The latest version of DoomRL has been released. The last version was released over a year ago, so this is nice surprise for fans of the fast-paced roguelike. Version 0.9.9 has a lot of neat additions, including weapon and armor mods, unique items, new levels, new traits, new alt-fire modes, and a badge/medal system, among other things. Lots of balancing and tweaking has been done to the game, too.
This is the coolest version of one of my favorite roguelikes, so I recommend it.
There’s a new version of the multiplayer Team Fortress 2 demake Gang Garrison. It’s feature-packed:
We’ve added the Control Point gamemode and a bunch of new maps. We’ve given the Healer the ability to Ubercharge (although we call it a Superburst), and the Overweight now has a Manvich to munch on and gain HP. The game now has a timer, a killcam, an afk kicker, and a humiliation round. There are also new sound effects, HUDs, and all sorts of other features.
And here’s a bit more good news: the Team Fortress 2 guys have nothing but good things to say about this latest release (probably to the chagrin of many lawyers)! Faucet and its community are also hard at work other open-source projects, like Left 4 Dead, Garry’s Mod, and Portal demakes (Magenta Box?). Hit up the first link for more information on how to participate.
The aftershocks of the demake compo are still being felt – FAUCET’s Gang Garrison has just reached a feature-packed 2.0. Quoth mrfredman:
Remember Gang Garrison, the TF2 demake that burst out of the Bootleg Demake’s competition? Well, we pretty much haven’t stopped working on the game since its initial release, and its come a very long way. Where it was once an amusing but unfinished prototype, Gang Garrison is now a complete and polished game with tons of new features. Whether you’ve played some of our older builds or you’re totally new to the game, I highly recommend you stop by our site and download the latest version, it completely blows all previous incarnations out of the water.
All 9 classes from Team Fortress 2 are now represented. I had a go at them earlier this afternoon and they’re all very unique and fun to play. Joining a game was very painless, and while I did encounter some lag, it usually wasn’t too bad.
GG 2.0 has more of everything – more options, more maps, more communication, and more explosions. Talking about it makes me want to go play another few rounds. Good work, guys!
Rock Boshers is a top-down demake of the 2001 first-person shooter Red Faction, by Volition. The project was originally developed for last year’s Bootleg Demakes Competition, but its author, Dugan (aka “moogled”), only recently put the finishing touches on it. And the extra time really shows – this is an impressive effort, especially considering it’s his first Game Maker release.
Boshers incorporates both Red Faction’s destructible terrain (for which the latter is best known), as well as its Martian setting, but while playing I was most often reminded of Dead Rising, a game where zombies are constantly swarming and your immediate goal, more often than not, is just to make your way through a crowded passageway. All the enemies and traps in RB are deadly, but your most hated foe is going to be the zombie spawn point, which spits out brain-eaters at a prodigious rate, quickly filling the tight areas that you’ll have to navigate on your way to the next key or exit. And no, these spawn points can’t be destroyed!
There’s a lot to like about this game, to be sure. For one thing the graphics, which are inspired by the ZX Spectrum, are outstanding, and have a lavish amount of detail. Rock Boshers also features two multiplayer modes (on and offline), as well as a hidden Asteroids-style minigame, which is unlockable after you beat level 10. All in all, it’s a pretty polished and entertaining game that’s made even better by the sometimes frustrating level of challenge (should you like that sort of thing).
Posted by Brandon "BMcC" McCartin
Tue, 27 Jan 2009 14:11:00 GMT
Konjak has released a new action game, perhaps his last for the foreseeable future, called Legend of Princess. Any similarities between it and that big game franchise from that big game company are purely coincidental, of course.
True to Joakim’s style, LoP features fast action, lovely hand-pixelated graphics, clever boss fights, and over-the-top effects. On top of that, there’s a pretty nifty gameplay mechanic where you choose Li—er, the main character’s items (a jump item and ranged weapon) before starting the game. This affects the difficulty as well as how you overcome the game’s various obstacles. Pretty sweet.
I put this in the Demakes category, even though it isn’t exactly a demake. If you’re anywhere near as big a geek as I (unlikely!), you’ll love this game. I wouldn’t mind seeing a complete set of temples…
Buddhist monks may one day ask their disciples, “What sound does a Soundless Mountain make?” To which the disciples should rightly answer, “It is the sound of a compo being won, master.” Superflat’s atmospheric horror game, Soundless Mountain II, took the top prize in the TIGSource Bootleg Demakes Competition, with Gang Garrison II and Aquarium at a close second and third, respectively.
Bytejacker is a newish game review show that covers downloadable titles. They don’t always only cover indie games, but they do always cover indie games. Episode 8 is solely focused on our Bootleg Demakes Compo. Very well done! Me likes!
Update: a torrent has been added to the competition page (thanks, MedO!), and Alex Austin’s Deity of Hostility has been added as an entry.
Well, the Bootleg Demakes Competition is over. We actually have 68 entries for this one, 8 more than the VGNG compo (and there is at least one more that needs to be added). I’m running out of superlatives for you guys. Can we invent a word that’s better than “awesomesauce?” Like, “pandapoontastical” or something?
Not only that, but chutup’s wonderful Blankpunk Writing Competition has also wrapped up. I’ve assembled all the entries here and there will be a voting thread up soon.
Anyway, you know the drill… read, play, and pick your favorites! And please provide feedback to the hardworking creators, if you can! Congratulations to everyone who made something, from both competitions! Another very successful compo run finished!
Addendum via Lorne: Stop complaining about the rules! Comp ends september, rules are in the definition of those words up there ^. Pretty much, make it lower tech then the original game and don’t directly use copyright material.