Captain Successor

Posted by Derek Yu Fri, 20 Nov 2009 10:36:00 GMT

Captain Successor

If you’re a registered supporter of Captain Forever you no doubt just received an email informing you that the next installment of the series, Captain Successor, has been released. The basic game mechanics are the same, but Successor puts you in control of a new ship, Eris, that is piloted by Captain Lan, and the game features a variety of new ship parts, like torpedoes, homing missiles, ramming spikes, and auto-repair systems. The ramming spikes are fun, I’ll tell you that much.

Not only that, but Forever is now free to play, so give it a go. If you enjoy it you might consider paying $20 to support the project. Supporters can play Captain Successor as well as any further games in the series.

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Au Sable

Posted by Paul Eres Thu, 05 Nov 2009 21:21:00 GMT


Au Sable is a game by the maker of All of Our Friends Are Dead, Amon26, and appears to be at least a spiritual sequel to that game. Fans of the previous game might enjoy the new one. For those who didn’t play that one, they are both platformers which focus on delivering dark and creepy feelings.

There’s more variety than the first game, and the controls feel tighter, and the art is just as nice. My only complaint is that the mouse cursor is off by default and the only way to learn how to turn it on is in the ReadMe file (which I missed and played through the game with that difficulty).

Again, you can get a taste of the game from Ortoslon’s playthrough if you’re sleepy or unconvinced by this review.

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Hammerfight

Posted by Derek Yu Fri, 30 Oct 2009 12:21:00 GMT

Hammer Fight

Hammerfight came out unexpectedly on Steam this week. Formerly known as Hammerfall, the game is set in a unique fantasy world and puts you in control of a flying machine that can be equipped with various knives, swords, flails, hammers, axes, and guns. Use the mouse to fly and to fight – Hammerfight employs a physics engine to let you swing weapons using the motion of your machine.

This game is strong and very manly in an ancient sort of way, kind of like Charlton Heston in The Ten Commandments. Because of the direct control you have over swinging your weapons, getting a solid hit in Hammerfall feels REALLY good, and you’ll be doing a lot of it during a variety of manly activities like hunting giant cave worms with a ball and chain or fighting for your life as a slave in the arena. After each battle, a victory screen will pronounce your glory and say things like “You are now known as Derek the Barbarian,” or “You are the Worm Slayer,” or something like that. Also, as you progress, you’ll get decked out with all manner of sweet flying machine armor, and have banners hanging off of you that flap around as you kick ass. It’s awesome.

When the game was still called Hammerfall there was a playable demo available. Hammerfight is still the same great experience, but with all the polish it needed to be a full commercial release. (For one thing, the English text has been cleaned up considerably, making the storyline much more easy to follow.) It’s just as gorgeous, detailed, fun, and challenging as it was before, just better.

Hammerfight is a masterpiece, and $9.99 is a bargain. Go grab it!

TIGdb: Entry for Hammerfight

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Small Worlds

Posted by Paul Eres Tue, 27 Oct 2009 22:35:00 GMT

Small Worlds is an exploration game in which, as you explore, the world gradually zooms out and is revealed. It is quite short and charming, even though there’s no enemies, upgrades, collectibles, or actions besides moving and jumping.

For those too tired to play through it, here’s Ortoslon’s playthrough (warning, spoilers).

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Eufloria - Released!

Posted by Xander Fri, 23 Oct 2009 20:10:00 GMT

EUFLORIA

“It’s bloomin’ great!” – Xander

Sorry for that. Anyway as you should be aware Eufloria, previously ‘Dyson’, has been released on Steam, D2D and through the official site. If you didn’t know this then I’m afraid you’re simply not cool. However in reading this post you now DO know this, and have automatically been saved from an awkward moment of self-doubt and an accusing glare. It’s fine, no need to thank us, we’re just doing our job. If you really do want to show your gratitude then why not pick your favourite digital distributor and play one of the most elegant strategy titles of recent memory.

If you’re still on the edge, you can also play the demo to find out if nothing else just why we needed to tell you that you could.

TIGdb: Entry for Eufloria

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Machinarium

Posted by Derek Yu Mon, 19 Oct 2009 20:46:00 GMT

Machinarium

Amanita Design’s Machinarium was released last Friday. The game is superb. It’s a beautiful adventure game set in a unique world populated with all kinds of lovable, crazy robots (the protagonist is especially endearing). In my opinion, the visuals are peerless – every room is gorgeous, and filled with little details and surprises that ignite the imagination. The puzzles can get pretty difficult, but by and large I found them to be relatively intuitive and well-done. They’re quite varied, too, and include a mix of hotspot-hunting, inventory-management, timing, and mini-games.

