Small Worlds

Posted by Paul Eres Tue, 27 Oct 2009 22:35:00 GMT

Small Worlds is an exploration game in which, as you explore, the world gradually zooms out and is revealed. It is quite short and charming, even though there’s no enemies, upgrades, collectibles, or actions besides moving and jumping.

For those too tired to play through it, here’s Ortoslon’s playthrough (warning, spoilers).

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Time Fuck

Posted by Brandon "BMcC" McCartin Thu, 17 Sep 2009 00:04:00 GMT

It’s time to get fcuked! Time Fcuk, the puzzle-platformer from Edmund McMillen, William Good, and Justin Karpel (previously teased here), is out now on Newgrounds. I don’t want to spoil too much, so I’ll just say this: It’s very good! It’s got a slightly unsettling vibe to it, and a surprising amount of atmosphere, but the real treat is the gameplay. Throughout the game more and more ways to manipulate each screen are introduced, and by the end your brain will be tied in a knot. There’s quite a nice balance between logic and action here. Do give it a try!

Play Time Fcuk here.

EDIT: Oh! I should also mention there’s a built-in editor and database for creating, sharing, and rating levels. Pretty cool!

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Let's Jump!

Posted by Xander Fri, 11 Sep 2009 10:16:00 GMT

letsjump

We originally posted the preview of this a month ago, but Hideous and Andy Wolff’s Let’s Jump is finally ready for consumption using the eyes and ears on your head and the fingers on your hands.

You control a sky diver by firing in the opposite direction to the one you want to travel in, pushing yourself with the blasts. Score as much as you can before your altitude hits 0m and above all just enjoy the sights and sounds of this sweet sojourn in the sky!

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Captain Forever (Pre-Launch)

Posted by Derek Yu Tue, 08 Sep 2009 11:39:00 GMT

Captain Forever

Captain Forever is the latest project of Farbs (ROM CHECK FAIL), and his first commercial project since he quit his job and became a full-time indie developer. In the game you pilot the Nemesis, a spaceship which can be modified with scrap parts taken from enemy ships. Despite the relatively few types of ship parts in this version and the limited scope of the game’s world, I found Captain Forever to be quite enjoyable – the pacing feels brisk and there’s always another ship design to try (or admire) on the horizon. This makes deciding whether to fight or flee and how to do it a blast.

Although there’s no demo for the pre-launch, Farbs himself gives a few good reasons for why you should or shouldn’t buy it now ($15 for pre-launch, discounted from $20). Personally, I’m glad I got it early, because 1. the game is already great fun, 2. I’m looking forward to seeing what’s coming in the supporter-only updates and 3. it’s easy to want to support Farbs, creative and lovable bastard that he is. You might also check out the TIGSource thread for more opinions about the game.

TIGdb: Entry for Captain Forever

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Time Donkey

Posted by Brandon "BMcC" McCartin Wed, 02 Sep 2009 13:02:00 GMT

Time Donkey, the latest game from Flashbang Studios (and the 9th on Blurst!), has been released. In the game you play as a donkey working at a fast food joint who discovers a portal and becomes "trapped in the very fabric of time itself, doomed to relive the same 30 seconds again and again."

It mostly plays like your standard 3D platformer -- running, jumping, collecting tacos -- but the trick here is that you can press R to jump back in time and try again, while "ghosts" of your previous tries play out. You can then interact with them, allowing you to reach new areas and such. It's a bit overwhelming at first, but once you get a handle on the controls and start planning your moves, it's quite fun. (And pretty darn hilarious!)

The music is, of course, by the indefatigable Danny B.

Play Time Donkey here, on Blurst!

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Vox Populi, Vox Dei (A Werewolf Thriller)

Posted by Brandon "BMcC" McCartin Wed, 02 Sep 2009 12:18:00 GMT

(A Werewolf Thriller)
Vox Populi, Vox Dei (A Werewolf Thriller) is a fun flash game from Waremsoft in which you play a character on “a bloody quest to rescue the girl that hurt you from the hands of the planet’s dominant race: The werewolves.” Sneak by the werewolves and tackle them when they’re not looking—and enjoy the glorious blood effects as you mutilate them where they stand. (They seem pretty evil, so I guess that’s okay?)

Play Vox Populi, Vox Dei here, on Kongregate. (Requires Flash Player 10.)

(Source: Adam Atomic!)

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Canabalt

Posted by Xander Tue, 01 Sep 2009 08:05:00 GMT

canabalt

Adam Atomic and Danny B are at it again with Canabalt, a flixel powered one-button platformer. Your incredibly suave protagonist continually runs to the right and all you are required to do is hit the jump button, varying timing and length in order to avoid the obstacles in your path.

So it’s a simple game to play then, but so much of the game is executed gloriously. The atmosphere is fantastic, with the multitude of greys creating a distinct world that’s easily identifiable even when your hero is at his fastest. The scheme even flows into the browser window itself, which frames the game in a similar style, which is a great touch. The wide resolution of the game also helps with seeing the oncoming obstacles without having to slow the game down to help you cope with the pressure.

The sensation of speed throughout is intensely gratifying. It’s often been said about the classic Sonic games that the speed sections were simply rewards for careful platforming and beating enemies, but here the whole game feels rewarding. He doesn’t take long at all to build up speed and it just increases as he tears across randomly generated rooftops. I also love the feeling of being out of control of the character, which sounds fairly silly, but it conveys the feeling of speed akin to say a runaway train. There’s no way to stop him, the best you can do is use the one button you have to get the hell out of the way of anything that will put a premature end to your rush.

Sometimes that can be a giant robot. Just FYI

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In Another Brothel Trailer

Posted by Brandon "BMcC" McCartin Mon, 31 Aug 2009 18:11:00 GMT

More hot trailer action! In Another Brothel, the film noir-style, box-spawning, hooker-saving platformer from Miroslav and Sereneworx (originally by Hideous) is coming out this year, to a browser near you. I wish I had more to link to, but I guess for now you can pester them here.

There will be ice cream trucks.

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Fig 8.

Posted by Derek Yu Fri, 21 Aug 2009 23:25:00 GMT


Fig. 8 is a new browser game from Intuition Games (Dinowaurs, Effing Hail) where you control a bicycle through a city displayed as a technical diagram. I really enjoyed it – it gave me a great reminder of how relaxing it is to ride a bike through a suburban neighborhood (something I haven’t done in a long time). Somehow this wouldn’t have worked without the graphics, audio (great music), and the way the bicycle’s wheels leave tracks.

I’m not sure if it was the right idea to add highscores and combos to this game, however – it’s a lot more fun to do loops and draw pictures on the ground than to maintain a straight line or “grind” edges. Similarly, I think the checkpoints put too much emphasis on finishing rather than simply enjoying the biking.

In the end, I guess I’m uncertain whether it should have been a race at all. I got more enjoyment out of the game once I dropped that pretense. Otherwise, it’s a really wonderful experience.

TIGdb: Entry for Fig. 8

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BOXGAME

Posted by Brandon "BMcC" McCartin Mon, 10 Aug 2009 20:30:00 GMT

My brain hurts.

Sophie “GirlFlash” Houlden has released a neat 3D, physics-bending platformer called BOXGAME. Each stage wraps around the sides of a cube, and as you jump between planes the direction of gravity changes, making for some interesting puzzle-platforming action. To be honest, the mechanics are still a little unclear to me. As I played I was often unsure as to why I landed on one platform and not another. But I may just be easily disoriented. Either way, it’s good fun!

Play BOXGAME here. (Requires Unity plugin.)
Forum thread is here.

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