3 Minute Games

Posted by ithamore Mon, 11 Dec 2006 04:29:00 GMT

Now that the 10th competition of

Now that the 10th iteration of the 3 Minute Game Contest (a.k.a. 3 Punge) has been declared complete, its results have finally been given an official page (roughly translated from Japanese to English by Google’s Language Tools). Each game is suppose to be based on a 3 minute theme, but longer mini-games have also been accepted. The winner is suppose to be "3 hours" worth of play and, from what I read, pretty funny, but it was created with RPG Maker. I usually don’t bother with any of the games requiring RPGM’s RTPs.Sky Whirling

As for the non-RPGM games, Crostar released another cute platformer, Sky-Whirling Geo, which didn’t fare as well as his entry for the previous contest, Supakingurato. I prefer the gameplay of Supakingurato, and it’s more forgiving than its successor.

Granspope Frial is TERU-soach’s best effort in most ways. The graphics have a clean, interesting style, and the design’s concept has some good potential. You race as a bird against the clock by pressing a single key (‘Z’ or ‘Space’) to fly through a course covered with acceleration bars, which boosts you at the angle at which you touch them as long as your momentum is increasing. The problem is that the timing is quite tricky and that there is little room for error when it comes to hitting the 90˚ direction switching boosters. Course 0 took about 10 tries before I got the hang of it and unlocked the next. Granspope FrialAlthough it might have been because I’m a bit rhythmical challenged, it took me much longer to get past Course 1. I tried 20 or 30 times at first and several times more since September, but it wasn’t until yesterday that I was able to shave off those last 10 seconds I needed loose in order to progress. Course 2 was a good change of pace with new layout elements, but Course 3 is currently frustrating me. Still, I want to get into that sweet spot of the game’s flow, which makes Granspope Frial so mumy favorite of the entries for the 10th contest. But it’s not recommended for those low in patience.

Probably the easiest entry to get into, however, is Y. ABE’s Whirlwind. Its semi-auto-lock aim and invincibility probably made it seem too easy to most voters and earned it a shared rank of 11th place. As a 360˚ turret-like mini-STG, however, it’s rather decent.

Back in October, Tim posted Sky-Whirling Geo, Whirlwind, and a couple more 3 Punge games at Independent Gaming. You can head over there to get more details on them and his opinion.

Recently, the number of decent games submitted to 3 Punge has been improving. There still haven’t been any gems to match the sparkle and shine of Omega’s Every Extend and Dan! Da! Dan! from the 2nd and 5th contests, and there still are several disappointing submissions. However, one of the best things about the site is it also serves as a portal to other games made by its contestants.

The newcomer who took 3rd place, nemu90kWw, has created several Flash games. The best is a remake of Flixx, FliFlixx, which originally appeared on the wonderful PC98. He also made a Parodius inspired STG and a cat bouncing game, but you can read about those and his 3 Punge entry in Tim’s posts. Then there’s Disorder Island: a simple platformer during stage 1 and 2, but stage 3 is infuriating. (Controls: hold ‘Shift’ to run with the arrows, up jumps, down crouches or drops through the platform, ‘Z’ swings the sword, and ‘X’ throws a bomb once you’ve defeated enough enemies.)

eletrical birdY. ABE, for whom the 10th contest was also a first, has 2 other STGs on his site. Electrical Bird, which Tim found disappointing, offers more play and challenge than Whirlwind, so I prefer it. But I also have a soft spot for graphics and music that have a computerized or electronic aesthetic, which makes me a bit biased. The new 1.0 version is even better than 0.9 was. Scene1 hasn’t changed much and Scene3 has been tweaked, but Scene2 has had 4 elevator columns added to it, which can raise both the player and the enemies. And the best change is the lightening attack has been replaced with jets of plasma that shoot out like wings. It works very well with the new energy chain scoring system.

On the other hand, Marsenary (direct download) is different from his other 2 games. The environment is a 3D sim, and it has arena play (which has been abandoned), a story/mission mode, an online high score mode for each area, and ship customization. Even with all that, though, I found it less enjoyable than Electrical Bird.

