Castle Crashers Dev Blog

Posted by Derek Yu Tue, 08 Apr 2008 02:20:00 GMT

Castle Crashin' Bear

Did you know Castle Crashers has a development blog? Now you know! I especially like these videos of artist Dan “Synj” Paladin making his magic in Flash. Lookin’ good!

...oh jeez, who am I kidding, this entire post (and perhaps this entire site) is just a reason to post this damn awesome BEAR who’s wielding a fish as a weapon (one of the 22 unlockable characters in CC).

Castle Crashers is still slated for a Summer release.

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Berserker: How to Paint a Wall Mural

Posted by Derek Yu Tue, 26 Feb 2008 14:33:00 GMT

Berserker

After a handful of posts about his philosophies regarding manliness and the Universe, Michal Marcinkowski has finally put up some new info about Berserker, his hand-to-hand physics-based deathmatch game that takes place in an abandoned prison. This step-by-step guide will show you how to paint a cell block in a delightful crimson red… just in time for Spring! Martha Stewart approves.

In the comments, Michal reveals in the comments that:

The game is pretty much playable, although bots have no waypoints, no network code, and a lot of bugs. Really good ideas are always welcome but we’ve probably thought about them all already.

Let’s hope for a soon release!


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Game Giveaway of the Day: Zombie Smashers X2

Posted by Derek Yu Wed, 06 Feb 2008 16:06:00 GMT

Zombie Smashers X2

I just noticed that you’ve got about 9 hours left to download the full version of Zombie Smashers X2 (all 171 megs of it!) from Game Giveaway of the Day. This game is like River City Ransom plus zombies, and you get tattoos to upgrade your fighting abilities. Do I really need to say more? Get this now.

Okay, well I’ll add that the creator of ZSX2 is currently working on The Dishwasher: Dead Samurai, for XBLA. The Dishwasher won Microsoft’s Dream-Build-Play XNA game competition a few months ago, and looks fantastic.

(Image Source: old ZSX2 page on I-Mockery.com)

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TIG Duels: a Game for Extraordinary Gentlemen

Posted by Derek Yu Wed, 19 Dec 2007 12:03:00 GMT

TIG Duels

TIG Duels is a game of urbane combat for gentlepeople of all ages! Grab a friend, duke, baron, baroness, earl, or marquis, and put your favorite TIGForums members in a civilized duel to find out who’s blood is the bluest.

Features:

- A damn fine game you can play with someone at the same keyboard (or mouse)!

- One-switch game mechanics (attacking/parrying controlled by a single button)

- 36 TIGForums members rendered in loving detail

- Advanced monocle physics engine made with steampunk technology

Between this and their extensive monocle-creation guide, the fellows at Oxeye Studios have proven themselves to be distinguished scholars of the highest calibre! Check out their latest game, Harvest: Massive Encounter, which is currently in open beta. It looks pretty great, natch.

(And join the bloody forums, already, will you?)

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Toribash 3, and Free!

Posted by Derek Yu Mon, 29 Oct 2007 09:04:00 GMT


Toribash 3.0 has been released to much fanfare. So much that the site and forums have been down for much of this week. (But now they’re back up.)

There are many major additions to this version of the game including shaders, environments, and the possibility of 2-on-1 or 2-on-2 matches. And best of all, the game is absolutely free to play once again! Yay, alternative business strategies!

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NekoFight

Posted by Derek Yu Mon, 10 Sep 2007 14:48:00 GMT

nekofight

If Sumotori Dreams is a drunken sumo wrestling simulation, then NekoFight is a capoeira simulation going through meth withdrawal. It is not a pretty sight, oh no.

Arrow keys move. Press X and C to kick and Z to “grab,” although I’ve never managed to grab anything in this game! Hell, it’s tough just to enjoy any physical contact with my opponent before I flip myself off the screen!

(Source: dessgeega, via The Gamer’s Quarter forums)

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Van Damnation

Posted by Derek Yu Sun, 26 Aug 2007 05:18:00 GMT

van damnation

In issue #192 of Electronic Gaming Monthly, web funnyman Seanbaby penned a feature titled “The Worst T.V. Games of All Time.” In the intro to this feature, he made this statement:

I rated the 10 worst ones of all time. Each game got an Accuracy rating. This score is out of 10; a score of 1 would be the equivalent of a game about Frasier that isn’t about making out with your own brother, and a score of 10 would be for a game based on Jean-Claude Van Damme which uses only two buttons—one to do the splits and another to punch someone in the dong.

I’m here to tell you, in the spirit of The B-game Competition, that the Van Damme game WAS MADE, and it is called Van Damnation. It was put out two years ago as a limited release, but, with Oddbob’s help, it is now being made available to the public once again. Rocky, the creator of the game, is also the mastermind behind another classic B-game – Pillar Killer.

(Now if only someone would make a game based off of either 1. Bloodsport, 2. Hard Target, or 3. both.)

ProTip: Read the readme or you will not get anywhere in this difficult game of timing and dong punches!

Download here (from Oddbob) or here (from me). The game is 2 megabytes large.

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Épée

Posted by Derek Yu Thu, 16 Aug 2007 03:15:00 GMT

Epee

I was under the impression that fencing, or “swordfighting for gentlemen,” was about prancing around back and forth and poking your opponent with a thin sword, and possibly leaping onto rocks or kicking over tables to confuse your opponent. You know, like Inigo Montoya does it? But from Épée I gather that you could be 100 pounds overweight and still have a chance, so long as you grunt convincingly in French.

This is one slow, ugly game, that takes about 30 seconds too long to load do to the “real-time 3d fencing interface taking advantage of all the latest bleeding-edge shader programming technologies.” Which basically means that I could make a sandwich in the time it takes my guy to lunge at his opponent. AW HELL NO!

(Source: The Gamer’s Quarter Forums)

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Toribash 3.0

Posted by Derek Yu Mon, 23 Jul 2007 17:21:00 GMT

Toribash 3.0: real-time shader effects, reflections, and motion blur are just some of many improvements planned for the next release. Holy hot damn, this looks good.

Those with crappy video cards can always opt for the original look.

High-res trailers: Windows Media Player, Quicktime

(Source: Fun Motion)

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Lugaru 2 updates

Posted by Lorne Whiting Fri, 20 Jul 2007 02:32:00 GMT

After several months of spending time on lame stuff like school and non-pretty game stuff, David of Wolfire Software decided to update the company blog.

parallax2thumb

First up is some purdy parallax mapping thing

Followed by a sky shader with a hint of pineapple:

skythumb

Oh those crazy Wolfire dudes and their insane shader technologies.

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