The Visitor

Posted by Derek Yu Sat, 27 Oct 2007 11:53:00 GMT

The Visitor

In The Visitor you take control of an alien slug, hellbent on Earth’s ruination. And bursting out of as many stomachs as possible! SPLURT!

It’s a rather short, not-too-tough flash game that is mostly about hotspot hunting, but the great graphics and wicked theme make it a gaming intestinal tract worth bursting out of (weak analogies ftw).

(Source: Kotaku)

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Fold

Posted by Derek Yu Tue, 23 Oct 2007 12:33:00 GMT

Fold

A while back, I posted about a flash game called Manifold, in which you used bubbles to propel you in various directions to get past obstacles. The concept was great, and quite entertaining in its execution, but unfortunately, the game was just too damn short.

Well, here comes Fold, the full version of this game, which features the original 10 levels (Easy), as well as two new episodes (Uneasy and Doubleplus Uneasy)! The new episodes are really challenging, with Doubleplus Uneasy bordering on nigh impossible! Seriously, I don’t think it can be done! Either that, or I suck. But what are the chances of that?

Also added is a new time-based scoring system, which comes with the concept of “lives” and “game over.” Fortunately, once you run out of lives, you can opt to continue playing in a non-scoring “ghost mode.”

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Capstar II

Posted by Derek Yu Fri, 19 Oct 2007 04:37:00 GMT

Capstar II

Capstar II is a new browser-based game from NIGORO, the Japanese developer behind La Mulana and Rose and Camellia. In the game you control a cute lil’ space pod piloted by none other than “The Invincible Randy.” Unfortunately, your pod’s not so invincible, so as you go through each of the 16 stages, you’ll have to avoid banging into walls, or getting blown up by various traps.

The game controls much like Sub-Terrania (Sega Genesis) or Solar Jetman (NES), with the hitch being that gravity can pull on you from any of the cardinal directions. An entertaining and challenging game, as you would expect from this developer. The later levels are especially nasty.

Comes with online time rankings and 5 difficulty levels.

(Source: Tim)

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5 Differences

Posted by Derek Yu Mon, 15 Oct 2007 13:30:00 GMT

5 Differences

5 Differences is an animated take on the “Can You Spot X Differences Between the Two Pictures?” game that you often see in the comics section of the newspaper. This time you click the differences (on either picture).

I wouldn’t have found it worth mentioning, except that the scenes, which mostly feature silhouetted characters, are fairly striking! And it’s as fun to play as the analog versions (take to mean whatever it means to you). Some music would have been nice, though – why not?

There are a dozen or so levels in the game.

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Click Drag Type 3

Posted by Terry Sun, 14 Oct 2007 08:24:00 GMT

Click Drag Type 3

About a week ago, a mysterious individual by the name of “MisterX” posted about this game in the comments for Launchball. Not only is a great idea for a puzzle game, but it’s been implemented really well.

Click Drag Type 3 is a rather nifty little flash puzzle game by Simple Andy. The player may click, drag, and type – from there, you’re on your own. Each puzzle is different from the last: the point of the game is to work out what the items in front of you do, and how to interact with them to solve the puzzle.

Having trouble? There’s a full walkthrough on Jay Is Games here.

Thanks, MisterX!

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Super Charlie Factory Massacre MMORPG

Posted by Tim Sun, 14 Oct 2007 03:47:00 GMT

pantyshot

Sleazy.

(Source: Kotaku)

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Operation: Pedopriest

Posted by Derek Yu Fri, 12 Oct 2007 05:00:00 GMT

Operation: Pedopriest

From the title of the game, you might expect that you’re playing to stop the pedophile priests, but actually, you’re playing to cover up the sexual abuse of the horny paters. This, as you can imagine, changes things quite a bit.

Quote Ian Bogost:

Paolo tells us that the game is based loosely on the BBC documentary Sex Crimes and the Vatican, which you can watch on YouTube if you want the backgrounder. The documentary is about a secret procedure for dealing with child sex abuse.