Last week, the deadline for the 11th 3 Minute Game Contest was announced for December 24. A prize won’t be awarded to a winner outside of Japan, but that doesn’t exclude any of us from entering for bragging rights. Just be sure to follow the rules as well as you can to keep your entry from being disqualified. As for myself, I’m looking forward to more 3 Punge gaming in January.

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Bowmaster Prelude

Posted by Derek Yu Fri, 08 Dec 2006 07:06:00 GMT

Bowmaster Prelude

I feel like a crack dealer mentioning this game.

It gets a bit brilliant when your castle’s fallen (fucking trebuchets) and you’re running around on the ground as a little guy. And dragons.

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Master of Defense

Posted by Albert Lai Thu, 07 Dec 2006 14:36:00 GMT

It is so amazing how car manufacturers don’t seem to be able to synchronize left and right turn signals. Is it that hard? Is on for one second and off for one second too difficult? There’s always a moment when it seems that your lights and the ones of the car in front of you are in sync, but it really isn’t and there’s a split second when your brain tries to process that it’s not in sync and things just go downhill from there.

But wait, there’s actually a reason for this post. I would be regaling you with my marvelous finds of a quality RPG, but the only one I turned up so far was Grave Spirit, which is surprisingly mediocre and, actually, rather boring.

Master of Defense

Instead, I shall tell you about Master of Defense, which is basically a prettier version of the plethora of Warcraft 3 maps which involve building towers to take out monsters that are so hell-bent on reaching the castle that they can’t be bothered to demolish the very towers that are ripping them and their friends apart. What can you say?

Master of Defense is a fairly well-thought out tower defense game, involving nice graphics, a fairly addictive way to manage and upgrade towers, and a difficulty curve that is just a bit on the lenient side. But, on the other hand, Master of Defense is not shareware – it costs, as we say here on the internet, 19.84 US DOLLARS! Which is rather hard to justify, given that all it adds is three levels, one more tower, survival mode, and online scoring.

Well, whatever causes you to give up the fruits of your hard-earned labor for a product that may be inferior, I suppose.

On the other hand, you could play what amounts to the same game, just with prettier graphics and less special abilities with Tower Defense, the free Flash alternative to Master of Defense that is, arguably, just as good. In my defense though, I didn’t get it from Digg. I just got it from a website that got it from Digg.

SUMMARY: Albert Lai cannot find quality games that are out of alpha. He also cannot beat SCWU to save his life.

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Ayiti: The Cost of Life

Posted by Derek Yu Mon, 04 Dec 2006 19:24:00 GMT

Ayiti: The Cost of Life

The short description of Ayiti: The Cost of Life is that it’s like Oregon Trail, except a lot more topical (and consequently more depressing). Control a family of five living in modern-day Haiti as you battle a lack of educational options, poor working conditions, and bad weather.

Some background about the game:

“Playing 4 Keeps (P4K) is an innovative youth media project that involves a team of Global Kids youth leaders at South Shore High School in Brooklyn, New York, USA. These young people learn to develop and produce socially conscious online games, while gaining skills in game design, digital media, leadership, and peer education. The program is a collaboration with the award-winning online game design company Gamelab, with whom the Global Kids Leaders have worked closely in the production of the Ayiti game.”

Ayiti: The Cost of Life

I’d love to see more programs that get kids engaged in making educational games. Thinking back to my younger days, if you told me that we were going to make a game in class, I think my level of interest in the particular subject would have raised about a billion percent. And what other media requires such extensive creative, artistic, and technical skill? And then the final product is something that can educate OTHER people. It’s a no-brainer, right?

As a game, The Cost of Life is a well-made and fairly entertaining, although there are improvements that could be made to the interface. More information would make the results of your decisions more understandable. How much more money am I making if I “Work Hard” as opposed to “Take it Easy?” How much healthier is Patrick (stricken with Diphtheria) going to get staying at home and resting versus visiting a clinic?

Of course, The Cost of Life is also supposed to be a bit of a life simulator, and how often is it in life that we know the answers to those kinds of questions? Striking that perfect balance of educating and entertaining is difficult. But these types of games are getting closer day by day, I think.

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Dice Wars

Posted by Derek Yu Mon, 04 Dec 2006 18:38:00 GMT

Dice Wars

I’m not sure that I grasped all the finer strategical points to this game, but I was definitely having fun playing, probably due to the clean, colorful “boardgame-style” graphics and simple controls. And now I hear there’s a multiplayer version called KDice that lets you play against real people. Word.

