Posted by Derek Yu
Tue, 22 Apr 2008 01:12:00 GMT

...comes a whole new experience that is guaranteed to change the face of electronic entertainment forever. During a private unveiling of the game in San Francisco this past weekend, reknowned movie critic Roger Ebert purportedly took his hands off the keyboard after just 10 seconds of play and said+, quietly and to no one in particular:
I’ve heard many arguments for why games are art. This is best one. I am convinced. My hat is off to you, Romeopie.
He then proceeded to cry real tears of joy which, he claimed, “had not touched my cheeks in over 75 years. Since the Great War.” It is not understood exactly which war to which Mr. Ebert was referring, or how he could have cried before he was born, in 1942. However, those in attendance were compelled to believe that he was being genuine with his emotions.
+ This is completely false.
Posted in Shoot-em-ups, Community, Windows, Freeware, IGF / GDC | Tags RomeopieSoftware | 28 comments
Posted by Xander
Fri, 18 Apr 2008 14:10:00 GMT

Oh yes, it’s finally here! Noitu Love 2 is the very long awaited sequel to the original side-scrolling mighty-morphing action game from Konjak. Hit up the site for both an extended demo version and to purchase the full version online. The forums do seem to list some problems with getting order emails through, which seems mainly to do with PayPal (although it worked for me), so if you can avoid using that then maybe a better plan as there are a number of payment options, but if not I’m sure it’ll probably work out fine anyway.
$20 may seem a little high (edit: according to the comments, this is apparently only the case if you’re a student… bugger…), but I swear on my reputation as the most ‘occasional’ contributor to TIGSource that if you at least give the demo a try you will not be disappointed. And if you have already, then you’re probably too busy clicking the above link to read this. I understand. Do what you must. As well as the main 7-level IGF finalist game, the full version also offers a wealth of unlockable content, including one extra that’s so awesome I swear I’m running my second-playthrough pantless.
Happy gaming TIG!
Posted in Platformers, Nerd Love, Highly Recommended, Windows, Action / Arcade, IGF / GDC | Tags JoakimSandberg | 129 comments
Posted by Derek Yu
Sat, 22 Mar 2008 14:24:00 GMT
In a world… of gentlemen…
When filthy pigeons plague the city…
One owl will rise to the challenge…
To take back the night sky with fury and malevolence.
Will that owl be you?
PLAY OWL COUNTRY NOW. LEARN THE TRUE STORY.
Read more...
Posted in Nerd Love, Macintosh, Highly Recommended, Community, Windows, Action / Arcade, Freeware, IGF / GDC | 28 comments
Posted by Derek Yu
Tue, 18 Mar 2008 00:47:00 GMT

I wanted my next post to be about a game, but this is too fun not to share. Petri Purho has put up a gallery of crayon drawings he collected from various other indie developers at GDC this year.
Thanks for the tip, Data... who also happens to be the artist of the above image!
Posted in Nerd Love, Community, Developers, IGF / GDC | Tags DataRealms, PetriPurho | 3 comments
Posted by Derek Yu
Mon, 17 Mar 2008 13:49:00 GMT

Scott Sharkey wrote a nice little round-up for the all the indie video interviews 1UP did at GDC last month. The feature has links to the developers’ interviews, and their websites, along with a nice photo of each one (which I’ve collected in the image above). Always great to see the beautiful faces behind the games!
No matter where they’re coming from, there’s one thing you hear over and over again: “It’d be nice to make money from this, but I’ll keep doing it anyway.” If they have anything in common, it’s a simple love of the art and a compulsion to make their ideas real.
Also, check out this great clip from DL.TV, where 1UP’S Garnett Lee expresses his admiration for Crayon Physics Deluxe and Fez (starting around 1:30):
His descriptions of the games are pretty spot-on, in my opinion!
Posted in Community, Developers, IGF / GDC, Interviews | 27 comments
Posted by Derek Yu
Fri, 29 Feb 2008 15:19:00 GMT

