Is that a Pie Devil in your pocket?

Posted by Derek Yu Thu, 17 Jul 2008 18:09:00 GMT

Romeo

The Original

Do my eyes deceive me, or is that Romeo on a mobile phone? Could Juliet and the Pie Devil be nearby? Could this mean the long-awaited Multimedia Fusion 2 Java runtime, which François announced at last year’s Click Convention, is finally nearing release? Daddy, why is there hair growing where there wasn’t hair before?

Whoa, hold on there, young buckaroo (Kyle Pulver)...

Yes, before there was RomeoPie Software, there was Romeo and the Pie Devil, a simple platform game that came with the original Klik n’ Play. Ostensibly the brainchild of Clickteam Overlords François and Yves, this game stole the hearts of many a Klik’er, what with its charming graphics and… Pie Devil. Seriously, we love Romeo and the Pie Devil.

Now The Daily Click (the premiere Click website) is purporting that the images and video of this game was brought to them by a “source who claims is on the inside” (cybernetic ninja spyssasin). Is it real? No one knows for sure, but you can check out another image here, and there’s also some in-game footage in the latest Klikcast (at around 6:40 minutes left).

But now that I think about it, there’s no way François and Yves would allow such a thing to be leaked, unless…

Unless they wanted it to be leaked! Good Pie Devil, they’ve been orchestrating this entire thing from the very beginning!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO…!

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Dwarf Fortress Tileset

Posted by Derek Yu Wed, 16 Jul 2008 16:38:00 GMT

Dwarf Fortress Tileset

For those that really can’t get past the ASCII in Dwarf Fortress but really love graphics and want to try the new release... just thought I’d point out that Ian McConville (Three Panel Soul) has released a pretty sexy character tileset. For information on installing the tileset, or making your own, head over to the official unofficial DF Wiki.

Here’s a bigger version of the screencaps on the left. (Thanks, hroon!)

And definitely keep your eye on the development log, because it looks like there could be a new release tomorrow (and possibly more soon after). The next version will address a few bugs, including a pathfinding issue that caused jobs to be randomly cancelled.




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Poppenkast: 3 Hours to Fame

Posted by Derek Yu Mon, 14 Jul 2008 14:29:00 GMT

3 Hours to Fame


The Poppenkast have finished their second competition, called “3 Hours to Fame,” and put up a single download that includes all the entries. There are 15 games by 14 developers.

I probably don’t mention the Poppenkast enough. A collective of 33 developers; mostly experimental, mostly using Game Maker. Their ranks include the likes of cactus, messhof, darthlupi, and Radnom, to name a few. In my mind the group embodies a movement in game development and design that is typified by quick development, heavy abstraction of graphics and mechanics, and a focus on the sensory, rather than the narrative.

Claude Monet

If I can get artsy-fartsy for a moment, they really remind me a lot of the Impressionists, both in spirit, style, and the way they are perceived by the gaming public – you either love them or you love to hate them (or you haven’t heard of them… yet). The criticisms are the same, too. Of Claude Monet’s Impression, Sunrise (now widely considered a masterpiece), early critics derided it as sloppy and unfinished, “barely a sketch.” Sound familiar?

History obviously vindicated the Impressionists, and their fresh vision and spontaneous style became more or less universally accepted as invaluable to art as a whole. I think the same will be said of these lads, too. And anyone who ever made a game with this kind of spirit (B-Games included). But the context, of course, will be games, and not fine arts.

(Another parallel: it’s interesting to note that the Impressionists took advantage of a new invention in the art world – pre-mixed paint that came in lead tubes. This technique was introduced in the mid-19th century and allowed them to “work more spontaneously, both indoors and outdoors.” Are Game Maker and similar programs the 21st century equivalents?)

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PAX 10 Yes, Slamdance No

Posted by Derek Yu Mon, 14 Jul 2008 03:21:00 GMT

Showcase

Penny Arcade has announced the 10 games to be showcased at this year’s PAX (August 29th). The games selected (out of 80 total submissions) are: The Amazing Brain Train, Audiosurf, Chronotron, Impulse, The Maw, Polarity, Project Aftermath, Schizoid, Strange Attractors 2, and Sushi Bar Samurai. These games will be showcased at the expo and one of them will walk away with an “Audience Choice Award.” Details and links at the PAX 10 website.

In sadder news, The Slamdance Games Festival has been cancelled “for the foreseeable future.” Slamdance cites a lack of venue as the reason for the cancellation. Things went badly for the festival last year when its organizers decided to remove the controversial Super Columbine Massacre RPG! from competition, prompting many other developers to drop out in protest.

(Source: Jonathan Blow)

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Sense of Wonder Night 2008 at the TGS

Posted by ithamore Thu, 10 Jul 2008 08:24:00 GMT

sown_logoThis year at the Tokyo Game Show, they will be hosting a new event called the Sense of Wonder Night 2008 (inspired by the Experimental Gameplay Projet), which will focus on the most awe-inspiring, innovative games that elicit a “sense of wonder” in those who experience them. Up to ten games will be selected for the event, and there are no explicit restrictions on who produced the game or when the game is/was made available to the public. It seems to be a drive for reinvigorating the gaming industry by calling for the greatest originality from those with the freedom to be innovative whether it be doing so independently or within the commercial mainstream.

Hit the jump for more details.

Read more...

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Gish 2 is Teasing You

Posted by Derek Yu Thu, 03 Jul 2008 04:25:00 GMT

Gish 2 “Ph’nglui mglw’nafh Gish Cryptic Sea wgah’nagl fhtagn.”


Something is stirring at the Gish 2 website. And that something is scary. And awesome.

