Igneous

By: Derek Yu

On: December 4th, 2009

Igneous

Igneous has been described on the forums as “what 3d Sonic should have been” and I can see why – it moves fast and it looks really good. Going Down in Flames, the four-man development team from Digipen, have done a great job loading the game up with special effects. It’s impressive how much is going on at any given moment… especially since you’ll be flying by at a high clip.

I gotta say, though, I prefer Sonic’s 90’s ‘tude to the tiki totem’s lack of personality. And at four levels, the game is relatively short (the first level is more or less a no-level). Still… it moves fast and it looks really good!

TIGdb: Igneous

  • cooldickbutt

    if this is what 3d sonic should of been sega should stick to 2d

  • ssid

    Holy frame-tearing Batman! Gotta turn up the resolution and turn that v-sync ON!

    (runs fine on ATi 4890 w/ Core i7 870)

  • http://dusanvf.com Dusan Vlahovic

    It looks cool but it’s totally unplayable, and the camera angle is too close to the cube.

  • PHeMoX

    It failed at being a good game because it’s:

    (Choose 3)
    a. Too short, 3 levels?! What the..
    b. Unplayable camera action 4theWIN!
    c. Graphics-first philosophy killed the gameplay

    I hope it’s not to late to save this excellent game CONCEPT, by implementing fine tuning and perfecting the actual gameplay. Pretty please? I love these kinds of games, but this one is too much of a fail for me. :)