Captain Successor

By: Derek Yu

On: November 20th, 2009

Captain Successor

If you’re a registered supporter of Captain Forever you no doubt just received an email informing you that the next installment of the series, Captain Successor, has been released. The basic game mechanics are the same, but Successor puts you in control of a new ship, Eris, that is piloted by Captain Lan, and the game features a variety of new ship parts, like torpedoes, homing missiles, ramming spikes, and auto-repair systems. The ramming spikes are fun, I’ll tell you that much.

Not only that, but Forever is now free to play, so give it a go. If you enjoy it you might consider paying $20 to support the project. Supporters can play Captain Successor as well as any further games in the series.

  • http://www.plaidnotion.com Evan “Cellulose Man” Balster

    Captain Forever was fun, but it’s a desert compared to Captain Successor. Glorious work. Throw this fella a bone, people.

    That said, I use a padmouse and get along decently with relatively smallish ships designed for turning and forward thrust. I use forward guns for the most part, which I’m also guessing is conventional.

    I haven’t yet tried trapping enemies inside my ship though was aware it was possible. What I have done, though, is (spoiler alert) make a ship entirely encased in blurst shields save for the guns. The “Invincible Bastard”, I call it. Makes the game less fun though.

    Kudos on the multitude of parts, Farbs, and I’ll be expecting more. If your creative-brain gets fried I’d always be keen to help. Keep up the good work!

  • http://www.plaidnotion.com Evan “Cellulose Man” Balster

    Oh, and the way saved superships respawn with a law level of zero makes for some hilarious situations, such as tracking down small, fast green ships with a hulking chunk of death that takes ten seconds to turn around…