cakemania+

Posted by Tim Sun, 25 Feb 2007 15:50:00 GMT

cakemaniafangame

i hav been writting mi own cakemania game LOL i love cakemania that i wanted to hav my own version of it that i made to show how much i loev the game LOL im not verry good with pictures but i hav been trying to mak something i am proud of but i dont want it to be just like cakemania lol when ckamania is perfect as it is

im goin to call it call it cakemania+ becuse its like cak=emnaia wif my own bits in i dont no if ill finnish it or not and im havng problms geting jill to move without getting suck in the table or here head stukk in the overn LOL OMG dont try ths at home LOL getting yor hed stuck in the ovren is no fun and you probably burn your face and look worse than Robie Willums hahaha

jillmovingkTo Derek and BMcC: Your bobs and cakes

Posted in ,  | 16 comments

CAKE MANIACS UNITE!!!

Posted by Tim Fri, 23 Feb 2007 17:35:00 GMT

cakefan1Cake mania is the perfect game, and my fave game ever!

but it doesn’t have a very deep story. i think that if it did people would play it for even longer. I have written a more deep version of the pre-story. I have done a drawing for it, and im hoping to do a full set of comics for it like they have in the game and do a talky version. if i can get it good enough, i am hopign to get it into CakeMania3 as a flashback in the middle of the game.

Cake Mania ruleZZZ! Happy Birthday Cake Maniacs!

I <3 cakes :D

Posted in  | 19 comments

Phoboris

Posted by Derek Yu Thu, 22 Feb 2007 04:14:00 GMT

Phoboris

Hero! Grab and pull the red center of the magical Puck of Slaughtering and then let go of it to unleash a world of pain on the evil Metal Diamond-Thingies, lest they destroy our Glowy Donut of Life. So sayeth the gods of Phoboris.

(Source: Game|Life)



Posted in , , ,  | no comments

Valo

Posted by Derek Yu Wed, 14 Feb 2007 06:49:00 GMT

Valo

The premise behind Valo is quite simple: click and drag your mouse over the blue squares and avoid the red ones. It’s quite relaxing to play, and I enjoy the random blips that emanate from the game. Drawing lines with the mouse is fun, also, but sadly the game begins to drag on as the difficulty is so low.

(Source: 4cr)

Posted in , ,  | 7 comments

Match 3 Match 2: The Pharaoh's Curse

Posted by Derek Yu Fri, 09 Feb 2007 04:08:00 GMT

Match 3 Match 2: The Revenge

News break! The sequel to the ultimate matching game is finally upon us, like a plague of locusts! That’s right, kiddies, it’s Match 3 Match… 2! It’s only been a week since the first game came out, but gosh darn it if this hasn’t been the longest week of my life.

The original game upped the ante in terms of matching games… by having you MATCH matching games! M3M 2 doubles down and goes all in with no insurance by setting the same game in Ancient Egypt. Woah!

You ain’t seen so many jewels on the screen since that time you did a Google image search for the word “jewel” because you wanted to see Jewel naked (you pervert). And you ain’t seen so many sparkles since that time you stared into the sun for three hours straight because you were on LSD. And you DEFINITELY ain’t seen a 3d-rendered beaver like this since last week. Except that one was in Ancient Greece and this one is most definitely in Ancient Egypt.

You heard it here first, ladies and gents!

EDIT: Download link removed for now. Turns out the game had some pretty malicious spyware on it. Not that I blame them – you gotta make money somehow, right? But when your computer actually asks you (in a tinny computer voice) to pull its power plug, that’s where I draw the line. I’m def going to keep playing on grandma’s computer, though. This game rules!

EDIT 2: DISCUSS.

Posted in ,  | 18 comments

Intermediate Game Projects, Fall '06

Posted by Max Tue, 09 Jan 2007 20:29:00 GMT

polarity Hey everybody, allow me to emerge from lurking to plug what kept me from writing as much as I would have liked last semester: student videogames! Specifically, these were the games made by the USC Interactive Media Division’s Intermediate Design/Programming class last fall, and some of them turned out super great (mine did not, but let’s not talk about that). Innovative mechanics and messages were a theme for the course, and my classmates and I strove to create these things with the highest level of polish we could muster. The game pictured here, Polarity, by Justin Perez and James Miao exemplifies the best of the course: simple, catchy, quirky, and fully polished, and I wish I could say that RagnaRøkk (ambitious, derivative, and ultimately crude, and the best parts of it were due to my partner Mike Brazil, not me) turned out the same. Elementary Disaster by Steven Proust and Joni Cheng is a solid advocacy game in my opinion. Insurgency (Peter van Dyke and John Lund) and Moral Dilemma (Todd Caranto, John Banayan, Sola Aiyegbusi) both managed to tackle issues regarding American foreign policy without becoming strident or shrill in their treatment of the subject matter, something of a rarity (and an entirely too classy one at that) for college students. All of these games were made from scratch using Torque Game Builder and a whole lot of love.

