Unity Indie: Now Free
Posted by Paul Eres Wed, 28 Oct 2009 21:46:00 GMT
Unity is a middle-range game engine (cheaper than the million-dollar ones but more expensive than things like Game Maker) which has been used for indie games like Dock’s Tumbledrop, Derek Yu’s Diabolika for iPhone, Tale of Tales’ Fatale, and many more.
Unity Indie, previously around $200, has been renamed to just “Unity” and is now free. You can read more information on the whys on Gamasutra. Apparently Xbox 360 support is also in the works. To quote David Helgason from the Gamasutra interview:
“The thinking was that Unity Indie isn’t generating a significant portion of our revenue, and we’ve always had this vision of democratizing our tools. We have over 13,000 customers using our product, so we figured, let’s take Indie and just give it to everyone. Whether that becomes a cash flow positive or a cash flow negative – and some people will upgrade – is not really important. What’s important is to get this in the hands of as many people as possible.”










My God…
This is awesome!
beautiful
Wow, that is nice. When I’m done with flex and 2d, there is a good free engine(+tools) availabe :). (without having to be an IGF winner)
Couple pieces of info from the Unity conference:
The license structure is still the same, which means you can totally release commercial games with the free Unity (it has built-in splash screens for standalone versions).
Aside from feature limitations, you have to make less than $100k/year and you can’t mix/match free and Pro licenses on the same team.
I don’t think they have an official post on this yet, but I’ve heard there’s a 60-day grace period with recent purchases. If you bought Unity Indie in the last 60 days you can either get a full refund or $500 towards Unity Pro.
Make a Unity game and talk to us at Blurst! http://blurst.com/developers/
Bloody hell. This is a good day for indie development. Unity is a really, really impressive engine – I’ll absolutely use it for my next project now.
Nice, I guess, however reading the quote hurt. Democratizing their tools? They obviously have no idea what democracy means.
It makes absolutely no sense in this context, unless they start running ballots inside their user community to make decisions on this product, which has nothing to do with this announcement.
I hope that whoever wrote the actual license has a clue. Or a dictionary. Otherwise, why should anyone trust a company that needs to use random words to color their announcements?
to be fair, they were probably using democracy in one of the secondary senses of the word. both of these would fit:
political or social equality; democratic spirit.
the common people of a community as distinguished from any privileged class; the common people with respect to their political power.
Mmmmm sexy!
YYYYEEEESSSSSSSS!!!!!!!!!!
I was like… WHAT? NO WAY! AWESOME! And immediately shared the story on Facebook.
amazing.
Like I said in an earlier forum post, this is great. However, the download link isn’t working right now. For some reason, clicking on download just refreshes the page.
Turns out their servers are getting hammered right now. I just sent them and email and they told me that in response. Guess I’ll have to try downloading it later.
it took me a few tries, but it works; they’re probably just busy with all the people trying to dl it
damn, it’s like a lottery. 10 tries so far and no go. Maybe I’ll get lucky eventually.
forget it i’ll try tomorrow
I got it earlier today, after it’s post on RPS. The download link was quick but getting a license took an hour wait. I guess as people get off of work and come home they are seeing this and tearing up a storm trying to get it.
Wonder if anyone will make 3d assets for Assemblee?
Just got my copy authorized!
So much awesomeness
Well, I just got it on my first go, quickly downloaded then registered in a snap :)
This is fantastic! I was just thinking about some things to do with this engine.
I know what I would be using to build games for assemblee now….
Fucking ace.
Incredible! Though whenever this kind of thing happens, I always wonder how people who recently purchased would feel.
I’M GONNA GET RICH OF YOUR PROGRAM YOU SUCKAS SUCKAS
YOU SUCKAS
GET IN MY MERCEDES
UH UH UH UH
MOVE YOUR BOOTY BOOTY BOOTY
Looks like it was my .hosts file which is configured to block ads from malicious websites somehow blocked the download page from loading. I don’t know how or why. But I disabled it and it works now.
This just made my day. I love Game Maker, but this is so tempting!
