Guitar Shred Show
Posted by Max Thu, 09 Nov 2006 01:45:00 GMT
I am a filthy whore for reblogging this from my school blog, but this was too good to pass up/I am too tired to rewrite it:

Posted by Max Thu, 09 Nov 2006 01:45:00 GMT
I am a filthy whore for reblogging this from my school blog, but this was too good to pass up/I am too tired to rewrite it:

Posted by Derek Yu Fri, 03 Nov 2006 15:46:00 GMT
It’s been a weird, hilarious, and active week here on TIGSource. My favorite kind! Other editors: next time jump in and join the fun! Seriously, we have like the largest roster of all the indie game sites and only like three people ever post at a time, it’s embarrassing.
Anyway: “Kongregate is a casual-games start-up dedicated to creating an infectious community site for players and developers.”
A new indie gaming portal for flash games. Check the link if you want to submit a game for their alpha testing phase, or to enter their first contest ($1500 grand prize).
I like the site design! Looks trustworthy.
(Source: GameSetWatch)
Posted by Albert Lai Mon, 30 Oct 2006 17:05:00 GMT
Just
thought I’d drop by and inform Line Rider fans that it now has a
home page, where Line Rider can be played, movies can be watched, and forums
can be joined (gotta maintain parallelism or I’ll be shot).
Why the second update? The original link was to deviantart, and us editors get twitchy whenever we link to a portal instead to the original. Plus, this one will also be updated, and has a small community following.
I’m desperately filling up space, can’t you tell?
Posted by Derek Yu Thu, 26 Oct 2006 18:10:00 GMT
Meteor Busters is a fun little browser-based shooter by the mercenary pixel pushers known as dot-invasion. I like how you can switch between five different ships in the middle of the game, and I REALLY like that each ship has a different weapon that actually affects how you play (my favorite is the exploding darts). Couple this with great graphics and a simple, but effective, combo system, and you’ve got a winner in my book.
(Source: Insert Credit)
Posted by Max Sun, 15 Oct 2006 20:59:00 GMT

RED, by Armor Games, is a nice riff on missle-command style shooters. Its minimalist approach, coupled with its billiard-like projectile physics has pretty much devoured my break time at work and school. God forbid other classic games should be re-made with snazzy new physics, or I may give up sleep entirely.
Also snazzy music until, you know, the 50th time you play.
Armor Games home here.
Posted by Derek Yu Tue, 03 Oct 2006 16:21:00 GMT
The creator of Line Rider makes this declaration at the beginning of his game’s description:
“Its not a game, its a toy. What i mean is there is no goals to achive and there is no score.”
It’s an interesting distinction he’s making, but it’s not enough to prevent me from posting it on TIGSource. Which stands for The Independent Gaming Source, not The Independent Toy Source. That would be a different acronym…
You get what I’m saying here?
In any case, Line Rider is only beta and it’s pretty fun, if a bit unwieldy. Draw lines and have a little guy ride them. Ride them so dirty.
With a little imagination and determination, you could even come up with scenarios like this.
Posted by BMcC Wed, 20 Sep 2006 11:56:00 GMT
Perhaps we need a new category for “newsgames.”
Ian Bogost of Persuasive Games has announced Airport Security, the first in a series of satirical Flash games commissioned by Shockwave.com and Addicting Games called The Arcade Wire.
The game has you managing (of course) an airport security line, removing prohibited items from potential passengers and their luggage, while keeping up with the constantly-changing security regulations.
Hooray for games with a message! According to Persuasive Games’ site, it’s their bread and butter:
“Persuasive Games is the natural choice of leading advocacy groups and lifestyle brands who want to communicate effectively through electronic games.”
On one hand, it’s exciting to see games that move beyond mere amusement, that have a message and real-world impact. On the other hand, as Ian himself admits, the vast majority of topical games are no more than passing novelties.
What do you, the loyal TIGSource readers, think? Play the game and judge for yourselves!
(Source: GameSetWatch)
Posted by Tim Sat, 26 Aug 2006 18:54:00 GMT
The first Game Design Competition organized by JayisGames went pretty well with twenty-three entries of high pedigree to salivate over. First eight are already up and playable from JIG’s web site.
Two efforts from Tonypa, one from Mateusz Skutnik and a host of others complete this batch.
Submachine Zero seems to be a clear favorite in the first round judging by the comments. Gear Puzzle by David Durham is pretty fun as well.
Update: Gateway from the second collection of entries is rather impressive, and could possibly go head to head with Mateusz’s latest adventure.
Much thanks to Jay for the corrections!
Posted by Max Tue, 22 Aug 2006 18:38:00 GMT
Hey everybody, I’m one of the new writers for TIGSource. So all you long-time TIGgers (a horrible, if adorable appellation) let me know if I have a terrible new flavor of reporting, the Crystal Pepsi of journalism if you will. But that is neither here nor there. What brings us here today is perhaps the greatest casual games website on the net, Orisinal.
Orisinal serves as a personal portfolio/compilation of Ferry Halim’s flash games, with Halim acting as perhaps the most prolific casual games auteur outside of the shooter scene. The games featured on Orisinal are done in a wonderfully painterly style, set to gentle, melodic scores, and most importantly, are masterworks of simple interaction and design mechanisms. Most Orisinal games require only the mouse to play and resolve within minutes, but can be played again and again (and again). If coffee breaks were a docile herbivore, these seemingly tiny games would be their most voracious predator.
My personal favorite is The Runaway Train, but it would be a long and boring post if I were to describe each game, so let it suffice that I have given you the URL, pointed you in the right direction and given you a small shove. Go have fun.
Posted by Tim Thu, 10 Aug 2006 15:55:00 GMT
Thanks to the lovely dess for this particular recommendation. Xananeko is a flash-based RPG by Yoshio Toshi (or was it Yoshi Toshii), where you get to beat up monsters and collect gold. Move the cat around by using the arrow keys, and initiate an attack by bumping against any of the creatures. Collect items from slain enemies and buy power-ups like automatic health restore from the shop, simply by pressing the up arrow key.
The HP you’ve lost can be renewed by taking a nap at the inn, though not without a financial cost. This action also saves the game, which can be loaded from the main menu if the game ends abruptly.
The sequel can be found here.