Captain Successor

Posted by Derek Yu Fri, 20 Nov 2009 10:36:00 GMT

Captain Successor

If you’re a registered supporter of Captain Forever you no doubt just received an email informing you that the next installment of the series, Captain Successor, has been released. The basic game mechanics are the same, but Successor puts you in control of a new ship, Eris, that is piloted by Captain Lan, and the game features a variety of new ship parts, like torpedoes, homing missiles, ramming spikes, and auto-repair systems. The ramming spikes are fun, I’ll tell you that much.

Not only that, but Forever is now free to play, so give it a go. If you enjoy it you might consider paying $20 to support the project. Supporters can play Captain Successor as well as any further games in the series.

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Space Spy

Posted by Guest Reviewer Fri, 20 Nov 2009 03:43:00 GMT

Space Spy

[This is a guest review and interview by Fuzz.]

“I don’t remember my line…
Snow snowball dreams ghosts white ele (elegy) stripes…
Talk with eyeball in the bed…
Mental station…
I passionately like how helicopter flies under the eye nerve…
Undercarriage of the airplane, which looks like the blood vessels…
Am I not healthy?
On the aviation field planes fly away one by one…
This story of the broken equilibrium is about a guy, who was in the psychward, but once flew away…
My art does not suck…”

Space Spy is a puzzle game by Vasily Zotov, the creator of Quite Soulless. It is a series of 5 vignettes set in and around the Kodak Theatre in Hollywood. What starts off with a seemingly innocuous shot of keys dropping into the sewers escalates into an adventure of epic scale featuring the hypnotization of police officers, 8-sided eyeballs in psychiatric wards, a romance between an actress and a yeti, and the destruction of a courtroom by a fascist with a rocket launcher. And all the while the crazy director Canavati is watching you…

The graphics can hardly be considered “good” by any stretch of the imagination, but they are fascinating in an eerie, surreal sort of way. An IGF judge described Zotov’s art style as “so amazingly complex and interesting that it’s almost ‘folk art’”. The models and backgrounds are obviously very amateur, but they have a certain charm and atmosphere to them which would just not be quite the same if they were more polished.

The gameplay primarily consists of puzzles involving various objects being pushed to certain coordinates on a grid. The solutions are often quite obscure, but the developer includes a walkthrough for each level within the game so there’s no need to fret about how to complete a particular section. The lack of sound and extremely slow movement were the only real barriers to my enjoyment of this wonderfully insane creation, but neither of those are major problems. Those who must consistently be absorbing sounds can just listen to their own music, and slow movement, while annoying, didn’t particularly bother me.

Vasily Zotov released his magnum opus, Quite Soulless, about a year ago as shareware, but this game is free. You can view the trailer here and play the game online or offline here.

Hit the jump for an interview with the creator, Vasily Zotov:

Read more...

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Small Worlds

Posted by Paul Eres Tue, 27 Oct 2009 22:35:00 GMT

Small Worlds is an exploration game in which, as you explore, the world gradually zooms out and is revealed. It is quite short and charming, even though there’s no enemies, upgrades, collectibles, or actions besides moving and jumping.

For those too tired to play through it, here’s Ortoslon’s playthrough (warning, spoilers).

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Time Fuck

Posted by Brandon "BMcC" McCartin Thu, 17 Sep 2009 00:04:00 GMT

It’s time to get fcuked! Time Fcuk, the puzzle-platformer from Edmund McMillen, William Good, and Justin Karpel (previously teased here), is out now on Newgrounds. I don’t want to spoil too much, so I’ll just say this: It’s very good! It’s got a slightly unsettling vibe to it, and a surprising amount of atmosphere, but the real treat is the gameplay. Throughout the game more and more ways to manipulate each screen are introduced, and by the end your brain will be tied in a knot. There’s quite a nice balance between logic and action here. Do give it a try!

Play Time Fcuk here.

EDIT: Oh! I should also mention there’s a built-in editor and database for creating, sharing, and rating levels. Pretty cool!

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Let's Jump!

Posted by Xander Fri, 11 Sep 2009 10:16:00 GMT

letsjump

We originally posted the preview of this a month ago, but Hideous and Andy Wolff’s Let’s Jump is finally ready for consumption using the eyes and ears on your head and the fingers on your hands.

You control a sky diver by firing in the opposite direction to the one you want to travel in, pushing yourself with the blasts. Score as much as you can before your altitude hits 0m and above all just enjoy the sights and sounds of this sweet sojourn in the sky!

