RunMan: Race Around the World

Posted by Derek Yu Fri, 02 Oct 2009 00:49:00 GMT


Tom Sennett and Matt Thorson’s RunMan: Race Around the World elicits a kind of primal joy in me that I was worried had left long ago. It’s just a fun game, through and through, super-injected with whimsy, full of surprising moments and fun characters who feel like old friends. You can’t ever really die, but the game is challenging enough. Still, I imagine one could get through RunMan pretty quickly by playing straight through… but it’s so enjoyable to run, bounce, swing, and fly through some of the levels that I’m more than happy to play them over and over to improve my time or collect medals.

The game’s music warrants its own paragraph. Tom Sennett is fond of using public domain jazz and bluegrass songs in his games (most notably, the original RunMan’s Monster Fracas), and they really add to the charm. I’m pretty accustomed to hearing either chiptunes or orchestral music (or occasionally metal) in games these days, and it’s refreshing to listen to something that deviates from those genres. I like sitting around on the map screen just to listen to the music.

But yeah, this is by far my favorite of Tom and Matt’s games, and possibly one of my favorite indie games of the year. I’d love to see more collaborations between them in the future, ‘cause this one worked out really well. Great work!

TIGdb: Entry for RunMan: Race Around the World

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Comments

  1. ChevyRay said about 1 hour later:

    BRING ON THE MS-PAINT HATERS BABY, ‘cause this game rocks!

    Personally love the levels way more than the bosses, which despite Derek’s comment in the post, you CAN die on (although you get as many tries as you want).

    Great job, guys! :)

  2. trullz said about 1 hour later:

    donated before downloading. so I’m a cool gut that support cool games. might donate more when i have played it.

  3. The Monster King Ren said about 2 hours later:

    Finally. I’m am downloading and playing this now. If ever possible you might see $$$

  4. Mischief Maker said about 2 hours later:

    Yes, yes, but is it art? What is he running from? Cancer?

  5. n3rrd said about 3 hours later:

    I love this. I have to download it and try it. The whole seems greater than the sum of its parts.

    It kind of reminds me of a kid’s drawing. The graphics, and presentation may not be the most technically significant around, but it has heart. Haha.

    Thanks for posting about it.

  6. soundofsatellites said about 3 hours later:

    No, no! The question is not what’s he’s running from, is what’s he’s running *to*!

    HAPINESS!!!

  7. Bob said about 6 hours later:

    This game has a slight problem.

    It eventually ends.

  8. robert said about 6 hours later:

    This game is absolutely wonderful. Really great work. Fantastico!

  9. Danman said about 10 hours later:

    @Mischief Maker - oh, yes, it’s definitely an Art Game. By making it almost impossible to die, the auteur of this provocative piece is subverting one of the fundamental axioms of the traditional reward/punishment praxis, and as such is challenging the player to ask “what is a game?” and “why?”. This is reinforced by the pseudo-naive design aesthetic, which again forces the player to re-examine the ludological frame of gamerhood as one of the dominant cultaral identifiers in postmodern blah blah blah yadda yadda yadda.

    Seriously, though, it’s great to see a game with such a direct and shameless emphasis on fun, without trying to be sexy or clever or whatever.

  10. Trotim said about 11 hours later:

    Personally, I’m looking forward to the next patch! =P

  11. poop said about 13 hours later:

    man I am terrible at this game but when I play it I just cant stop smiling :)

  12. Mischief Maker said about 13 hours later:

    Just finished it. What happened to that “Chicken, oh chicken” song from the earlier preview vids?

  13. RichardJ said about 14 hours later:

    Has anybody else found that it’s impossible to progress through the sign at the start? I just get a thing saying ‘Running is easy!’ with a helpful thing telling me to press X to continue. Pressing X, or any other key on my keyboard, does absolutely nothing, and I have to task manager my way out of the game. I’ve tried re-unpacking and re-downloading.

  14. Paul Eres said about 15 hours later:

    did you try the arrow keys?

  15. Elkovsky said about 16 hours later:

    Sweet life! I have been waiting for this one for quite some time. Looking forward to trying it out… I’m a huge fan of YMM’s stuff, and seeing the Tom Sennett touch is pretty cool.

  16. BANDWAGON WOOOO said about 16 hours later:

    cave story ripoff guys!

