Mekuri Master

Posted by Derek Yu Fri, 04 Apr 2008 19:11:00 GMT

Mekuri Master

Nigoro / GR3 Project’s latest Flash game, Mekuri Master, puts you in the role of a panty-lovin’ pervert. Swing the mouse to lift up girls’ skirts as you run down the hall, raising your “Mekuri Meter” with every successful lift. When the meter gets full, transform into the “Mekuri Master,” who’s skills are so l33t that he can even upskirt female gangsters and wrinkled old teachers! It’s pervy fun (and not recommended to try in real life).

According to friend Shih Tzu, there’s some history behind this game:

See, according to Japanese Wikipedia, flipping up girls’ skirts, or skirt-mekuri, was a fad in Japanese schools among boys (and girls), particularly from the 1960s through the 1980s. This was supposedly Marilyn Monroe’s fault, or something. The level of societal concern over this varied depending on the age on the perpetrators and the exact nature of the incidents.

But honestly, the first person I thought of when I saw this game: Prometheus, aka Arne. Any chance of a remake that features super low-cut white cotton panties?

(Source: IndieGames.com)

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Ikariam

Posted by Derek Yu Mon, 31 Mar 2008 05:32:00 GMT

Ikariam

I’ve been playing this web game Ikariam for a few weeks now, and man, it’s pretty fun (and free!). There’s just enough to do that it keeps my interest, but it’s passive enough that I don’t feel bad walking away from it for a few days at a time. It’s well-balanced so that you can have a good time no matter how social you want to get.

Essentially, the game is empire-building. You register an account, choose a world (server) to play on, and then you’re plopped down on a random island. A big part of the game involves building up your town, doing research, and managing resources. Which, of course, ends up being pretty fun. Harvesting of materials and research is automatic, and the only decision to be made is how many citizens to devote to each (citizens without specific tasks will generate gold).

Ikariam

Every island in Ikariam holds 16 towns maximum, and each island has one sawmill and one luxury resource – marble, sulfur, crystal glass, and grapes. These two spots are shared by all the inhabitants of the island and must be upgraded through donations. As you can imagine, you need all four of the luxury resources to expand in Ikariam, so trading between other islands is a must. The trading interface is slick and easy to use.

Since the sawmills, quarries, pits, mines, and vineyards are all communal, you get some moochers on every island who don’t donate – it’s common practice to pillage these poor bastards until they feel generous. War and diplomacy are also big parts of the game, and I won’t go into too much detail, but, suffice to say, you can be a total Machiavelli and/or Ghengis Khan, if you please. Just be careful of pillaging towns that belong to alliances, as you can quickly find yourself at the wrath of one of the more powerful ones.

This is about the perfect amount of learning curve/investment for me, for an online game (and the graphics are nice, too). If you want to play together, join the world “Iota” and come find me! My capital is “Tiger Sauce,” on Cukios [70:45]. My friend and I have a small alliance going (“Owl Country”), and it’d be nice to have some TIGers in it!

EDIT: Great to see so many people joined up! Here’s a guide to joining alliances. Before you join, you need an embassy!

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Monsters' Den

Posted by Derek Yu Fri, 07 Mar 2008 20:55:00 GMT

Monster's Den

Sometimes you just want a good, brainless dungeon crawl. Monsters’ Den lets you put together a party of four characters (chosen from the requisite fantasy classes: warrior, cleric, mage, ranger, rogue) and then head into the dank, randomly-generated dungeons of wherever to do battle with all manner of grisly monsters.

The game mechanics are very simple – just click around the map to explore new rooms, collect treasure, and engage the denizens of the dungeon. Combat is tactical in the sense that your party’s formation (set before each fight) determines who can hit or get hit by whom, but overall it’s pretty fluffy (which isn’t necessarily a bad thing). After fighting, you get to collect the requisite loot, which is never in short supply when you throw in all the treasure chests lying around – after level one you’ll have a lion’s share of interesting weapons and armor.

So yeah, Monsters’ Den is just a really stripped down RPG, and it’s really pretty enjoyable as that. And the randomization, character creation, and various difficulty modes (with and without permadeath) give it quite a bit of replayability. I had a good time with it, okay!

EDIT: Apparently, the game is extremely similar to the more polished FastCrawl, which is downloadable shareware ($20). See comments.

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qrp

Posted by Derek Yu Wed, 05 Mar 2008 13:03:00 GMT

qrp This one’s been out a while, but I just played it and I figured some of you might not have seen it!