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Captain Forever (Pre-Launch)

Posted by Derek Yu Tue, 08 Sep 2009 11:39:00 GMT

Captain Forever

Captain Forever is the latest project of Farbs (ROM CHECK FAIL), and his first commercial project since he quit his job and became a full-time indie developer. In the game you pilot the Nemesis, a spaceship which can be modified with scrap parts taken from enemy ships. Despite the relatively few types of ship parts in this version and the limited scope of the game’s world, I found Captain Forever to be quite enjoyable – the pacing feels brisk and there’s always another ship design to try (or admire) on the horizon. This makes deciding whether to fight or flee and how to do it a blast.

Although there’s no demo for the pre-launch, Farbs himself gives a few good reasons for why you should or shouldn’t buy it now ($15 for pre-launch, discounted from $20). Personally, I’m glad I got it early, because 1. the game is already great fun, 2. I’m looking forward to seeing what’s coming in the supporter-only updates and 3. it’s easy to want to support Farbs, creative and lovable bastard that he is. You might also check out the TIGSource thread for more opinions about the game.

TIGdb: Entry for Captain Forever

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Time Donkey

Posted by Brandon "BMcC" McCartin Wed, 02 Sep 2009 13:02:00 GMT

Time Donkey, the latest game from Flashbang Studios (and the 9th on Blurst!), has been released. In the game you play as a donkey working at a fast food joint who discovers a portal and becomes "trapped in the very fabric of time itself, doomed to relive the same 30 seconds again and again."

It mostly plays like your standard 3D platformer -- running, jumping, collecting tacos -- but the trick here is that you can press R to jump back in time and try again, while "ghosts" of your previous tries play out. You can then interact with them, allowing you to reach new areas and such. It's a bit overwhelming at first, but once you get a handle on the controls and start planning your moves, it's quite fun. (And pretty darn hilarious!)

The music is, of course, by the indefatigable Danny B.

Play Time Donkey here, on Blurst!

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Vox Populi, Vox Dei (A Werewolf Thriller)

Posted by Brandon "BMcC" McCartin Wed, 02 Sep 2009 12:18:00 GMT

(A Werewolf Thriller)
Vox Populi, Vox Dei (A Werewolf Thriller) is a fun flash game from Waremsoft in which you play a character on “a bloody quest to rescue the girl that hurt you from the hands of the planet’s dominant race: The werewolves.” Sneak by the werewolves and tackle them when they’re not looking—and enjoy the glorious blood effects as you mutilate them where they stand. (They seem pretty evil, so I guess that’s okay?)

Play Vox Populi, Vox Dei here, on Kongregate. (Requires Flash Player 10.)

(Source: Adam Atomic!)

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Canabalt

Posted by Xander Tue, 01 Sep 2009 08:05:00 GMT

canabalt

Adam Atomic and Danny B are at it again with Canabalt, a flixel powered one-button platformer. Your incredibly suave protagonist continually runs to the right and all you are required to do is hit the jump button, varying timing and length in order to avoid the obstacles in your path.

So it’s a simple game to play then, but so much of the game is executed gloriously. The atmosphere is fantastic, with the multitude of greys creating a distinct world that’s easily identifiable even when your hero is at his fastest. The scheme even flows into the browser window itself, which frames the game in a similar style, which is a great touch. The wide resolution of the game also helps with seeing the oncoming obstacles without having to slow the game down to help you cope with the pressure.

The sensation of speed throughout is intensely gratifying. It’s often been said about the classic Sonic games that the speed sections were simply rewards for careful platforming and beating enemies, but here the whole game feels rewarding. He doesn’t take long at all to build up speed and it just increases as he tears across randomly generated rooftops. I also love the feeling of being out of control of the character, which sounds fairly silly, but it conveys the feeling of speed akin to say a runaway train. There’s no way to stop him, the best you can do is use the one button you have to get the hell out of the way of anything that will put a premature end to your rush.

Sometimes that can be a giant robot. Just FYI

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In Another Brothel Trailer

Posted by Brandon "BMcC" McCartin Mon, 31 Aug 2009 18:11:00 GMT

More hot trailer action! In Another Brothel, the film noir-style, box-spawning, hooker-saving platformer from Miroslav and Sereneworx (originally by Hideous) is coming out this year, to a browser near you. I wish I had more to link to, but I guess for now you can pester them here.

There will be ice cream trucks.

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