Also, Gish Mobile! Yes, please!

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IGF 2009: Call For Submissions!

Posted by Derek Yu Wed, 02 Jul 2008 19:59:00 GMT

IGF 2009

And the clarion call goes out for next year’s Independent Games Festival! The IGF is one of the best parts of GDC, and it gets bigger and better every year. Definitely try to submit something, if possible, and, barring that, make an effort to attend the conference. You will never see things the same again. (And that’s just if you go drinking with Phil Fish, pictured at right.)

The two big changes to IGF this year are the new judges (including 2d Boy’s Kyle Gabler and Kloonigames’ Petri Purho), and the addition of an Innovation Award to the Main Competition.

Here are the important dates:

July 1st, 2008 – Submissions are Open
November 1st, 2008 – Submission Deadline, Main Competition
November 15th, 2008 – Submission Deadline, Student Competition
January 5th, 2009 – Finalists Announced, Main Competition
January 19th, 2009 – Finalists Announced, Student Competition
March 23rd-27th, 2009 – Game Developer’s Conference 2009
March 25th-27th, 2009IGF Pavilion @ GDC
March 25th, 2009IGF 2009 Awards Ceremony

As usual, IGF submission is $95. See the website for more details!

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TIGdb: Big Update!

Posted by Derek Yu Tue, 01 Jul 2008 01:08:00 GMT

TIGdb

The Indie Game Database got a big update this weekend. Jeff and I also had a great time on tigIRC, where we were exposed to “spider-hell.jpg” time and time again. (Among other things… shivers)

Regardless, we made a lot of progress and I’m excited to share it with you guys.

User Reviews! A long-awaited feature! Now, after you’ve rated a game, you can share you experiences with it and discuss what you liked, what you loved, and what you thought could be improved. User reviews will appear at the bottom of each game’s page, where the most helpful reviews will float to the top! Check out this review I wrote for MDickie’s Hard Time! You may be surprised to find out what I think of it! (Or maybe not at all!)

And if you click the user’s name under the review’s headline, it will take you to their profile. Right now your profile will display your avatar (if you’ve uploaded one), and your bio, along with a list of the reviews you’ve written.

User Submissions Users can also submit games from the site itself now, although an administrator will still have to view the submission and add the game manually. But it’s a great way to bring a game to our attention, and I think it’ll be a lot easier than submitting via the forums.

Also, I know a lot of people will be submitting their own games, but we ask that, if you do, please also submit a game that you enjoy that someone else made. This will increase the likelihood that your own submission will get added (the submissions page has other guidelines that will help you get your submission through).

“Remember Me” Login Some people were hoping that the site could remember that you logged in so you wouldn’t have to enter your info every time – now you can check “Remember Me” when you log in and it’ll do just that!

Lots o’ New Games! I added a bunch of new games from all of the place, including your submissions on TIGForums. The grand total now is nearly 300 (maybe 300+ by the time you read this?). Rate, tag, and review ‘em up! With the new submission system I can hopefully add games faster and more regularly, as well. Whoo hoo!

The db has been a great success so far, but these new features should make it even more fun and useful. And as usual, we’d love to hear your feedback. If you look on the left-hand side of TIGdb, you should see a UserVoice “Feedback” widget that you can click to vote on suggestions and feature requests, or submit your own.

And mad props to Jeff for working hard to implement these features. We really hope you enjoy!

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Tale of Tales Interviews

Posted by Derek Yu Fri, 27 Jun 2008 06:50:00 GMT

Tale of Tales Interviews

Tale of Tales’ Michaël Samyn (The Endless Forest, The Graveyard) recently put up an interview he conducted with Takayoshi Sato, the man responsible for the haunting CG work in Silent Hill, and who is now employed at Virtual Heroes, a company that makes training games for various clients (they worked on America’s Army!). Michael asks Takoyashi about Silent Hill, games and art (natch), and his decision to now work on “serious games.” It’s an interesting discussion.

And definitely check out his other interviews, which go back to May of last year, when he chatted with American McGee! In the indie gaming sphere, Michael conducted two interviews before Sato – one with Simon Carless in December and one with Jenova Chen following this year’s GDC.

Tale of Tales has a unique approach to game design and the same goes for their interviews. A very worthwhile read (and very nice to look at, of course).

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Procedural Generation Competition: Results!

Posted by Derek Yu Thu, 26 Jun 2008 00:51:00 GMT

Rescue: The Beagles

And the winner of our supremely awesometastic Procedural Generation Competition is nenad, with Rescue: The Beagles! I can say without hesitation that this game is destined to be a classic – I love traversing the three-tiered abstract landscape and mapping out the best routes. Every part of the game feels very thoughtfully put in place. (Plus, I get fuzzy feelings from rescuing those cute beagles and hearing them yip with joy.)

In a very close second place is Dyson, the stunning “life” and colonization game by Alex “haowan” May, Rudolf “Borsato” Kremers, and Brian Grainger. And in third place is Self Destruct, a fast-paced procedurally generated shoot ‘em up from the indie gaming dream team of Terry Cavanagh and Annabelle Kennedy.

But as always, all of the (60!) entrants deserve a hearty round of beer and ‘grats. There were so many great ideas that came out of this compo that we should have called it the “Great Idea Competition.” But then it would be so hard to distinguish from the other TIGSource competitions… seriously, you all are blowing minds!

So be sure to play every game, if you can, if only to participate in Melly’s Players Choice Awards! The fun don’t stop.

Thanks again to everyone who made a game, played a game, gave feedback, voted, provided mirrors, and/or devoted any small amount of time to making this happen. See you next compo! It will be a doozy.

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