You can find them all here.

Also, to my fellow students, have you done your GDC scholarship application yet? The deadline is tomorrow!

Posted in ,  | no comments

Bowmaster Prelude

Posted by Derek Yu Fri, 08 Dec 2006 07:06:00 GMT

Bowmaster Prelude

I feel like a crack dealer mentioning this game.

It gets a bit brilliant when your castle’s fallen (fucking trebuchets) and you’re running around on the ground as a little guy. And dragons.

Posted in , ,  | 9 comments

Master of Defense

Posted by Albert Lai Thu, 07 Dec 2006 14:36:00 GMT

It is so amazing how car manufacturers don’t seem to be able to synchronize left and right turn signals. Is it that hard? Is on for one second and off for one second too difficult? There’s always a moment when it seems that your lights and the ones of the car in front of you are in sync, but it really isn’t and there’s a split second when your brain tries to process that it’s not in sync and things just go downhill from there.

But wait, there’s actually a reason for this post. I would be regaling you with my marvelous finds of a quality RPG, but the only one I turned up so far was Grave Spirit, which is surprisingly mediocre and, actually, rather boring.

Master of Defense

Instead, I shall tell you about Master of Defense, which is basically a prettier version of the plethora of Warcraft 3 maps which involve building towers to take out monsters that are so hell-bent on reaching the castle that they can’t be bothered to demolish the very towers that are ripping them and their friends apart. What can you say?

Master of Defense is a fairly well-thought out tower defense game, involving nice graphics, a fairly addictive way to manage and upgrade towers, and a difficulty curve that is just a bit on the lenient side. But, on the other hand, Master of Defense is not shareware – it costs, as we say here on the internet, 19.84 US DOLLARS! Which is rather hard to justify, given that all it adds is three levels, one more tower, survival mode, and online scoring.

Well, whatever causes you to give up the fruits of your hard-earned labor for a product that may be inferior, I suppose.

On the other hand, you could play what amounts to the same game, just with prettier graphics and less special abilities with Tower Defense, the free Flash alternative to Master of Defense that is, arguably, just as good. In my defense though, I didn’t get it from Digg. I just got it from a website that got it from Digg.

SUMMARY: Albert Lai cannot find quality games that are out of alpha. He also cannot beat SCWU to save his life.

Posted in ,  | 5 comments

Bookworm Adventures

Posted by BMcC Wed, 06 Dec 2006 18:40:00 GMT

Even word games can be fun if you drink enough!  Just like grandma always said.

PopCap released a new Scrabble-like game recently called Bookworm Adventures, and it seems to be pretty popular, thanks in no small part to Tycho’s love of all things word. So I thought I’d mention it here, but it just wouldn’t be right if I hadn’t played the thing first, y’know?

Before I knew it - POW - splash screen. The trial period had ended. I had played for an hour straight.

So… it’s pretty addictive. Even if you’re not a huge nerd!

My proudest moments: Delivering a crushing “conquistadores” to put away Circe and dropping the still-impressive “elucubration” right before the demo ended.

Alright, maybe it is only fun for huge nerds.

Posted in ,  | Tags  | 5 comments

Pluto Strikes Back

Posted by ithamore Wed, 29 Nov 2006 16:12:00 GMT

On a whim

Pluto

On a whim, I browsed through the recent games at the Experimental Gameplay Project in search of a decent entry that was mostly complete in concept, gameplay, and execution. After a trying few disappointing quasi-games, I gave Petri Purho’s Pluto Strikes Back a go and found it rather accessible but a bit irritating at times. Luckily, a recently updated version was posted on his blog, which made the game a more pleasant experience.

In it, the Plutans are quite miffed over the dwarf planet demotion their home world has received. With vengeance pumping through their veins, they power up the meteor magnet and wield their cosmic bat to reek their wrath upon the solar system.

Even with its gravity/magnetism mechanics, Pluto SB played much like an old fashioned baseball themed pinball game in a penny arcade, which made the background music very fitting. I wish there was a way to control the strength of the meteor magnet. It was too strong at times, and being able to manipulate it would enable some interesting slingshoting.

Petri Purho plans to release a new game each month, and his next work will be out tomorrow. Since each game he has released has been better than those before, I’m looking forward to it. The style of his artwork alone has piqued my curiosity, but I’m still hoping for something with a bit more gameplay than his past attempts.

Now, if only the EGP and its developers would learn from Purho’s experience and realize that, just like good graphics, a unique concept alone doesn’t make a game fun. I’m truly thankful for all the quirky development they share and encourage, but I’m starting to get disappointed with the increasing number of “toys” they’re releasing.

Posted in , , ,  | Tags  | 8 comments

Older posts: 1 ... 4 5 6 7