3DU Game Development Contest

Posted by Eos Sat, 25 Nov 2006 22:28:00 GMT

3DU

In other newer news, the 3DU Game Development Contest over at iDevGames are challenging Mac game developers, in a blatant publicity stunt, to create unique 3D Mac games in just 30 days. To enter, simply request a free contest version of Unity Pro, the Mac-based “cutting-edge” game development tool or use any 3D development tool to enter!

The winner will receive Unity Pro ($1499 value) or a ATI Radeon X1900 XTl ($399 value).

As a side note, I wonder how many of you reading this are Mac users?

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IFComp '06 & More!

Posted by BMcC Thu, 05 Oct 2006 11:11:00 GMT

Mmm... text.

This just in from our man who likes Japan, Shih Tzu:

The 12th annual Interactive Fiction Competition started October 1st and runs until November 15th. The IFComp is a community-driven competition of homebrew text adventures in the style of the old Infocom games (think Zork).

Everyone is encouraged to download the games and rate as many as possible.

Also! Defcon has been reviewed by The Onion A.V. Club, “proving once again that they are totally deliciously indie.”

Thanks, Shih Tzu!

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Shmup-Dev's New Showcase Features

Posted by Tim Mon, 25 Sep 2006 01:47:00 GMT

autofirescreen2To all shmup developers, if you’re encountering difficulties finding a site to host your game then this is the perfect solution. Shmup-Dev has revamped their Showcase Section which allows entry modifications, ratings and even a nice little download counter.

There’s more than a dozen freeware shmups to grab off the same page as well.

Don’t forget to participate in the Autofire 2007 Shooter Competition if you’re a developer, artist or musician. Three months left!

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Get Your Feet Moving

Posted by Tim Tue, 19 Sep 2006 07:24:00 GMT

stringt

Part of the Second Experimental Gameplay Competition entries held recently, String Theory is a game that can be played with either a dance pad (if you happen to own one and have it connected to the PC) or the keyboard (for us poor folks).

The objective is to keep the spider-like creature within the screen, using extendable feet to grab hold of any surface it touches. Limb can be directed by using either the mat or the numeric keypad, though elasticity and grip are lost quickly so it’s vital to keep the entity moving at all times.

Text files can be edited for an easier difficulty or just to modify screen resolution settings. An updated version is available on the same page as well, plus a sequel has been planned for release later this year.

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Baron von Puttyngton versus the M. C. Escher Maze of Cheese

Posted by ithamore Sun, 17 Sep 2006 18:43:00 GMT

baron The Maze of Cheese (which won 2nd place last year at Stanford’s annual student competition for their Intro to Computer Graphics) is akin to collecting games such as PacMan and Katamari. But instead of collecting, you must roll the jiggly Baron around to touch every yellow piece of cheese and turn them blue as quickly as possible. The longer you take the more platforms, corridors, and stairs will grow into structures similar to M. C. Escher’s "Relativity" and "House of Stairs" especially in higher levels.

The game play is simple (maybe too simple) and straight-forward, the Baron never dies, and the levels are infinite in number. It feels much like an Atari 2600 game re-envisioned for the 21st century.

Since no documentation is provided with the game, you might want to continue reading if you don’t want to hunt for the controls. Movement is made possible by the arrow keys or with W A S D, the space bar jumps, and gravity is rotated 90 degrees forward with Tab and Enter.BaronStretched4 Other useful keys that should be mentioned are R to reset the Baron to his starting point, holding Ctrl brings up a map, holding the left or right mouse button and dragging it moves the camera, L skips the level, P pauses, the scroll wheel rotates gravity forward and backward (rapid scrolling is useful for "flying" through large mazes), the - key flattens the Baron, and the = key un-flattens him (the other keys: 1-6, H, M, `, and Esc). Flattenning the Baron and warping him around himself by jumping a few times while rolling will make him mutate and grow into a hypercube-like form that shows the Maze who’s cancerous.

I like the idea of having extra controls to experiment with and to discover different ways to play a game. Mutating the Baron just a bit allows him to crawl madly through large mazes that would take much longer to finish a piece of cheese at a time, but it can also make him hard to control when he grows too much. What do you think of incorporating such non-traditional controls?

(Source: Slashdot)

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IGF Entries are in!

Posted by Albert Lai Tue, 12 Sep 2006 14:19:00 GMT

IGF 2007

IGF has now posted their full list of all 141 games that have been entered in this year’s competition! Don’t forget to read the link in the article which runs down a few interesting entries – fascinating stuff!

As a reminder, there is an upcoming due date for the IGF Mod competition. Get your entries in by October 13, 2006 (Not that the date would be in 2007, anyway).

(Source: GameSetWatch)

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World Wide Web Games

Posted by Derek Yu Tue, 12 Sep 2006 14:10:00 GMT

World Web Games Champ

This girl made a million dollars for playing Bejeweled and Zuma. The words “holy,” “fucking,” and “shit” come to mind.

And since I have some space here and I’m feeling a bit testy… new editors, if you haven’t posted this week and you don’t make at least one post in the next two weeks, you’re getting kicked off. It’s not because I don’t love you, but seriously, we have a staff of like 10 and only 3 people ever really post shit. It looks bad.




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Tim W Reviews 73 Games in One Weekend

Posted by Derek Yu Sat, 09 Sep 2006 19:50:00 GMT

Tim W asleep at the wheel

...a number surpassed only by the amount of times he got laid that same weekend.

No seriously, we bow to you, Tim W!

[Link]

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AutoFire 2007 Shooter Competition!

Posted by Eos Fri, 01 Sep 2006 00:47:00 GMT

autofirescreen2

Speaking of competitions, SHMUP-DEV has just announced their AutoFire 2007 Shooter Competition. There’s a nice booty for the winner – tons of free games, and of course , the $250 prize money.

There’s only one basic rule for the contest – you guessed it – “The game must have an autofire feature. It can be the primary and only weapon, a powerup, or another weapon in the game.”

There’re already 5 titles in the registered entries section. So make sure you register and post before the deadline of January 1st if you’re interested.

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Retro Remakes Compo Entries

Posted by Shabadage Thu, 31 Aug 2006 23:21:00 GMT

Kabuki Quantum Fighter Remake

Well, another Retro Remakes Competition has ended (kinda). While the final judging results won’t be avaliable for some time (December according to the site); the entries are all up for download.

The magic number sits at 73, yes, 73 entries into this year’s compo. That’s 73 more reasons to visit The Retro Remakes Homepage than usual.

Or you lazy people can just hit this link to get a look at all the wonderfully juicy, deleciously sweet, and oh so much fun remakes.

I apologize for the lack of a picture with this news post; but it’s rather late, and I don’t have the brainpower to muck about with pictures at the moment. Just use your imagination. [I added one for you! -Derek]

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