Posted by Tim
Sun, 25 Feb 2007 15:50:00 GMT

i hav been writting mi own cakemania game LOL i love cakemania that i wanted to hav my own version of it that i made to show how much i loev the game LOL im not verry good with pictures but i hav been trying to mak something i am proud of but i dont want it to be just like cakemania lol when ckamania is perfect as it is
im goin to call it call it cakemania+ becuse its like cak=emnaia wif my own bits in i dont no if ill finnish it or not and im havng problms geting jill to move without getting suck in the table or here head stukk in the overn LOL OMG dont try ths at home LOL getting yor hed stuck in the ovren is no fun and you probably burn your face and look worse than Robie Willums hahaha
To Derek and BMcC: Your bobs and cakes
Posted in Casual, Previews | 16 comments
Posted by Tim
Fri, 23 Feb 2007 17:35:00 GMT
Cake mania is the perfect game, and my fave game ever!
but it doesn’t have a very deep story. i think that if it did people would play it for even longer. I have written a more deep version of the pre-story. I have done a drawing for it, and im hoping to do a full set of comics for it like they have in the game and do a talky version. if i can get it good enough, i am hopign to get it into CakeMania3 as a flashback in the middle of the game.
Cake Mania ruleZZZ! Happy Birthday Cake Maniacs!
I <3 cakes :D
Posted in Casual | 19 comments
Posted by Derek Yu
Thu, 22 Feb 2007 04:14:00 GMT

Hero! Grab and pull the red center of the magical Puck of Slaughtering and then let go of it to unleash a world of pain on the evil Metal Diamond-Thingies, lest they destroy our Glowy Donut of Life. So sayeth the gods of Phoboris.
(Source: Game|Life)
Posted in Unique / Bizarre, Browser Games, Casual, Action / Arcade | no comments
Posted by Derek Yu
Wed, 14 Feb 2007 06:49:00 GMT

The premise behind Valo is quite simple: click and drag your mouse over the blue squares and avoid the red ones. It’s quite relaxing to play, and I enjoy the random blips that emanate from the game. Drawing lines with the mouse is fun, also, but sadly the game begins to drag on as the difficulty is so low.
(Source: 4cr)
Posted in Unique / Bizarre, Browser Games, Casual | 7 comments
Posted by Derek Yu
Fri, 09 Feb 2007 04:08:00 GMT

News break! The sequel to the ultimate matching game is finally upon us, like a plague of locusts! That’s right, kiddies, it’s Match 3 Match… 2! It’s only been a week since the first game came out, but gosh darn it if this hasn’t been the longest week of my life.
The original game upped the ante in terms of matching games… by having you MATCH matching games! M3M 2 doubles down and goes all in with no insurance by setting the same game in Ancient Egypt. Woah!
You ain’t seen so many jewels on the screen since that time you did a Google image search for the word “jewel” because you wanted to see Jewel naked (you pervert). And you ain’t seen so many sparkles since that time you stared into the sun for three hours straight because you were on LSD. And you DEFINITELY ain’t seen a 3d-rendered beaver like this since last week. Except that one was in Ancient Greece and this one is most definitely in Ancient Egypt.
You heard it here first, ladies and gents!
EDIT: Download link removed for now. Turns out the game had some pretty malicious spyware on it. Not that I blame them – you gotta make money somehow, right? But when your computer actually asks you (in a tinny computer voice) to pull its power plug, that’s where I draw the line. I’m def going to keep playing on grandma’s computer, though. This game rules!
EDIT 2: DISCUSS.
Posted in Casual, Windows | 18 comments
Posted by Max
Tue, 09 Jan 2007 20:29:00 GMT
Hey everybody, allow me to emerge from lurking to plug what kept me from writing as much as I would have liked last semester: student videogames!
Specifically, these were the games made by the USC Interactive Media Division’s Intermediate Design/Programming class last fall, and some of them turned out super great (mine did not, but let’s not talk about that). Innovative mechanics and messages were a theme for the course, and my classmates and I strove to create these things with the highest level of polish we could muster. The game pictured here, Polarity, by Justin Perez and James Miao exemplifies the best of the course: simple, catchy, quirky, and fully polished, and I wish I could say that RagnaRøkk (ambitious, derivative, and ultimately crude, and the best parts of it were due to my partner Mike Brazil, not me) turned out the same. Elementary Disaster by Steven Proust and Joni Cheng is a solid advocacy game in my opinion. Insurgency (Peter van Dyke and John Lund) and Moral Dilemma (Todd Caranto, John Banayan, Sola Aiyegbusi) both managed to tackle issues regarding American foreign policy without becoming strident or shrill in their treatment of the subject matter, something of a rarity (and an entirely too classy one at that) for college students. All of these games were made from scratch using Torque Game Builder and a whole lot of love.
You can find them all here.
Also, to my fellow students, have you done your GDC scholarship application yet? The deadline is tomorrow!
Posted in Casual, Freeware | no comments
Posted by Derek Yu
Fri, 08 Dec 2006 07:06:00 GMT