Yeah, but this can do 3D. And I’ve always wanted to make the jump to 3D. I really want to learn how to use this. The thought of making my first game in 3D is pretty exciting.
aww, no linux authoring tools :(
Anyone know how the linux port is coming along? Unity looks awesome, but it’s worthless to me without cross-platform support.
Linux port isn’t coming along at all. 5 months ago one of the admins on the forum says they hope to do it in the future, and that’s all he said.
So, if you want to make or play Unity games you need a mac or a windows box. I would not look forward to a Linux version.
@Flamebait: Honestly, I feel a little cheated. I bought it maybe six months ago and that IS a while back, but even with a relatively “low” cost like $200 there’s a perceived scarcity value that’s going to be caused by it costing even that much. I thought I had something kind of unique, and now I don’t.
But it’s a great move for them, and with a larger user base they’ll probably have better luck getting Unity games onto other portals that have previously been Flash-only. It stings a bit, but I’m sure it’s better in the long run for everyone.
Fantastic news! But I can’t help mentally combine “Unity + Indie” and feel like I should call it the “Undie” engine.
Unity is a pretty rad engine. It combines powerful tools with a very straightforward and easy-to-understand programming language. (Javascript/C#) Its designed very intelligently and with simplicity in mind.
There are occasional weird problems with it (mainly the outdated physics engine), but weighed against the advantages, they’re pretty easy to ignore.
Seriously rad news. Now I have no excuses for not giving it a try.
This is amazing news, can’t wait to try it out!
@trav @ko As other people have been saying, the Linux version seems to have some long outlooks… But if you can live with 2D rather than 3D, we’re working on something similar called Gluon :) It’s not at all ready yet, though, which is why you’ve likely not heard much about it - rest assured, however, that we’ll be showing it to the world when it’s closer to ready :) But, since you’re asking… http://dot.kde.org/2009/10/28/gluon-sprint-wrap ;)
And to make this a little more un-spammy: Unity3D is one absolutely amazing tool! i worked with it during the May production at DADIU and is thoroughly impressed with what they have created. Plus, hey, it does make me a little more proud to be Danish, what with the company behind it being from our little country ;)
Put a bullet in Torque’s head… at least the 3D part, because Unity’s the stripper’s tassels!
Of course, this also means a ton of people are going to be spitting out 3D crap and clogging up the INCREDIBLY USEFUL and VIABLE forums.
Unity!
Haha, I bet they’re feeling the threat of the rise of Canvas3D and 3D games in browsers in general.
Yay for competition!
News is awesome :)
But how can it be not positive for the company? More devs making games in Unity means more Unity games on the web. More games means higher popularity. It’s a win-win situation!
This is hot, I wanna make games with this.
i smell huge quantities of awesome around here
Now we’re talking!
@Twitch- Yep. That’s the first downside that came to my mind as well! Hopefully the good stuff will outshine the crapware.
I’m-ma make me some 4D games; Indie-finity engine are go.
I broke it within 2 minutes. sadface
I <3 Tigsource. Thanks for getting the news out. Now I can finally stop killing myself.
Unfortuently, there IS inevitably going to be complete idiots and jerks that clog up forums wanting people to just hand over code. I hope the Vets of the forums will be able to distinguish between those legitimately looking for sytax and theory help, and those just wanting to be like OMG I HAS GAME!
I heard it was not so easy to use for 2D stuff, is that true?
True.
Sort of. True flat 2D is not that easy. Doing a beautifully rendered 3D scene that only moves on two axis… thus, basically having 2D game-play is insanely simple.
In short, you can do 2D game-play very easily. You just do it by taking something 3D and limiting which axis everything can move on.
To keep this on track, this is amazing news. I am one of those who bought Unity just a month or two ago, but I am still excited. Not feeling cheated, at all. Mostly because I understand this really ADDS value to my investment of $200. A LOT of possible value.
What about the 360 support?
Gonna be in the free version? Standalone? Premium only?
360 (when it comes) and Wii support is never going to be in the free version. You’ll have not only buy a Pro version of Unity, but pay MS/Nintendo many thousands of dollars and get their permission to make a game for their respective systems.
