TIGSource Presents: Assemblee Competition!

Posted by Derek Yu Sat, 24 Oct 2009 22:25:00 GMT

TIGSource Assemblee Competition

Calling all artists, musicians, and programmers! A two-part TIGSource Competition is beginning! In Assemblee, artists, musicians, and coders will work separately to create games together.

The first part is a month-long art and music competition, where entrants submit as many cool art and music assets as possible. Anything your febrile creative mind can come up with – characters, backgrounds, user interfaces, random icons, crazy tunes, sound effects, and who knows what else. We’ll cheer you on as you dump your brain onto the internet for us to look at.

In the second part is for you design monkeys and code wizards. You guys will have one month to make games using only the assets created for part 1. Could that sprite be used as a character for my game, or maybe as something else entirely? What kind of game does this song make me think of? You guys and gals better cheer the loudest for the artists and musicians, because whatever they make, you’ll have to use!

This is a competition about interpreting game artwork (both 2d and 3d) and music and finding interesting uses for them. It’s also about sharing – all the art and music will be made freely available to the public for non-commercial usage. Part 1 is beginning RIGHT NOW! Join the fun!

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Flixel Workshop

Posted by Brandon "BMcC" McCartin Thu, 17 Sep 2009 21:10:00 GMT

UPDATE: Above is Adam “Atomic” Saltsman’s Flixel workshop, recorded live today. It was helpful and useful. (Nice job, Adam!)

Adam “Atomic” Saltsman is giving his Flixel workshop live, RIGHT NOW.

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Two Years of Fez / Fail

Posted by Brandon "BMcC" McCartin Mon, 14 Sep 2009 14:08:00 GMT

Two Years of Fail
For anyone hungry for Fez content, as I know many of you are, Polytron recently posted Two Years of Fez (or Two Years of Fail), a little retrospective highlighting some of the delightful ways development of the game has gone wrong over the past couple years. Check it out here.

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Adult/Educational Compo: Results!

Posted by Derek Yu Thu, 10 Sep 2009 09:44:00 GMT

Edmund


The results of the Adult/Educational Competition are in (and have been for a while now, sorry about that)! This was a super-close race between Edmund and Back Door Man, with the former winning by two votes. Congratulations to Farmergnome for winning the grand prize with his controversial game.

The top ten entries were:

1. Edmund – 72 (17.7%)
2. Back Door Man – 70 (17.2%)
3. I HAVE CANDY GET IN THE VAN – 47 (11.5%)
4. Super Cock Blockers – 44 (10.8%)
5. Jirosum – 33 (8.1%)
6. Mr. Jones’ Dream – 26 (6.4%)
7. I Love You 2 – 22 (5.4%)
8. Dildo Tank the First Squirt – 13 (3.2%)
9. Manfred Mansfield and the Invasion of the Alien Men – 12 (2.9%)
10. Sheets – 11 (2.7%)

You can find the full breakdown here. Once again, please be aware that some of these games depict graphic pixel-on-pixel intercourse and are possibly inappropriate for young children, depending on how tight-assed their parents are. Make note of what category the game belongs to before you play.

Does anyone love stats? Here are some: of the top 10 games, 8 were of adult nature, 1 was educational, and 1 was both. Proving once again that people enjoy sex more than they enjoy learning. But everyone loves video games.

Thanks to all the participants! This was a crazy one, and the next one might be crazier. See you next time!

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Adult/Education Competition: Voting!

Posted by Derek Yu Sat, 15 Aug 2009 00:28:00 GMT

Adult / Educational Competition

Voting is on for the Adult/Educational Competition! Originally, I was planning on doing a sequel to our B-Games Competition over the summer, but rehashing an old theme just didn’t seem right. I feel like TIGSource compos should always push forward into new, and sometimes challenging, territory. The A/E Compo really fit the bill.

Of the 28 finished entries, there were 13 adult entries, 11 educational entries, and 5 brave entries that made use of both themes – glad to see such an even split between the two. There’s some hilariously gonzo stuff in there, but also some thoughtful work. In general, the entrants broke some real ground in genres that are not generally thought of as innovative (if thought of at all).

Congrats to everyone who participated, but especially the ones who finished! PLAY AND VOTE.

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The World (of Goo) Wasn't Built In A Day

Posted by Brandon "BMcC" McCartin Thu, 13 Aug 2009 14:47:00 GMT

World of Goo v.0.1
Another one from my backlog: 2D Boy recently completed an ongoing feature on the development of their hit WiiWare game, World of Goo, from the first prototype with placeholder (Family Guy!) graphics, to slightly overambitious later versions of the game. (At one point seven chapters were planned—yikes!) Very interesting stuff if you’re curious to know just what goes into making a great game. They’ve even included downloads of some of the iterations.

