Posted by BMcC
Tue, 03 Oct 2006 08:17:00 GMT

Gotta hit my quota!
Here’s an average little shmup called PixelShips Retro. You select a spaceship and fly around shooting other spaceships that don’t look like your spaceship.
Now, I was interested in this game at first. The developer was all like, “160 ships to collect! 80’s style original graphics and sound!” And the intro screen was pretty rad.
However… the game is rough around the edges. Real rough. That, and the developer decided to push it as heavily-crippled shareware. Disappointment!
So many indie developers complain about how few shareware games make real money, but look at how many are just simply unprofessional. My theory is, great games will sell. Will time prove me right?
Posted in Shoot-em-ups, Community, Windows | 14 comments
Posted by Tim
Thu, 28 Sep 2006 15:44:00 GMT
I use an online dictionary to spell-check often, so it was quite a surprise to find that the Merriam-Webster web site is encouraging users to download and play classic word games to improve their linguistic capabilities.
Perhaps advertisement on these sites for games like, say… Dungeon Scroll or Text Twist is not that far behind?
Posted in Community | 1 comment
Posted by Tim
Mon, 25 Sep 2006 01:47:00 GMT
To all shmup developers, if you’re encountering difficulties finding a site to host your game then this is the perfect solution. Shmup-Dev has revamped their Showcase Section which allows entry modifications, ratings and even a nice little download counter.
There’s more than a dozen freeware shmups to grab off the same page as well.
Don’t forget to participate in the Autofire 2007 Shooter Competition if you’re a developer, artist or musician. Three months left!
Posted in Shoot-em-ups, Community, Competitions | 2 comments
Posted by Eos
Sat, 23 Sep 2006 22:09:00 GMT

Yes, it’s that time of the year again – Shubun no hi, the Japanese Autumnal equinox Day. To celebrate this special occasion, I’m going to feature a game. A game “of the month”, if you will. And I use this phrase very loosely because it’s not so much an “award” as it is brownie points. Well, it’s more like pats on the head or giving a gold star to a well-deserved child or a three-dollar martini.
So without further ado, I’d like to present this three-dollar martini to Fren-ze, a vertical shooter with vivid, vibrant colours. It’s probably a bit too dazzling because my poor little blue fighter can’t seem to last 5 minutes. I blame my genetic code that lacks the SHMUP DNA that would otherwise let me do this.
Posted in Shoot-em-ups, Community, Windows | 3 comments
Posted by Tim
Sat, 23 Sep 2006 00:59:00 GMT
Every month we struggle to come up with a proper description for this post, and always end up falling flat on our faces (well, just me).
It’s difficult to fill up an entire paragraph with anything witty unless my first name’s Derek. If only my next shareware game is Aquaria, and I’m planning to release it in Spring 2007.. then I could have mustered something funny to say in this sentence.
Oh, right. Back to the topic at hand. Game Tunnel’s Review Round-Up for the month of September is out. Mighty interesting read as usual.
This month’s pick is Gumboy Crazy Adventures, a game which I wasn’t too impressed with either. But that’s just my humble opinion..
Posted in Community | 20 comments
Posted by Derek Yu
Fri, 15 Sep 2006 11:54:00 GMT

Just discovered a blog by Jeff Tunnell, who co-founded Dynamix back in the day (whoa, I didn’t know that!) and also Garage Games (the Torque Engine). The blog, Make it Big in Games, looks like a really great read for independent game developers or anyone interested in an insider’s look at the industry. I’m going to have to spend a night just going through the archives…
Posted in Business, Community, Developers | 8 comments
Posted by Derek Yu
Fri, 15 Sep 2006 11:25:00 GMT

Well, I guess it’s technically indie game news, so I ought to mention it… some Canuck went nuts (Joystiq) and shot some people up in Montreal, and I guess he played Columbine Massacre RPG, so there’s your “video game connection” right there. There’s really not much else to say. The reactions from all sides are pretty much what you’d expect. Jack Thompson will probably masturbate to this one for a while, although honestly I don’t think it’s going to be big news for very long.
Posted in Community | 23 comments
Posted by BMcC
Wed, 13 Sep 2006 18:43:00 GMT
Greetings! My name is Brandon McCartin, latest and greatest most recent editor here at Ye Olde TIGSource.
Not to bump down the more exciting news, but I’ve got to break the ice with something. So, um… bump?
At its big media event yesterday, Apple revealed, in addition to increasingly microscopic iterations of its various products, some exciting news for prospective owners of the fifth-generation iPod and indie game developers alike. Videogames! On your iPod!
The games may be downloaded through iTunes 7 for a reasonable (in this case, $5) fee, just like MP3s in the days of yore. The “intuitive Click Wheel” is used as a controller.
The games featured in Apple’s announcement include gaming classics Tetris and Pac-Man, casual hits Bejeweled and Zuma, and real world favorites Texas Hold ‘Em and Mahjong.
Now if Apple would only make an open SDK available…
Posted in Mobile / Handheld, Community | 8 comments
Posted by Albert Lai
Tue, 12 Sep 2006 14:19:00 GMT
IGF has now posted their full list of all
141 games that have been entered in this year’s competition! Don’t forget
to read the link in the article which runs down a
few interesting entries – fascinating stuff!
As a reminder, there is an upcoming due date for the IGF Mod competition. Get
your entries in by October 13, 2006 (Not that the date would be in 2007, anyway).
(Source: GameSetWatch)
Posted in Community, Competitions, IGF / GDC | no comments
Posted by Tim
Mon, 11 Sep 2006 15:38:00 GMT
A new episode of The Arsecast is out, reviewing games that I’m too lazy to write about properly. (Thanks!)
Each episode is just like The Godfather, complete with swearing, shooting and bad apples.
And yes, version A is worth fifty quid on eBay now.
Posted in Podcasts / Audio, Remakes, Community | Tags GrahamGoring, TheArsecast | 3 comments