Yeah, the 360 support is not some kind of inside track announcement or anything; to make a 360 game you’ll need to be to an approved Xbox developer, with a publisher or direct contract with Microsoft, etc. It’s quite far from the free version in terms of scope and requirements.
On the Unity side of thing it’s a completely separate agreement/thing from the Pro version.
this is great!
Just learn C++ and use SDL.
Well, for PC games.
C++? Pfft, just use assembly.
I make ideas, then I tell my programmer to engineer the tech, who in turn contracts 10 year old to make it in cracked version of Starcraft level editor. You can take my Game Design course at the Institute of Art and Tech, above the H&R Block on 9th street.
Just learn electronic engineering and implement your game as a special-purpose computer.
@Sandcrab, interesting to see your reaction. Apparently they gave refunds to people who purchased less than 2 months ago, so I guess it could’ve been worse.
Just learn electronic engineering and implement your game as a special-purpose computer.
@Sandcrab, interesting to see your reaction. Apparently they gave refunds to people who purchased less than 2 months ago, so I guess it could’ve been worse.
BLOW UP THE FUCKING MOOOOONNN!!!
Well now I have to try it! But remember, if you want your .exe file to be 64k and to build for win, os x, and lunix! You can still use ZGameEditor, it is free and opensource,. [ zgameeditory.org ] Personaly I will probably be using both now, as ZGE still makes sense for small games, with thant small disribution size, and the real-time sound synth, as well as some other niffty procedural features,. but I will give Unity a try and see what I can create,. .
Best news ever! I’ve been eyeing Unity for a long time, never could muster up the money to purchase it though. -Elmernite
I forgot to ask, if 360 support comes, could your game be distributed through the XNA community games? -Elmernite
No you cannot elmernite, from the XNA faq http://creators.xna.com/en-US/faq#anchor113
The game binary must be less than 150MB compressed (as a .ccgame package) and compiled to run with the XNA 3.1 Framework or higher.
“Whether that becomes a cash flow positive or a cash flow negative – and some people will upgrade – is not really important. What’s important is to get this in the hands of as many people as possible.”
This man, I like.
Great news. I’m evaluating technology for the possible next project and will put Unity definitely on my list.
To bad, that the indie-version does not include support for videos, shadows, and post-processing effects. One drawback is also, that the assets don’t work well with common version control system. The per-seat-asset-server licenses are probably their biggest source of income.
Bleh, splash screens, feature cuts and DRM, no thanks, I’ll just stick with Game Maker and Flash.
If they want to get Unity into the hands of “as many people as possible”, they might want to look at the download link on their site. :p Some people have no problem downloading it, but others (such as myself) just keep looping back to the download page over and over when they hit the link. At the very least, some mirrors might be nice.
anybody know if Unity iPhone still requires a Mac? Their info button is broke.
Very cool and I’m definitely downloading this. Its even the Windows version (had missed they released that). 0_(.)
AFAIK last time I checked, the pro version on PC has support for iPhone export though it also comes in nooble and advanced versions.
As far as missing dynamic shadows, and post processing effects, perhaps treat the free version as a quick prototyping environment more than a full blown production platform.
Also: agree with @Skofo re: HTML5 + Canvas3D. Guess Unity needs more killer apps ontop of the Blurst stuff to ensure their webplayer penetration. Things are happening so quickly in the world of WHATWG as well, and it’s very exciting [ in terms of game design ] ..!
– Chuan
I can’t download it. Wrong version of Java perhaps?
Here’s a direct link to the unity 2.6 setup file: http://bit.ly/1aU1CR
shortened with bit.ly
@random: No, better try a different browser. It should just throw a standard pop-up download link at you.
Perhaps you’ve got one of those pop-up killers running?
@clankep: Actually the people behind Blurst are going to focus on retail games too now. Apparently their webplayer / browser game approach didn’t quite took off like they hoped for.
I can be wrong them changing their ideology, but I do know they are going to make a retail non-browser based version of their Raptor Safari game.
Probably a good move! :D