Operation: Pedopriest is definitely disturbing to play, and the cartoony graphics do little to mitigate the how awful it all feels. Which isn’t a condemnation of the game itself, mind you – I’m quite certain this is the exact reaction developer Molleindustria was going for. It does make it quite a mixed bag of gaming peanuts, though – do I even WANT to win at this?

The game mechanics are quite simple, and involve clicking “eunuchs” around to distract adults and police officers while the clergy is molesting children. When things get really bad, you can airlift a priest out of there to go hide out in the Vatican. When a certain number of priests are arrested before the given time limit runs out, it’s game over.

You know, I just figured there wasn’t enough controversy on TIGSource…

(Source: Play This Thing!)

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Launchball

Posted by Terry Fri, 05 Oct 2007 17:49:00 GMT

launchball

launchball2Launchball is an educational game designed to teach kids about physics, and is part of an interactive gallery called “Launchpad” at the London Science Museum. Essentially, it plays like The Incredible Machine, only using realistic lab apparatus instead of toasters and fishbowls and so on. Whenever you complete a level, you’re given a nifty bit of science trivia as a reward (like that very random bit about Newton to the side). Once you’ve completed them all, you can move on to creating your own!

It’s excellent! The graphical and musical style is minimal and elegant (and I might add, gorgeous), the interface is juicy and responsive, the puzzles are engaging – the whole thing just feels slick and professional to the last detail. Digg’s rather taken with it too: they managed to crash the Science Museum website last week (though they tend to do that quite a bit, I hear), and more that one person over there has described it as better than Halo 3 (for whatever that’s worth). Well worth checking out!

[Source: Digg]

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Platform

Posted by Derek Yu Wed, 03 Oct 2007 00:35:00 GMT

Platform

The fact that Platform directly references the cult horror/sci-fi movie Cube should give you an idea about the plot of this browser-based, episodic platform game. The premise is this: two guys (I like to imagine that they’re Gabe and Tycho) wake up in a strange facility with no recollection of who they are or how they got there. All they know is that they’ve got to help each other get out. As the story progresses, it’s clear that there’s something sinister going on behind the scenes.

Each episode (released every Sunday) consists of a single room level with various moving platforms, switches, and deadly traps. By hitting space you can switch between the two characters. As you can expect, the levels are designed around this idea, and for the most part, they are quite clever. And new mechanics are introduced fairly steadily to keep things fresh.

The platforming is pretty difficult, though, especially since you have to keep track of two characters. Fortunately, the smooth controls and fast-pace of the levels keep it relatively frustration-free. Restarting a level takes no time, either. And seeing the next chunk of the story, told through cutscenes at the beginning and end of each level, is a nice reward, too.

I really enjoy the feeling of comraderie between the two heroes, and it makes me want to see a little more interaction in-game. Even some simple words of encouragement when one player reaches the exit before the other (“You can do it, man!”) would be nice. The other thing I’d like to see is more interesting backdrops, although I understand that creating weekly content makes this difficult.

As of now, there are 22 episodes, and I’m very much looking forward to the next. Cool idea! And see Cube, if you haven’t already. It’s a really sweet film.

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Viva Caligula

Posted by Derek Yu Tue, 02 Oct 2007 11:34:00 GMT

Viva Caligula

Adult Swim’s latest Flash joint, Viva Caligula, puts you in the leathery shoes of everyone’s favorite crazy Roman Emperor. Charged with the task of killing all of Rome’s citizens, you’ll run amok through the streets, gardens, and catacombs of “The Eternal City,” smiting everyone who crosses your path. Along the way you’ll collect 26 different weapons with which to massacre your opponents.

The fun of this game really comes from the variety of the weapons that are available to you. You’ll get to wield everything from knives and axes and crossbows, to more exotic treats, like beehives and necromancy! And entering Rampage Mode increases the destructive power of your arms. This is achieved by killing, collecting trophies, or – no joke – screaming into a microphone.

Once you’ve collected all 26 weapons, you’ll be invited to the Palace for some good ol’ fashioned hedonism. But given the number of weapons and the size of Rome, this could take you a while.

Conclusion: fun time-waster, great artwork (natch). Would make an awesome cartoon!

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