They’re airing them both on X-Play tonight, at 5pm PST, with re-airings on March 1st, March 2nd, and March 3rd. Click here for more details.
Streaming video of IGF will be provided on the IGF website in the days to come.
Will Adam Sessler and Morgan Webb be wearing monocles?
(Source: GameSetWatch)
Posted in Community, IGF / GDC | 7 comments
Posted by Derek Yu
Wed, 27 Feb 2008 20:12:00 GMT

Nick Waanders, of Slick Entertainment, has released the slides for his and mare’s N+ postmortem. Slick did the development for N+ for XBLA.
Kotaku actually has a nice write-up of the game, where they laud, among other things, the excellent multiplayer co-op:
Single player is great and all, but the game really transforms itself in multiplayer mode. I’m not talking about the Survival Mode or the Race Mode here, but the four-player co-op. Teaming up with three other (good) players completely changes the experience. Playing over the same levels in single player mode the teams I have gotten with have come up with some truly innovative and entertaining ways to use our numbers to our advantage.
I’m seriously (srsly) sad that I’m nowhere near an Xbox 360 with Live support right now. Good co-op is so rare in games…
Posted in Community, Developers, IGF / GDC | Tags metanet, SlickEntertainment | 19 comments
Posted by Derek Yu
Wed, 27 Feb 2008 03:23:00 GMT

The Game Developers Rant has become somewhat notorious over the years, what with Greg Costikyan’s infamous 2005 rant that started him on the rocky road toward Manifesto Games, and Chris Hecker’s inflammatory “the Wii is a piece of shit” comment in 2007. When people go see the rant, they expect blood to be spilled.
But man, leave it to Jon Mak to buck tradition. This year, attendees got a surprise, when Jon, instead of ranting, cranked up some electronica and ran down the aisles, throwing balloons into the air. The balloons, which were covered with cryptic messages, were batted about by the audience. Eventually, Kim Swift (Narbacular Drop / Portal) was ushered to the podium by Mak and was asked to scream as loud as she could (!). Which she did.
Be sure to check out citizenmike’s blog post for a more detailed rundown of Jon’s presentation, and head here (GameCareerGuide.com) for a recap of the Rant as a whole. And Sean “th1s” Chan has provided some video of the balloon orgy in question:
(Source: Tim!, via IndieGames Blog)
Posted in Community, Videos, Developers, IGF / GDC | Tags JonathanMak | 8 comments
Posted by Derek Yu
Mon, 25 Feb 2008 17:55:00 GMT

Wow, GDC… last year it was great, but 2008 was just friggin’ brilliant. I hope you enjoyed our hard-hittin’ (as in, the bottle) coverage last week, including all the photos and in-jokes (if you didn’t, then thanks for putting up with it). For me, having the TIGS community there in full force really made the conference. A bunch of funnier, more creative amateurs I have never met.
If there’s one thing I took from this conference, it’s that independent gaming is blowing up in a serious way. If you’re reading this, congratulations, you are witnessing some kind of history being made. What “indie” is going to be in ten years, or even next year, I don’t know. But for now, we’re making games we want to make, having fun doing it, and doing well at it… and people seem to think that’s a good thing:
“IGF is Good People,” 1up.com
“Indies Take the Cake at Game Developers Conference,” Game|Life
“Indies Start to Make Their Mark,” Los Angeles Times (scans): 1
| 2
“The Year of the Indie Game,” Chris Kohler (video)
But yeah, GDC-related posts will likely continue to trickle out through the rest of the month. I’ll also keep the GDC forum up a bit longer than planned, as I imagine there are still quite a few incriminating photos waiting to be posted, and stories waiting to be told.
If we didn’t see you this year, then we sure as hell better see you next year! In the meantime, don’t take any wooden monocles…
Posted in Nerd Love, Community, IGF / GDC | 8 comments
Posted by ARelativelyHotGirl
Sun, 24 Feb 2008 23:59:00 GMT
Someone just put this up!
Posted in Community, Videos, IGF / GDC | 17 comments