By Sean “Wyrdysm” Chan (the developer of Battleships Forever), qrp is, in the author’s own words, “about daydreaming about girls in class. It’s a simple expression of how I felt as a silly little boy going through school.”

Really cute and charming little game.

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Grow Nano Vol. 3

Posted by Derek Yu Thu, 21 Feb 2008 03:38:00 GMT

Grow Nano Vol. 3

Grow Nano Vol. 3 is a new mini Grow game from Flash developer Eyezmaze. The mechanics should be familiar to Grow fans – pick the items in the right combination to win! The goal of this game is to heal the developer, who is suffering from illness in the game, and also in real life. Get better soon, Eyezmaze!

(Source: Alec Meer, via Rock, Paper, Shotgun)

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Protector

Posted by Derek Yu Thu, 14 Feb 2008 00:40:00 GMT

Protector

Damn it, it’s another “tower defense” game, albeit a pretty good one. In Protector your “towers” are various mages, and knights (called “dexers”). As you can probably guess, your opponents have various strengths and weaknesses that can be exploited by strategic placement of your troops, who level up during battle. Unlike most TD games, this one lets you see what kind of enemies you’re going to go up against in a given scenario, letting you plan ahead a bit more.

This game’s strengths lie in its polish – the graphics are really nice and even though each scenario is tuned toward a certain strategy, there’s definitely enough flexibility to keep it fun. Unlockable skills that grant bonuses during battle and give you access to new troops add some incentive to keep going.

If you dig these types of games, you should get some enjoyment out of Protector. Otherwise, it doesn’t add that much new to the genre.

(Source: Sensible Erection [NSFW])

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StormWinds

Posted by Derek Yu Wed, 06 Feb 2008 15:09:00 GMT

StormWinds

StormWinds is a more action-oriented take on the ol’ “Defend the Castle” theme, letting you man up to four turrets to take down waves of flying/rolling contraptions. Turrets gain levels during battle and can be upgraded between waves. There are two types: active (which you control), and passive (which you don’t).

The game is beautiful, and really polished, but the actual gameplay feels repetitive. Unfortunately, the variety of options and opponents is fairly limited (although it can be expanded for $5 by buying the deluxe version). It gets most interesting when, in later campaigns, finding enemy weak points becomes more important to winning. I wish there were more tactical situations like that.

A lot of the fun of these types of games comes from the progression and upgrades. “Can I make a castle so impenetrable that I don’t even have to do anything myself?” I appreciate that StormWind is trying to make a more active game, but to make it truly compelling for me, the action has to be much more interesting.

(Source: Jestyr, via Sensible Erection [NSFW])

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Basho Kioku

Posted by Derek Yu Thu, 31 Jan 2008 06:09:00 GMT

Basho Kioku

Basho Kioku is a fun memory game from the developers of Cursor*10 and xananeko. A grid of 36 tiles confronts you, and in each level you are shown a subset of those tiles which you can click. The goal of the game is to click every tile once, and just once, without running out the timer. Six markers can be used to help jog your memory.

A simple idea that is implemented well. I actually managed to beat it with a score of 11100. I credit Brain Age for my amazing victory!

(Source: Jay is Games)

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Robot and the Cities that Built Him

Posted by Derek Yu Mon, 28 Jan 2008 15:03:00 GMT

Robot and the Cities that Built Him

Robot and the Cities that Built Him is a 7-day prototype Flash game by Kyle Gabler of 2d Boy. In the game you play a deadly robot going on some kind of coke binge. The robot attacks automatically (LASERDEATH!), and the gameplay involves moving him about, and managing his laser charge and various upgrades.

I think this is the only game ever created while listening to Bette Midler’s version of “From a Distance” on loop for a week. It’s also one of my only games involving genocide. What is man? What is machine? What does it mean to be human? Perhaps from a distance we’re not so different from giant kill bots? Can a computer make you cry? Yes, if it has lasers.

It’s a neat concept – it just feels a little bit unfinished. Probably because it is! There are only two robot available for purchase in-game, currently.

In other 2d Boy news, World of Goo will be hitting PC and Wii first (soonish, I hear), followed shortly thereafter by Mac and Linux. You can pre-order the PC version now for $20.

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Cursor*10

Posted by Derek Yu Fri, 11 Jan 2008 19:36:00 GMT

Cursor10

Cursor*10 is an amazing little doujin flash game that asks “Cooperate by oneself?!” You have 10 little cursors and you have to make it up to the 16th floor. I’ve made it to the top and my high score is 183. I think that’s pretty good (i.e. I know you can beat me)!

By the creators of the Xananeko games.

(Thanks, arrowhen! Via Sensible Erection [NSFW].)

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