  17. RazputinOleander said about 17 hours later:

    I hope Matt and Tom are reading this, because this game is stonking great!

    I donated some money. It’s not much.. in fact, I’m a little ashamed of how little it is. To be fair, I haven’t had a job since June, so you know I think the product is great if I’m donating money I don’t have! :D

  18. Sparky said about 17 hours later:

    Nice work, you guys. You obviously put a lot of love into this, and it shows.

  19. name said about 20 hours later:

    I have no idea why they decided to go with B-Game graphics. This game would be a lot better with pixel art and could easily convey the same thing. MS Paint graphics are just sloppy and do a huge disservice to how much of a good game this is.

  20. name said about 20 hours later:

    look at Yoshi’s Island for example. they really should’ve gone with something like that rather than being lazy

  21. nobody2 said about 21 hours later:

    Pixel art is overused and more annoying to my eyes. I prefer these ms-paint graphics drawn with a shaky left hand.

    Hi-res sprite graphics and vector art is a whole lot better than those two options, though.

  22. Danman said about 21 hours later:

    Well, fuck it, why not do the whole thing in full 3D, then, with particle effects and dynamic lighting, and cinematic cutscenes and everything? Oh wait, because then it would be a different game. You might not like the MS Paint-style graphics, and I can understand why you might not, but I don’t get the impression that it’s due to laziness or lack of skill. It’s an aesthetic choice on the part of the creators, one which, in my opinion, makes the game stand out amongst a plethora of generic, derivative platformers.

  23. Derek said about 21 hours later:

    “Oh look, DramaSource is ganging up people who disagree again!”

    Just wanted to get that out of the way so we could move on.

  24. nobody2 said about 22 hours later:

    Again, I’m not complaining about these graphics. I think they’re fine. But saying that this was fully an aesthetic choice is probably completely wrong. Everyone knows that low res pixel art, screen shader-molestation, and purposely bad sprite art is also done because it’s “lazier”.

    Game development has limitations, and some developers choose to limit their art. Lets not delude ourselves into believing that low-fi graphics are always done for beauty.

  25. name said about 22 hours later:

    “full 3D, then, with particle effects and dynamic lighting, and cinematic cutscenes and everything”

    yeah pixel art is sooo high tech. oh please

  26. name said about 22 hours later:

    bad art is bad art. i’m not talking about writing a renderer to display high tech 3D. the same graphics engine used to display half assed MS Paint graphics could be also used for some decent pixel art. just smooth out the outlines a bit and shade them accordingly. it’s not rocket science

  27. name said about 22 hours later:

    and Yoshi’s Island is far from a “plethora of generic, derivative platformer”

  28. name said about 22 hours later:

    and Yoshi’s Island is far from your description of a “plethora of generic, derivative platformers”

  29. nobody2 said about 22 hours later:

    A donor-ware Yoshi’s Island is asking for way too much. There was obviously a ton of art direction and style going into that game way beyond just the quality of the graphics.

    Runman obviously is lacking both graphical quality and depth of style, but it’s mimicking a children’s mindset and a budget to match, which is why I give it a pass.

  30. Danman said about 23 hours later:

    @nobody2 - the reason I’m guessing that it was an aesthetic choice is that Thorson’s done several other games in a variety of styles, and the reason, I assume, he decided to work with Sennet on this one is because he liked the style of his artwork. Granted, yes, it’s a style that also has the advantage of not taking huge amounts of work to implement, but there are a bunch of other solutions to that particular problem (going super-low-res, black and white, etc), and the fact they went with this is an aesthetic choice.

    @Name - Yeah, Yoshi’s Island is an interesting example, and one which I probably should have paid more attention to when I first responded to your post. I read somewhere (Wikipedia, probably) that the reason YI looks like that is because Nintendo were pushing Miyamoto to make it look like DK Country, which was impressing everyone at the time with its graphics, and Miyamoto got pissed off with the emphasis on polish over gameplay and rebelled by redoing all the concept art in crayon. Don’t quite know who’s point of view that anecdote supports, but it’s interesting.

    Anyway, my point wasn’t that YI is derivative (although a game attempting to ape its graphical style would be, by definition). The plethora of derivative games I was referring to is the slew of indie or amateur games with boring, unadventurous sprite work. Better, in my opinion, to try something new and fail in some people’s eyes than to stick with what’s safe and been done a million times before. Isn’t that supposed to be one of the cool things about the indie scene?

