Posted by Derek Yu
Fri, 13 Jul 2007 21:05:00 GMT
Everyday Shooter, official E3 trailer:
Jon Mak on Everyday Shooter, artistry as a game developer, and “innovation:”
Hahaha… I love Jon! The interviewer might as well have been a cement brick. Gotta stay until the end, it’s awesome.
De Blob gameplay video:
It looks fun, although I wish there was more interaction with things other than buildings. I also second that the original blob character design was better. But then again, you have to remember that they’re marketing for people like this:
“The wii version will be better then the PC, also because the blob doesn’t look like a chode” -Kojjiro, YouTube user, probably not his school’s valedictorian
That’s it! Have a great weekend, folks!
(Sources: Indygamer)
Posted in Videos, Developers, Interviews | Tags JonathanMak | 45 comments
Posted by Derek Yu
Wed, 11 Jul 2007 23:56:00 GMT
Other indie news sites broke this story first. But none of them broke it with this sexy pic of Jonathan Mak.
N’Gai Croal’s “Level Up” blog is increasingly becoming a place for juicy exclusives. This time N’Gai (awesome name) reveals that Jon’s sensational musical shoot ‘em up, Everyday Shooter, is hitting the PS3 to join Jenova Chen’s fl0w. There’s also an interview with Jon before he headed to E3 (now one day in and counting):
“Nothing I’m doing is specific to the PS3. I try not to buy into using new technologies simply because I feel that old technology is already so rich. It’s sorta like how an acoustic guitar, while being very simple, is still very expressive. That’s how I feel about old technology.”
The best part is that I can totally hear his voice the whole time I’m reading the interview.
No word yet on the fate of the PC version of the game.
Posted in Community, PS3, Interviews | Tags JonathanMak | 20 comments
Posted by Derek Yu
Sun, 08 Jul 2007 18:36:00 GMT

It’s a funny thing… on Friday I was having a conversation with Alec about female game developers where neither of us could name a single female indie developer, and then today I read this interview with Kellee Santiago, president of thatgamecompany.
The interview, sadly, doesn’t reveal too much about what TGC is working on, only that they’re signed into a 3-game deal with Sony and that their next project will explore “an emotion that’s different from mainstream games.” I wonder which emotion that is? I know it’s definitely not Schadenfreude…
But yeah, more girls making games!
EDIT: DMac just schooled my ass by listing a bunch of female indie game developers, many of which I had heard of. So I’m a chauvinist pig and he’s a stalker. Apparently.
Posted in Community, Developers, Interviews | Tags thatgamecompany | 26 comments
Posted by Derek Yu
Fri, 22 Jun 2007 16:25:00 GMT

“Ico [has] affected everything about what I value in games: atmosphere over gameplay and power-ups, items, bosses… Ico is not about what the game is, it’s about what the game is not – despite the very little music, very small amount of possible moves, bonus games, etc. It’s so incredibly beautiful in every way. So I’d say it have had a huge impact of all my future game designing.
Knytt is built on the same philosophy, and I had to create the Ljus level in Within a Deep Forest (the only level without music) after playing Ico (I was near the end of the WaDF development when I played that game for the first time). But even before I had played Ico, I value atmosphere a whole lot.” -from the interview
I didn’t realize Nifflas was Jesus. But I had a hunch.
(Source: Timmy)
Posted in Community, Interviews | Tags Nifflas | 21 comments
Posted by Lorne Whiting
Wed, 20 Jun 2007 14:14:00 GMT

Interview with Rinkuhero of Immortal Defense fame, about Immortal Defense.
I'm kind of interested in who John Thornton is... perhaps, he and Rinku are mating partners!
Read more...
Posted in Features, Interviews | Tags StudioEres | 6 comments
Posted by BMcC
Tue, 12 Jun 2007 18:51:00 GMT

The Arsecast has posted an interview with Robert Fearon, a.k.a. Oddbob, a.k.a. the Mersey Remakes (and Retro Remakes) guy, a.k.a. the guy who recently released Beast Invaders 3. I’m talkin’ about the guy, here.
Graham describes the interview as “more like a informal chat which veers all over the place.” As if we were expecting anything else!
Listen here if ya missed the link.
Posted in Podcasts / Audio, Developers, Interviews | Tags GrahamGoring, Oddbob, TheArsecast | 6 comments
Posted by BMcC
Fri, 08 Jun 2007 08:33:00 GMT
Graham Goring, The Arsecast Host, recently previewed Braid, the upcoming time-bending platform game by Jonathan Blow, which won the Innovation in Game Design award at the 2006 IGF. He had some nice things to say. Very nice. Check it out.
You might remember Braid being previewed a while ago in a similarly enthusiastic way. I was skeptical at the time, thinking it was hyperbole. But if Graham feels this way about it… I’m inclined to believe.
BONUS CONTENT: Why not chase all this down with an interview with Mr. Blow over at GameDev.net? You’ll be glad you did.
ALSO: Screenshots!
Posted in Platformers, Podcasts / Audio, Windows, Previews, Interviews | Tags JonathanBlow, TheArsecast | 12 comments
Posted by Derek Yu
Mon, 04 Jun 2007 06:40:00 GMT

Game journalist extraordinaire Kieron Gillen (or Keer-eon Gill-eon as I like to call him), sits down for a chat and a spot of tea with Introversion’s Chris Delay.
“Comparing DEFCON to our other games is difficult. Uplink is rugged and buggy and ugly and still sells more than Darwinia every day. Darwinia is our oddball second album, our very own love letter to the Amiga and the soul of great videogames, and the game I’m most proud of. DEFCON is a relatively simple multiplayer game idea and I think that’s probably the key to its success.”
(Source: GameSetWatch)
Posted in Community, Interviews | Tags Introversion | 21 comments
Posted by Derek Yu
Tue, 22 May 2007 22:49:00 GMT

Our pal Slashie (aka Santiago Zapata) has created a new site for Roguelike news, called Temple of the Roguelike. So far it’s off to a great start, with Slash updating regularly and posting about Roguelikes which I doubt have seen much press outside of a few small circles. There’s even an interview with Glenn Wichman, the creator of Rogue!
All I gotta say is keep going, Slash! Keep going!
Posted in Roguelikes, Community, Interviews | 5 comments
Posted by Derek Yu
Fri, 18 May 2007 19:25:00 GMT

Destructoid has an interview with Danny Ledonne, creator of Super Columbine Massacre RPG, and Ryan Lambourn, creator of V-Tech Shooting.
I find it interesting that Ledonne is very articulate and Lambourn is… well, he did it for the “lulz.” Neither game is a success, in my opinion, from a gameplay perspective or a social perspective. What they’ve proved is that games can create discussion and cause controversy… is that something that needs to be proven?
I find this screenshot from V-Tech Rampage to be extremely ironic.
(Thanks, Felan, for the heads-up!)
Posted in Social Impact, Interviews | Tags DannyLedonne | 20 comments