Posted by Derek Yu
Fri, 15 Sep 2006 11:54:00 GMT

Just discovered a blog by Jeff Tunnell, who co-founded Dynamix back in the day (whoa, I didn’t know that!) and also Garage Games (the Torque Engine). The blog, Make it Big in Games, looks like a really great read for independent game developers or anyone interested in an insider’s look at the industry. I’m going to have to spend a night just going through the archives…
Posted in Business, Community, Developers | 8 comments
Posted by Derek Yu
Fri, 15 Sep 2006 11:25:00 GMT

Well, I guess it’s technically indie game news, so I ought to mention it… some Canuck went nuts (Joystiq) and shot some people up in Montreal, and I guess he played Columbine Massacre RPG, so there’s your “video game connection” right there. There’s really not much else to say. The reactions from all sides are pretty much what you’d expect. Jack Thompson will probably masturbate to this one for a while, although honestly I don’t think it’s going to be big news for very long.
Posted in Community | 23 comments
Posted by Brandon "BMcC" McCartin
Wed, 13 Sep 2006 18:43:00 GMT
Greetings! My name is Brandon McCartin, latest and greatest most recent editor here at Ye Olde TIGSource.
Not to bump down the more exciting news, but I’ve got to break the ice with something. So, um… bump?
At its big media event yesterday, Apple revealed, in addition to increasingly microscopic iterations of its various products, some exciting news for prospective owners of the fifth-generation iPod and indie game developers alike. Videogames! On your iPod!
The games may be downloaded through iTunes 7 for a reasonable (in this case, $5) fee, just like MP3s in the days of yore. The “intuitive Click Wheel” is used as a controller.
The games featured in Apple’s announcement include gaming classics Tetris and Pac-Man, casual hits Bejeweled and Zuma, and real world favorites Texas Hold ‘Em and Mahjong.
Now if Apple would only make an open SDK available…
Posted in Mobile / Handheld, Community | 8 comments
Posted by Albert Lai
Tue, 12 Sep 2006 14:19:00 GMT
IGF has now posted their full list of all
141 games that have been entered in this year’s competition! Don’t forget
to read the link in the article which runs down a
few interesting entries – fascinating stuff!
As a reminder, there is an upcoming due date for the IGF Mod competition. Get
your entries in by October 13, 2006 (Not that the date would be in 2007, anyway).
(Source: GameSetWatch)
Posted in Community, Competitions, IGF / GDC | no comments
Posted by Tim
Mon, 11 Sep 2006 15:38:00 GMT
A new episode of The Arsecast is out, reviewing games that I’m too lazy to write about properly. (Thanks!)
Each episode is just like The Godfather, complete with swearing, shooting and bad apples.
And yes, version A is worth fifty quid on eBay now.
Posted in Podcasts / Audio, Remakes, Community | Tags GrahamGoring, TheArsecast | 3 comments
Posted by Derek Yu
Sat, 09 Sep 2006 19:50:00 GMT

...a number surpassed only by the amount of times he got laid that same weekend.
No seriously, we bow to you, Tim W!
[Link]
Posted in Remakes, Community, Competitions | 9 comments
Posted by Derek Yu
Sat, 09 Sep 2006 19:33:00 GMT

Did you know that Halo was originally designed to be an RTS? But then they made it into a FPS. WTF?
Then three years ago some people started working on a mod for Command and Conquer Generals to recreate Halo as an RTS. But recently Microsoft sent them a cease and desist letter.
I’ll never understand why people try to make mods like this. Three years spent working on a game (for free, no less!), only to have the project canned with a single email. It’s like taking your neighbors’ kid and then raising it as your own for three years, only to have them be like, “WTF, that’s MY kid!” and then take them back. And there’s nothing you can do because it really isn’t your kid, even though you invested three years’ of time into it.
You should have had your own kid! Or “licensed” one legally through an adoption center. You know what I mean?
(Source: Kotaku)
Posted in Community, Mods / Hacks, Strategy | 9 comments
Posted by Derek Yu
Mon, 04 Sep 2006 20:19:00 GMT

Argh, I totally forgot to do a post about Moonpod’s development diary for last month. Anyhoo…
The Moonpod team is still working hard on Mr. Robot, their isometric platform game. August and September was about bots, boxes, and bugs, with a dash of ghost hacking for good measure. The end is nigh?
Hope all the Yanks are enjoying their Labor Day. I had to spend it sleeping and working… boo hoo fucking hoo hoo.
Posted in Community, Previews | Tags Moonpod | 3 comments
Posted by Albert Lai
Fri, 01 Sep 2006 16:48:00 GMT
This article
details how a few students have created "Metalheads", a neat indie
game that was built for the DS, despite the fact that there is no DS hardware
available – they mimick it using a tablet instead. There’s no demo available
(dang! It actually uses the touchscreen better than a slew of most games, from
what I read), but hey, maybe the people at Nintendo will take note!
(Source: Slashdot)
Posted in Homebrew, Community | 1 comment