  31. Muz said about 23 hours later:

    shut up and enjoy this game…. because i cant help but smile when im playing it :).

  32. dg-studio said about 24 hours later:

    funny game with funny picture. people can really make good game even though they can’t create good graphics. I think this is one of the example.

  33. Derek said 1 day later:

    Hmmm, I don’t know, @name… the RunMan art reminds me of Keith Haring:

    http://www.haring.com/

    Fun, energetic, simple, with a consistent style. I can’t imagine telling Keith he was lazy and that he should have spent more time shading his artwork, and I can’t imagine telling Tom/Matt to do the same, either.

    Would I say Rembrandt had better technique and was a better craftsman than Haring? Yes. Would that technique have necessarily made Haring’s artwork “better”? No.

    Sometimes rough art works really well, and in this case, I think it does.

  34. Farmergnome said 1 day later:

    Awesome game guys, the art style works for me.

  35. strong said 1 day later:

    this isn’t an artgame but this game is art.

    and yeah, i think the art style works pretty well with everything else- it’s a very happy style for a very happy game.

  36. Cliftor said 1 day later:

    As someone said, Sennet and Thorson have already demonstrated the skill to do “more” in other games, so I think it’s safe to rule out lack of talent.

    More importantly, it works. I mean, it’s clean and easy to see, it’s lovable and vibrant- and the game is a blast to play. I love this game, one of the best indies of the year imo.

  37. Tom Sennett said 1 day later:

    I just have one thing to add to this discussion.

    My last name has two T’s in it! People keep messing it up, and it’s starting to get to me, man.

  38. Radix said 1 day later:

    Sennet can be your internet name.

  39. Radix said 1 day later:

    BTW your site seems to be blocked in China so I had to download it really slowly over TOR.

    Stop being an enemy of the People.

  40. falsion said 1 day later:

    this game is too happy. china does not want people to be happy. might give them the wrong ideas. you know

  41. raigan said 1 day later:

    Anyone who doesn’t like the graphical style is stupid.. it fits perfectly, it’s charming/funny, it works!

  42. Danman said 1 day later:

    @raigan - wrong, yes. Stupid, not necessarily. Some posters here have made some pretty well thought-out arguments as to why they don’t like the graphics. I still disagree with them, but I can’t say they’re stupid. I think there’s a lot of interesting discussion to be had about what the criteria are for “good” graphics in games, and I’m pleased that this game has provoked people into talking/arguing about this.

  43. AmnEn said 1 day later:

    Keep at it, maybe you can reach the Youtube-Comment Level yet! Well, comments and general forums are Tigsource’s weak spot. But it has got a saving grace, occasionally, there’ll be great informations amongst the “celebrate us” posts and every once in a while it draws attention to a great game - like this one.

    It’s a fun little game, although I can’t properly play it on my keyboard - the usual keyboard buffer problem. Luckily I’ve got my trustworthy gamepad around and will try that next. The look is pretty simple, that’s good in this case although slightly less jagged lines would have been better still.

  44. AmnEn said 1 day later:

    long drawn out fart sound effect

  45. moi said 1 day later:

    Best indie game of 2009. Now imagine this game with the graphics of Sonic.(Or Sonic with the gamplay of this game). It would be awesome! I’m crapping my pants right now!

  46. raigan said 1 day later:

    I guess I just consider it stupidity to not be able to see the merits of something that’s different from the usual, especially when it seems well thought-out and is put together in a targeted way that gels with the other elements in the game.

    The graphics may be MSPaint scribbles, but they’re not just random scribbles – they’re specific purposeful scribbles which work together to establish a visual style/attitude/flavour.

  47. AmnEn said 1 day later:

    Congratulations on faking me, a real feat in a system without a login. :)

  48. AmnEn said 1 day later:

    Wow, a lot of people trying to impersonate me these days. Especially comment number 47. That one almost even fooled me. Geeze…

  49. Derek Yu said 1 day later:

    Alright, let’s go there, sounds like a brilliant idea, really.

  50. Davioware said 1 day later:

    The graphics remind me heavily of yoshi’s story. Love em.

  51. Satanist said 1 day later:

    awesome game

  52. Arkatox said 1 day later:

    Hey, you said in the review that you hope to see more collabs between them in the future. Well, you better make that FAR future. Did you know that this game took over 5 years to make?