I feel like a crack dealer mentioning this game.
It gets a bit brilliant when your castle’s fallen (fucking trebuchets) and you’re running around on the ground as a little guy. And dragons.
Posted in Browser Games, Casual, Action / Arcade | 9 comments
Posted by Albert Lai
Thu, 07 Dec 2006 14:36:00 GMT
It is so amazing how car manufacturers don’t seem to be able to synchronize
left and right turn signals. Is it that hard? Is on for one second and off for
one second too difficult? There’s always a moment when it seems that your
lights and the ones of the car in front of you are in sync, but it really isn’t
and there’s a split second when your brain tries to process that it’s
not in sync and things just go downhill from there.
But wait, there’s actually a reason for this post. I would be
regaling you with my marvelous finds of a quality RPG, but the only one I turned
up so far was Grave Spirit,
which is surprisingly mediocre and, actually, rather boring.
Instead, I shall tell you about Master of Defense, which is basically a prettier
version of the plethora of Warcraft 3 maps which involve building towers to
take out monsters that are so hell-bent on reaching the castle that they can’t
be bothered to demolish the very towers that are ripping them and their friends
apart. What can you say?
Master of Defense is a fairly
well-thought out tower defense game, involving nice graphics, a fairly addictive
way to manage and upgrade towers, and a difficulty curve that is just a bit
on the lenient side. But, on the other hand, Master of Defense is not shareware
– it costs, as we say here on the internet, 19.84 US DOLLARS!
Which is rather hard to justify, given that all it adds is three levels, one
more tower, survival mode, and online scoring.
Well, whatever causes you to
give up the fruits of your hard-earned labor for a product that may be inferior,
I suppose.
On the other hand, you could play what amounts to the same game, just with
prettier graphics and less special abilities with Tower
Defense, the free Flash alternative to Master of Defense that is, arguably,
just as good. In my defense though, I didn’t get it from Digg. I just
got it from a website that got it from Digg.
SUMMARY: Albert Lai cannot find quality games that are out of alpha. He also
cannot beat SCWU
to save his life.
Posted in Browser Games, Casual | 5 comments
Posted by BMcC
Wed, 06 Dec 2006 18:40:00 GMT

PopCap released a new Scrabble-like game recently called Bookworm Adventures, and it seems to be pretty popular, thanks in no small part to Tycho’s love of all things word. So I thought I’d mention it here, but it just wouldn’t be right if I hadn’t played the thing first, y’know?
Before I knew it - POW - splash screen. The trial period had ended. I had played for an hour straight.
So… it’s pretty addictive. Even if you’re not a huge nerd!
My proudest moments: Delivering a crushing “conquistadores” to put away Circe and dropping the still-impressive “elucubration” right before the demo ended.
Alright, maybe it is only fun for huge nerds.
Posted in Casual, Windows | Tags PopCap | 5 comments
Posted by ithamore
Wed, 29 Nov 2006 16:12:00 GMT
On a whim

On a whim, I browsed through the recent games at the Experimental
Gameplay Project in search of a decent entry that was mostly complete in concept, gameplay, and execution. After a trying few disappointing quasi-games, I gave Petri
Purho’s Pluto Strikes Back a go and found it rather accessible but a bit irritating at times. Luckily, a recently updated version was posted on his blog, which made the game a more pleasant experience.
In it, the Plutans are quite miffed over the dwarf planet
demotion their home world has received. With vengeance pumping through their veins, they
power up the meteor magnet and wield their cosmic bat to reek their wrath upon
the solar system.
Even with its gravity/magnetism mechanics, Pluto SB played much like an old
fashioned baseball themed pinball game in a penny arcade, which made the
background music very fitting. I wish there was a way to control the strength of
the meteor magnet. It was too strong at times, and being able to manipulate it
would enable some interesting slingshoting.
Petri Purho plans to release a new game each month, and his next work will be out
tomorrow. Since each game he has released has been better than those
before, I’m looking forward to it. The style of his artwork alone has piqued my
curiosity, but I’m still hoping for something with a bit more gameplay than his past
attempts.
Now, if only the EGP and its developers would learn from Purho’s experience and
realize that, just like good graphics, a unique concept alone doesn’t make a
game fun. I’m truly thankful for all the quirky development they share and encourage, but I’m starting to get disappointed with the increasing number of “toys” they’re releasing.
Posted in Browser Games, Casual, Windows, Action / Arcade | Tags PetriPurho | 8 comments