(Source: Sensible Erection [NSFW])



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Pluto Strikes Back

Posted by ithamore Wed, 29 Nov 2006 16:12:00 GMT

On a whim

Pluto

On a whim, I browsed through the recent games at the Experimental Gameplay Project in search of a decent entry that was mostly complete in concept, gameplay, and execution. After a trying few disappointing quasi-games, I gave Petri Purho’s Pluto Strikes Back a go and found it rather accessible but a bit irritating at times. Luckily, a recently updated version was posted on his blog, which made the game a more pleasant experience.

In it, the Plutans are quite miffed over the dwarf planet demotion their home world has received. With vengeance pumping through their veins, they power up the meteor magnet and wield their cosmic bat to reek their wrath upon the solar system.

Even with its gravity/magnetism mechanics, Pluto SB played much like an old fashioned baseball themed pinball game in a penny arcade, which made the background music very fitting. I wish there was a way to control the strength of the meteor magnet. It was too strong at times, and being able to manipulate it would enable some interesting slingshoting.

Petri Purho plans to release a new game each month, and his next work will be out tomorrow. Since each game he has released has been better than those before, I’m looking forward to it. The style of his artwork alone has piqued my curiosity, but I’m still hoping for something with a bit more gameplay than his past attempts.

Now, if only the EGP and its developers would learn from Purho’s experience and realize that, just like good graphics, a unique concept alone doesn’t make a game fun. I’m truly thankful for all the quirky development they share and encourage, but I’m starting to get disappointed with the increasing number of “toys” they’re releasing.

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Irritating Games

Posted by Tim Tue, 28 Nov 2006 19:40:00 GMT

irritate

If distracting games aren’t enough to make you mad, here’s a collection of twenty-seven games that are guaranteed to irritate you.

The Marble Madness clones are quite good, and game for secretary is aptly named. Some really decent stuff to be found on that page.

(Source: Rox271, RR Forums)

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Distraction Game

Posted by Derek Yu Tue, 28 Nov 2006 17:48:00 GMT

Distraction

This is a game where you… wait a second, I’m getting a phone call. Sorry, what was I saying? Oh yeah, this is a flash game where you try and (hmmm, I should probably do my laundry soon) collect fruit while… hold on, I have to take a dump. Hold that thought, I’ll be right back, okay?

(Never returns.)

EDIT: Haha, I actually got so distracted trying to write my lame post that I forgot to add a link to the damn game.

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Mmm... Brain Cell Death

Posted by Eos Sat, 25 Nov 2006 20:02:00 GMT

Neko-tuna

Are you as tired of turkey as I am with writing 15-page papers? Because if you are, you need a shot of Jagermeister or whatever those crazy college kids drink. If you’re looking for something equivalent to a brain cell death, try Neko Games. I especially like Neko-tuna just because it’s so inventive. You have to keep Neko balanced between the rope, all the while collecting the diamonds and avoiding the shurikens by clicking the mouse button. It was really hard for me but it might have something to do with using a trackpad on my laptop.

I found out that this game is indeed one of their older games, as someone deftly pointed out. However, they have a more recent game called Neko-Juppiki that features Lemmings-style neko cats. It’s not as fun or innovative as Neko-tuna but still definitely worth checking out.

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WiiCade

Posted by Albert Lai Fri, 24 Nov 2006 17:09:00 GMT

Wiicade is a relatively new arrival, boasting games that supposedly mesh well with the recently WiiCadeHeaderreleased Nintendo Wii.

You see the clinical analysis in that previous sentence? I make myself shiver sometimes.

What is Wiicade? A site to host Flash games designed for the Wii apparently. Not owning a Wii (I’ve been persuaded by a friend to wait until the rush is over, damn him) I can’t say whether the games are fun or not on the console, but on the computer most are fairly lack-luster. Ellipsis was fairly fun, and I expect Scribble, a fast-paced connect-the-dots game, may have more appeal on a TV with the Wii controller than on a computer with a mouse.

Really, I probably shouldn’t be passing any judgments at all since I can’t say whether this is worth playing or not. Go go TIGSource swarm, we’re counting on you.

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