First Ever IGF China - Results
Posted by Derek Yu Fri, 16 Oct 2009 23:18:00 GMT
The first ever IGF China wrapped up last week in Shanghai, and our friend Farbs took the top honors with Captain Forever! Congrats, man.
According to Simon Carless, the finalists “came from multiple different Chinese provinces, Singapore, Taiwan, Japan, and Australia, and over 15 countries were represented in the over 100 entries in the first-ever year of Independent Games Festival China.” You can see all the finalists here. The winners were:
Best Game: Captain Forever, by Farbs (Australia)
Excellence In Art Direction: Donovo, by Magic Day Studio (China)
Technical Excellence: HurricaneX2, by You Yun Tech (China)
Excellence In Audio: Armor Valley by Protege Production (Singapore)
IGF Best Student Game: Autumn Dynasty: Paper Generals, by students from National University of Singapore (Singapore)
IGF Excellent Student Winner: INK, by students from Singapore Polytechnic (Singapore)
IGF Excellent Student Winner: Bumper Halloween, by students from Beijing University (China)
A lot of the other winners look pretty cool, but unfortunately, there’s not a lot of information about many of them. I could only find videos for HurricaneX2, Armor Valley, and Autumn Dynasty. They’re after the jump:











ok
I didn’t know that Australia was in China… Why European cannot participate then ??
IGF China covered the Asia-Pacific region, which generally includes Australia and New Zealand.
It’s a minimal Wikipedia entry, but: http://en.wikipedia.org/wiki/Asia-Pacific
Are you serious? Europe has its very own GDC.
Hail Farbes.! Hail Charcoal.! All hail Pan-China.! Youse must know by now that we’ve been diggin’ + shipping little bits of Terra Incognito to China an’ th’ rest of th’ world for some time now.
Meanwhile, Hurricane X2 was an XNA Dream, Build, Play finalist a few years ago though perhaps unjustly got 4th place behind some crappy US games that were more in line with th’ whole bedroom coder thing that MSFT were trying to push for some media cred. Looks even more polish’d this time ‘round – but what th’ he’ll is it doing here.?
In film festivals, all competitions are only eligible for new unreleased works. Wondering if it would be better with some kind of criteria like this to stop peeps rolling x2 x3 x4 contests with th’ same 3 year production as opposed to something created in a more timely frame ..
– Chuan
Hey Chuan, Hurricane X2 was the 3rd place winner in this year’s DPB ;)
Hail Charcoal? I am confuse.
It’s kind of silly to the greater body of games from China, Singapore, Japan, and other Asian countries… and then Australia sitting on top of the list. Nifty, as well as silly, though. Captain Forever is the most appealing looking game to me, personally, as well; Farbs certainly seems to have earned his crown.
Anyhow, the reason why Australia but not any part of Europe participated is because Australia is in the same (pacific) region as China. It’s cool to see indie game competition stuff branching out like this; gives a far greater number (and variety) of people access to the media and monies needed to bring out additional awesome. China isn’t exactly a well-known game source at the moment; hopefully this may change with time!
@nobody GDC is only a conference and… HELL WHAT ? 650€ for all in pass : are you crazy ? There isn’t any prices to win (I didn’t see any contest). Plus it’s over. Europe is really late…
mad props, Farbs.
Farbs is a bad ass dude, fo sho.
FARBS FARBS HES THE MAN IF HE CANT DO IT, NOBODY CAN!
<3
thanks again for telling me about this by the way guys
Oh, th’ paucity of recurring dreams ..!
Dream Build Play 2007
Hurricane X misses out on a place, easily th’ best an’ most technically accomplished game that year by a long shot. Much woe + empathy felt across Pan-China.
Dream Build Play 2008
Much better results, an’ revised iteration Hurricane X2 nabs 4th place for Jun Shan’s team. Deja vu, didn’t we see that last year?
China IGF 2009
Best Technical Achievement goes to Hurricane 2X Evolution after a nifty SF4 HLSL makeover. Nice work lads, it took a while! Starting to get a bit sceptical about contest criteria right about – now.
– Chuan
That said, to be fair th’ quality of games coming from Asia is just getting better an’ better, an’ perhaps like Chinese contemporary art will be quite th’ waking dragon once prototyping an’ experimental designs catch on there ..!
– Chuan
ctankep, stop using all the apostrophes! Theres not enough left for everyone else.
I can’t help thinking of Todd Squirrel - http://achewood.com/index.php?date=10052009
Argh.. , apostrophe good, wigga-talk bad ..! , ctankep smashes.!
Ye’ I agr’ wi’ ctan’. Thi’ i’ bett’ fo’ t’ environm’ to’, usi’ le’ charact’.
@LKA That just means GDC Euro needs work, not that GDC China should cater to Europe. Australia is often included in Asian orgs, due to geography and population, so this isn’t an isolated case.
Politically we belong there, however arguably in terms of cultural influences and pure headspace, or internet “geography” [ for lack of a better word ] Australia is pretty much on the same continent as USA / Canada no ..?
I mean we consume the same stuff, our inputs and influences are almost exactly the same, and so is our awareness, and knowledge base. Compare this to Japan, China and Korea where there is a vastly different gaming [ or information ] culture though somewhat unremarkably we see the same idioms being created; though with different emphasis. Eg. MMO, persistent, mobile ..
Personally, I’d love to see these be named the “Eurasion IGF” and little Strider Hiryu icons being handed out to all and sundry. “Represent th’ real. What? My nuts.”
The Chinese are taking over.
Not necessarily a bad thing as I like Asian girls, but… my Chinese still a bit rusty. Nie how!
I’m working on my “three head shakes of a jade dragon” though to greet groups of Chinese people. :D
So can any of these be downloaded? I’m looking to Halloween Bumper to get me in the seasonal mood.