Second Life Client Now Open Source

Posted by Derek Yu Tue, 09 Jan 2007 16:24:00 GMT

Svarga

The popular MMORPG has made its client open-source under GNU GPL. You can read the official announcement at the Linden Labs website.

...wow, it’s already a world where people can launch unsuspecting flying penis attacks, and now they want to give the users MORE power?! Outrageous! How many more penises must start flying before we put our foot down on the metaphorical penis and start thinking about the children?

Okay, I don’t even know what I’m talking about anymore.

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Trickster Online Finally Out

Posted by Albert Lai Fri, 04 Aug 2006 10:40:00 GMT

By the gods, Trickster Online is finally out.

 The spiritual successor to other popular online MMOs such as Maple Story and Runescape, Trickster Online has entered the beta stage of what many hope to be the beginning of yet another free online RPG. But what, you ask, makes Trickster different?

For one, it’s been delayed from the original start of the open beta (July 10th) to this morning, ensuring that most of the people interested in another MMO would’ve heard of this. In addition, it requires the player to log in the Trickster website (Internet Explorer only!), and launch the game from there due to an enigmatic control called Single Sign On which lets you play any of the games sponsored by GamenGame . In case you really got bitten by the MMO bug.

Anyway, the gameplay itself (or the portion that centers around fighting) is a tile-based isometric system that operates in real-time. As one of eight different character classes (Two for each ‘archetype’, such as the Magic Type, Power Type, etc) you fight monsters, go through quests, yada yada yada. It’s pretty unlikely that the basic system is unfamiliar to most players.

In addition, experience can be gained through card games, or drilling for items, enjoyable sub-games that can be a break from quests, some of which are repeatable. Crazy.

Right now Trickster Online is in a ‘Closed Beta’, but from the wording on the official site, it seems rather as if the game is in a open beta, just that the amount of simultaneous players that can be logged in is, er, in the thousands. At least you can try, right?

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User-Created Ecosystem in Second Life

Posted by Derek Yu Wed, 31 May 2006 18:46:00 GMT

Svarga

It seems like every time I look, there’s something new going on in Linden Labs’ virtual world Second Life. I like this story about how a stay-at-home mom (who formerly worked in the games industry, I might add) has created a flourishing ecosystem in the game in her spare time. It’s just the kind of geeky and fun thing that makes gaming great.

All this sounds like an invaluable experiment in artificial life or testing theories on evolutionary development, so I ask if she’s interested in finding out anything from Svarga.
“Yeah,” she answers, “Is it fun? I’m totally uninterested in all the hypothetical bollox that gets spouted by academics.”

She sounds like a cool mom.

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