I’ve collected all the links here, for your convenience:
Part 1, Part 2, Part 3, Part 4, Part 5, Part 6, Part 7

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TIGSource Presents: The Adult/Educational Competition

Posted by Derek Yu Sat, 27 Jun 2009 21:57:00 GMT

Adult / Educational Competition
So what do Leisure Suit Larry and Mavis Beacon have in common? What would happen if Custer got his revenge in the middle of the Oregon Trail? Maybe nothing. Maybe a LOT. The choice is yours.

The first-ever TIGSource dualcompo is upon us! The themes are Adult Games and Educational Games, and you can choose to do one or the other… or BOTH! The compo officially starts tomorrow, and you have six flippin’ weeks to come up with an idea and implement it. Start your entry today, before the game burnings begin!

Sex and education – they’re both better when they’re interactive.

Read more...

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Classics Week at TIGSource!

Posted by Derek Yu Mon, 01 Jun 2009 21:31:00 GMT

Hey, guys! Welcome to Classics Week at TIGSource. All week long, from today’til Sunday we’re going to be covering classic indie oldies that haven’t gotten their due respect on the site and adding them to the TIGdb.

To start us off, I’m going to link some of the classic games we’ve already covered:

  1. Memories: Brainchild Design
  2. Memories: Bloodlust Software
  3. Classic: Kingdom of Loathing
  4. Classic: Marshmallow Duel
  5. Classic: Drain Storm
  6. Classic: Obake
  7. Multiplayer on One Keyboard: Triplane Turmoil
  8. Multiplayer on One Keyboard: Tremor
  9. Multiplayer on One Keyboard: Siege
  10. Multiplayer on One Keyboard: Gladiator
  11. Multiplayer on One Keyboard: Liero
  12. Multiplayer on One Keyboard: Triumph! War 2099

What is considered a “classic?” Anything that you enjoy that is more than a few years old. If you have suggestions, shout ‘em out in the comments, or hit up this thread on the forums. And please write your own “review,” if you’re so inclined. Happy Classics Week!

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Cockpit Compo: Results!

Posted by Derek Yu Mon, 04 May 2009 12:21:00 GMT

Enviro-Bear 2000

The results of our Cockpit Competition are in, and the decisive winner, with nearly 15% of the votes, is Justin “Crackerblocks” Smith’s Enviro-Bear 2000: Operation: Hibernation. What else can I say about this game except that it was “bear-y” well made! HAW.

Really, though, the basic concept is enough to make me bust a gut, but what I really love is the look on the bear’s face as he’s grabbing at things in his car. It’s a great use of the theme, too, since it’s very hands-on (paws-on?). Humor, style, creativity, interesting mechanics, and wildlife in motor vehicles – this one’s got it all.

Here are the top ten entries of the compo:

1. Enviro-Bear 2000Crackerblocks
2. Okkuplektor0rel
3. Star Cannontocky, compound, and EEsoteric
4. vectorLocustjph wacheski
5. Cockpit Crash 1984David Pittman
6. Flying Dutchmanastrofra
7. Vessel-IVmuku
8. Aqua Kitty Sub-Submoogled
9. Landfalltoastie
10. Viewpointsagj

To be honest, when I announced the compo I wasn’t sure whether the implied third dimension of theme was going to be a problem for people. Thankfully, I was rightly shamed by the 41 games which got submitted. This was a really fun one to watch develop!

Congratulations to Justin and all the other entrants! Many thanks to everyone who participated and/or helped out with the competition. Coming up next: the one you’ve all been waiting for…

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TIGInterview: Rudolf Kremers

Posted by Leigh Christian Ashton Sat, 18 Apr 2009 11:48:00 GMT

DSC_0432

Following on from our recent interview with Alex May, I contacted his colleague and co-creator of Dyson, Rudolf Kremers to find out his opinions on Indie gaming, the IGF, feature creep and Astro Chickens.

Leigh: Rudolf, hello. For those who don’t know you, could you please introduce yourself and tell us a little bit about you?

Rudolf: My name is Rudolf Kremers; I was born in Spain, grew up in the Netherlands, and have been a UK resident for nearly ten years. For all that time I have worked in games, at big studios like EA and smaller ones like Curve, and have worked on anything from Harry Potter to Championship manager to Joystick games. Before that I have been making games as an amateur since the 80s, and indulged in most creative disciplines out there. Last year I decided I had enough of traditional development and started my own company ion order to create games independently.

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