Posted by Shabadage
Fri, 26 Jan 2007 14:58:00 GMT
According to this article, the following statement (Stolen directly from the article in question) is true.
“Nintendo has developed a programming system that will allow small independent developers to make games for Wii download service.
“We cannot confirm at this time in what format the new content will be delivered, but in the future there will be original games available for download through the Wii Shop.”
Is there perhaps an XNA competitor on the horizon from Nintendo? One can only hope so.
(Source: computerandvideogames.com)
Posted in Xbox 360, Community, Wii | 10 comments
Posted by Derek Yu
Tue, 23 Jan 2007 19:40:00 GMT

I hadn’t even heard of Becherovka Game until Tomus e-mailed me recently. It’s a Czech gaming competition that’s sponsored by a liqueur. I know, you learn something new every day, right?
Anyway, in the effort of expanding our horizons and making the world a smaller place, check out Tomus’s summary of the competition (in English). There are some gems in there. I tried out Faux Pa (pictured) based on his recommendation and it was a pretty fun little puzzle game!
Posted in Community, Competitions | 2 comments
Posted by Tim
Sun, 21 Jan 2007 04:02:00 GMT
This month’s Round-Up is handing out awards to all except for three games, so I presume they’re all good.
Bookworm Adventures and Blast Miner were recently mentioned on TIGSource.
Posted in Community | 6 comments
Posted by Tim
Fri, 19 Jan 2007 16:34:00 GMT
As pointed out by Xander:
Did anyone see that Castle Crashers has pulled out of Slamdance too? From what I understand it’s part controversy, part ‘well since no one else is actually going now it seems like a waste of a trip’.
Toblo was also forced to rejoin the competition against the wishes of the development team.
Personally I think Jason is right, the final paragraph in his open letter to all participants speak volumes.
For those of you who have already withdrawn, you probably feel that it’s too late to come back in (just like Peter Baxter feels like it’s too late to re-admit SCMRPG). We’re all familiar with the “stay the course” mentality, for sure. But I hope you will change your mind and come back. We can still save Slamdance, and make it our own, and use it as a platform to speak instead of shutting it down in a tomb of silence.
Toblo’s development team is rejoining, so to all finalists who have already withdrawn please reconsider going to the festival and participating in the discussion as mentioned on this page. The seat is still reserved for you.
I doubt that any other organizer would include SCMRPG as a finalist in their competition, so let’s not condemn all the good work that they had done up to this point. It’s as much of a learning process for them as it is to the rest of us.
Two sides fighting will only bring the matter to a standstill, plus if you’re vocal about the withdrawal of SCMRPG then it’s best to join the discussion because the ones who will be there to fight for your cause need all the help they can get. You don’t even have to resubmit your game anyway if you feel that strongly about it, just your presence at the festival is plenty of support.
Posted in Community | 14 comments
Posted by Derek Yu
Mon, 15 Jan 2007 17:18:00 GMT

This Gamasutra article is claiming that increased “security” and parental controls in Windows Vista could spell doom for downloadable games by throwing obstacles in front of potential gamers.
Is this going to be a real problem, or is this just a case of way-to-early doomsaying?
What I really want to know is if that cute little paperclip from Microsoft Word is going to return. I think he should be in all the apps. He’s so helpful. Someday, I’d like him to be the godmother to my children.
(Thanks, Kornel!)
Posted in Community, Developers | 5 comments
Posted by Tim
Wed, 10 Jan 2007 20:39:00 GMT
Here’s an absolutely different take on the issue, the approach adopted by one of the Slamdance Finalists. As a participant of the event, Jason has first-hand experience from the entire situation and there’s no better place to keep up yourself updated besides this link.
Plus, if you scroll all the way down there’s a note from the Slamdance Games organizer himself. Click here to read the interview with Danny Ledonne, the creator of SCMRPG. Conducted by Jason Rohrer.
Posted in Social Impact, Community, Competitions | 4 comments
Posted by Derek Yu
Tue, 09 Jan 2007 16:24:00 GMT

The popular MMORPG has made its client open-source under GNU GPL. You can read the official announcement at the Linden Labs website.
...wow, it’s already a world where people can launch unsuspecting flying penis attacks, and now they want to give the users MORE power?! Outrageous! How many more penises must start flying before we put our foot down on the metaphorical penis and start thinking about the children?
Okay, I don’t even know what I’m talking about anymore.
Posted in MMOG, Community | 7 comments
Posted by Derek Yu
Sun, 07 Jan 2007 14:48:00 GMT

“Slamdance finalist Super Columbine Massacre RPG has been officially kicked from the festival due to mounting pressure from protesters and the loss of sponsorship, the game’s creator told Kotaku Thursday night.
This is the first time in the Slamdance Festival’s 13-year history that a game or film has been removed from the festival due to criticism or outside pressure.” (Read More)
This rather mediocre (as a game, at least) RPG continues to stir up controversy. I won’t bother to discuss my own opinion of the situation. It’s easy to understand why every side is doing what they’re doing.
Of note is that Braid, the innovative time-altering game from last year’s IGF has dropped out of the competition in protest of Slamdance’s decision.
Update: A bunch more games have bowed out and an official letter of protest has been issued. And other crap you can read about here. (Thanks, Shih Tzu!)
Posted in RPG, Social Impact, Community, Competitions | Tags DannyLedonne | 39 comments
Posted by Tim
Fri, 05 Jan 2007 14:59:00 GMT

Bytten 2.0 relaunched, providing indie game news and reviews since 2003.
Well worth a look, because it’s pretty hard to find anything remotely related to casual games on that site.
Posted in Community | 7 comments
Posted by Derek Yu
Thu, 04 Jan 2007 23:43:00 GMT

Jay is Games is finishing off 2006 with a look at the top casual games of the year (from a slew of categories). As to be expected from those guys, it’s a really well-done affair, and all the nominated games seem deserving to be there. Anyone in the casual scene should thank these guys, because they make it seem pretty cool!
Definitely check it out!
Posted in Community | 12 comments