’s Quarter forums)

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Super Human Cannonball

Posted by Derek Yu Thu, 06 Sep 2007 02:01:00 GMT

Super Human Cannonball

Some games you play, and you’re like “hey, this is pretty great!” But you’re also like “argh, it could be so much cooler!” Super Human Cannonball is one of those games, damn it.

Being shot from a cannon in order to complete a variety of tasks (popping balloons, going through hoops, bouncing off of trampolines, etc.) and attempting to land safely is great! Missing your targets and splattering against the side of a building in an explosion of cute blood particles is even greater. But ARGH, I’d give anything to see some more variety, and more options. And this game is begging for a level editor.

The other thing I’d like to see is a crowd! I love the little cannonball character. It’d be great to see other little people, watching from the rooftops… and running in panic when your gory little bits and bobs come raining down on them. Maybe in one level a visiting dignitary is catching your act, and you can splatter him for some extra points. You see what I mean? The potential is endless for this game.

And yes, it’s an old game. Old enough that the online scoreboards don’t work, so don’t even try!

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A Tribute to the Rolling Boulder

Posted by Derek Yu Tue, 14 Aug 2007 08:51:00 GMT

A Tribute to the Rolling Boulder

I love games that put you in control of unlikely protagonists. Games are so perfect for that. Take Death Worm, for instance. In no other medium could you so effectively capture what it’s like to be a giant sand worm!

Petri Purho, best known for his great, “under a week” experimental games like Crayon Physics, has made a game that puts you in the shoes (er, dirt?) of a giant rolling boulder trap, ala Indiana Jones and the Raiders of the Lost Ark. In the game you are charged with defending two golden idols from the hoards of filthy archaeologists trying to defile them.

But they’ll run from you. Oh, how they’ll run. These are some of the fastest fucking archaeologists I’ve ever seen. Screw gold idols… these guys could be winning gold medals. (Zing!)

Fortunately, you can do one thing that the original rolling boulder couldn’t – namely, jump. This will let you get to the upper parts of the temple, which is still not an easy task, due to how small and unwieldy the platforms are at the higher levels. In fact, getting to the platform in the upper right corner can be downright infuriating!

But man, is it fun to slam a group of brownhats and send them flying and screaming. Ragdoll physics for the win! This is a highly inventive and entertaining game.

And, of course, here’s the obligatory video of someone completely and utterly destroying the game.

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Hammerfall v0.2

Posted by Derek Yu Mon, 06 Aug 2007 10:58:00 GMT

Hammerfall

“Toe your line and play their game yeah
Let the anaesthetic cover it all
Till one day they call your name
You know it’s time for the hammer to fall”


Matthew Wegner of Fun-Motion brings word of a great new Russian physics game called Hammerfall. This one’s all about floating machines with giant weapons hanging from them. Incredible artwork and what seems so far to be a really awesome steampunk-ish fantasy world.

It’s only at version 0.2, but it’s already very playable. This one’s a little tough on the wrists for me, though, because of all the circular mouse movements. But it’s still fun! Feels good to get a solid hit with the ball and chain.

Apparently there’s a certain point where you must fight as a slave, and there’s a bug in the English language mode that prevents you from moving forward at that point. Simply change the language setting back to Russian to get past. But honestly, the translation is a little rough, so you might as well play the whole thing in Russian.

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Ninjah

Posted by Derek Yu Thu, 02 Aug 2007 05:16:00 GMT

ninjah

Ninjah’s a nice game. I thought it was going to be your average “platform game with a grappling hook,” but there are some interesting elements to this one, not the least of which is the color-switching mechanic. Stepping on the checkered colored blocks switches your character to that color, whereupon every other color kills you on contact. The levels are designed around this mechanic, forcing you to perform some pretty crazy stunts that involve grappling, firing a gun, and slow-motion (these skills are enabled or disabled depending on the level).

There are fifty pretty tough levels and a level editor, so there’s plenty to keep you busy. Just be prepared to die like Wile E. Coyote.

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Build your own Barnacle in Cortex Command

Posted by Lorne Whiting Sun, 29 Jul 2007 19:58:00 GMT

I don’t quite know how it works yet, but you can now build your own bunker in Cortex Command.

byob

Direct download: Linkeh

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Toribash 3.0

Posted by Derek Yu Mon, 23 Jul 2007 17:21:00 GMT

Toribash 3.0: real-time shader effects, reflections, and motion blur are just some of many improvements planned for the next release. Holy hot damn, this looks good.

Those with crappy video cards can always opt for the original look.

High-res trailers: Windows Media Player, Quicktime

(Source: Fun Motion)

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Incompatible Block

Posted by Tim Sun, 22 Jul 2007 20:47:00 GMT

I like this video a lot. It kinda teaches you how to make stuff for Echochro… I mean OLE Coordinate System.

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metablog: are we all caught up now?

Posted by Derek Yu Sun, 22 Jul 2007 19:11:00 GMT

Limp Chain (lol)

I’m back! What a wonderful break. Lorne gets brownie points for posting in my absence. During the Indie Rapture he, and he alone, will join me in the Indie Kingdom of Heaven. (It’s a cardboard box outside a warehouse in Hoboken.)

I want to point you fine folks today at the metablog, wherein discussions are taking place concerning Robotology, their current project, its history, and lots and lots of physics. Does “David Wu’s amazingly awesome implicit-Euler-based solver” sound amazingly awesome to you? Then you best be getting yo’self down to the metablog, post haste! (Get it? Post haste? Maybe not…)

(Source: GameSetWatch)

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Meril

Posted by ithamore Tue, 26 Jun 2007 23:13:00 GMT

Meril is Sasakoge’s (translation) latest game. The main character is a little Japanese girl who must use her trusty clover chain to swing her around to collect all the durians (which look more like dust bunnies) before time runs out. There are 24 levels that incorporate just a few obstacles and badies well enough to keep things interesting. Each level requires a slightly different strategy to complete, and each feels like it has its own flow.

The gameplay is more intuitive than in the Vertical we covered last September, which was the first game I thought of when I began playing Meril. Some time ago, Alan Gordon released Vertical 0.6a with some nice additions such as space mode, but Meril is still more complete and fluid especially with game pad support. So, it would be better to compare it to Bionic Commando or to using the grappling hook in Super Metroid.

Source: Vector-Game Reviews

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