    I don’t know if another 5 year wait would be worth it, but at least it’ll hopefully be fun.

    I’ve asked CoolMoose (via e-mail), and he said that he really didn’t like the fact that this game was being made with Game Maker, ‘cause he didn’t like GM much anymore (but he was stuck with it, ‘cause they started working on it from before YMM started making AUS, you know). I think not liking GM is evil. So many people underestimate it. That’s why so many people were surprised that Iji was made “with a program as primative as Game Maker”. URGH IT HATE IT WHEN PEOPLE SAY STUFF LIKE THAT!

  53. mr said 2 days later:

    Ah yes. Nothing like listening to the sweet sounds of Louis Armstrong doing “Ain’t Misbehavin’” while that &*(!@# tornado runs into Runman again… (and again… and again…)

  54. Anthony Flack said 2 days later:

    I reckon it’s rad and it looks good.

    The chunky pixelated scribbles do, at any rate - I’m not so sure about the fake canvas texture in story sections though. It’s the one element that seems jarringly out of place.

  55. PixelProspector said 2 days later:

    amazing game! great work! i made a gameplay video series in which i played through the entire game. from start to the credits. (6 worlds = 4-5 min each world -> about 30 min altogether)

  56. ngajoe said 3 days later:

    Man, I wish I could draw that good in MS Paint…gives the game a charming little kid ‘just have fun’ feel, and the music reinforces that thought.

    Well done, gents!

  57. Arkatox said 3 days later:

    Huh? Why’d someone delete my last comment? It had everything to do with the game, and I wasn’t lying.

  58. AmnEn said 3 days later:

    I am the REAL AmnEn!

  59. AmnEn said 3 days later:

    NO! I am Spartacus–er, I mean AmnEn!

  60. AmnEn said 3 days later:

    NO! I am Spartacus–er, I mean AmnEn!

  61. Arkatox said 3 days later:

    Stop spamming, guy(s).

  62. Arkatox said 3 days later:

    Oh what the heck, I’ll join in on the spamming too. Spam spam spam spam spam spam spam

  63. ugh said 3 days later:

    WHY DON’T YOU WORK IN WINE?!?! WHY?

  64. doubleugh said 4 days later:

    WHY DO THINK YOU CAN LOVE GAMES AND NOT USE WINDOWS AT THE SAME TIME?!?! WHY?!?!

  65. Consumatopia said 4 days later:

    Looks totally awesome, but this seems like a really serious problem.

  66. Christian B said 4 days later:

    Love the game. Love the graphics. Yay happy!

  67. Yougiedeggs said 4 days later:

    Yayy, I unlocked all the characters!

    takes a look at the 80 medal character

    Umm……wtf

  68. F said 5 days later:

    the amount of tears shed over the graphics on the tiny indie communities is funny. addicting game.

  69. AmnEn said 5 days later:

    DISREGARD THAT, I SUCK etc

  70. tard said 5 days later:

    Help! error found! etc. It used to work but it stopped working today, maybe my comp is fubar?

    ERROR in action number 1 of Key Release Event for Key for object obj_final:

    Error defining an external function.

  71. name said 5 days later:

    Those saying that this was an artistic choice purely meant for this game are wrong.

    I looked at Tom’ Sennett’s webpage and surprise surprise, all of his games feature MS Paint graphics. Even his website.

    As well as it may work in this game, it’s obvious that it’s not an intentional design choice but one he made because that’s all he knows how to draw.

    I’d really see him make a game with much more refined and not so sloppy artwork.

  72. Phasma Felis said 5 days later:

    As well as it may work in this game, it’s obvious that it’s not an intentional design choice but one he made because that’s all he knows how to draw.

    Nope. It’s an intentional design choice because he likes drawing that way, and he’s really goddamn good at it. See “An Untitled Story”, for example, which uses MSPaint art all the way through and is absolutely gorgeous. Compare to his MoneySeize, which does not use the same style (and IMHO doesn’t look as good).

    You don’t like it, hey, that’s great, but trying to justify your opinion by insulting the artist is kinda lame.

  73. Tom Sennett said 6 days later:

    No no, he’s talking about me.

    And he’s right, I don’t know how to draw.

    Also I have no idea how to design games.

    I am seriously just flying by the seat of my pants here guys.

  74. Hooker With No BeViS said 6 days later:

    Lol @ name! snort

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