Machinarium marks a very high point in the adventure-gaming and I highly recommend it. Even people who are put off by the slow pacing of most adventure games should try it, as there’s no dialogue in Machinarium and you are sucked into the game itself very quickly (even the title screen is fun!). You can play the demo right in your browser on the game’s website. The full game is $20.

TIGdb: Entry for Machinarium

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RunMan: Race Around the World

Posted by Derek Yu Fri, 02 Oct 2009 00:49:00 GMT


Tom Sennett and Matt Thorson’s RunMan: Race Around the World elicits a kind of primal joy in me that I was worried had left long ago. It’s just a fun game, through and through, super-injected with whimsy, full of surprising moments and fun characters who feel like old friends. You can’t ever really die, but the game is challenging enough. Still, I imagine one could get through RunMan pretty quickly by playing straight through… but it’s so enjoyable to run, bounce, swing, and fly through some of the levels that I’m more than happy to play them over and over to improve my time or collect medals.

The game’s music warrants its own paragraph. Tom Sennett is fond of using public domain jazz and bluegrass songs in his games (most notably, the original RunMan’s Monster Fracas), and they really add to the charm. I’m pretty accustomed to hearing either chiptunes or orchestral music (or occasionally metal) in games these days, and it’s refreshing to listen to something that deviates from those genres. I like sitting around on the map screen just to listen to the music.

But yeah, this is by far my favorite of Tom and Matt’s games, and possibly one of my favorite indie games of the year. I’d love to see more collaborations between them in the future, ‘cause this one worked out really well. Great work!

TIGdb: Entry for RunMan: Race Around the World

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Time Fuck

Posted by Brandon "BMcC" McCartin Thu, 17 Sep 2009 00:04:00 GMT

It’s time to get fcuked! Time Fcuk, the puzzle-platformer from Edmund McMillen, William Good, and Justin Karpel (previously teased here), is out now on Newgrounds. I don’t want to spoil too much, so I’ll just say this: It’s very good! It’s got a slightly unsettling vibe to it, and a surprising amount of atmosphere, but the real treat is the gameplay. Throughout the game more and more ways to manipulate each screen are introduced, and by the end your brain will be tied in a knot. There’s quite a nice balance between logic and action here. Do give it a try!

Play Time Fcuk here.

EDIT: Oh! I should also mention there’s a built-in editor and database for creating, sharing, and rating levels. Pretty cool!

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Attract Mode Shop Opens

Posted by Brandon "BMcC" McCartin Wed, 16 Sep 2009 13:14:00 GMT

The Ultimate Gaming Culture Shop

In case anyone’s wondering what to get me for Christmas, Adam Robezzoli’s Attract Mode videogame culture shop has at long last opened its doors. (You may know Adam from the equally excellent ARTXGAME/Giant Robot shows.)

Currently featured are some excellent shirts, a number of chiptune records, Tetris ice cube trays (!), some super cool pins from the likes of Auntie Pixelante and Cactus, as well as gigantic prints from Mr. Craig D. “superbrothers” Adams. (Who you should check out if you haven’t—he’s great!) Tell your moms friends!

If you missed the link: You can find the Attract Mode shop here.

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Captain Forever (Pre-Launch)

Posted by Derek Yu Tue, 08 Sep 2009 11:39:00 GMT

Captain Forever

Captain Forever is the latest project of Farbs (ROM CHECK FAIL), and his first commercial project since he quit his job and became a full-time indie developer. In the game you pilot the Nemesis, a spaceship which can be modified with scrap parts taken from enemy ships. Despite the relatively few types of ship parts in this version and the limited scope of the game’s world, I found Captain Forever to be quite enjoyable – the pacing feels brisk and there’s always another ship design to try (or admire) on the horizon. This makes deciding whether to fight or flee and how to do it a blast.

Although there’s no demo for the pre-launch, Farbs himself gives a few good reasons for why you should or shouldn’t buy it now ($15 for pre-launch, discounted from $20). Personally, I’m glad I got it early, because 1. the game is already great fun, 2. I’m looking forward to seeing what’s coming in the supporter-only updates and 3. it’s easy to want to support Farbs, creative and lovable bastard that he is. You might also check out the TIGSource thread for more opinions about the game.

TIGdb: Entry for Captain Forever

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